We ran the game 3 time. german won 1 British won 2 ( one was due to 2 of the german tanks never moving)
Rules modifications
All tanks are always buttoned up. If you Roll a 6 during activation is now rolled again,
If you roll 1-5 treat as the base rule, if a 6 is rolled the tank breaks down ( can't move and takes a temp. hit . It takes another 6 to repair.
Tanks have limited signing based on designs. AV7 Have Copula so spot as if unbuttoned.
Movement is always 1d6. Takes a full move activate to pivot.
If a tank moves onto a terrain piece .Roll a d6.
British Tank 1-4 fine, 5 stop movement you are bogged, takes a 6 to clear. 6 Breakdown
( can't move and takes a temp. hit . It takes another 6 to repair.
AV7 1-3 fine, 4 stop movement you are bogged, takes a 6 to clear.
5 Breakdown ( can't move and takes a temp. hit . It takes another 6 to repair.
6 tank flips and is destroyed.
British Male tanks ( with 6 pounder guns) reload is for both sides, but each fires separately.
MG cause each hit roll even if it doesn't damage the tank
then roll to see if any crew is injured. (1d6 1-3 nothing, 4-6 injured)
MG don't have to reload.