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"WWI Games at Fall In" Topic


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CoffeeCooler16 Sep 2018 6:56 a.m. PST

Looks like you have a chance to get seasick fighting on the ocean, risk your life on the new flying machines or slugging it out in the mud. Neil.

F: 155: 09 – Centennial: Rickenbacker-Ace of Aces Friday, 9:00 AM, 3hrs, Players: 10 GM: Roxanne Patton, Sponsor: none Period: World War I, Scale: 1/144, Rules: Colorful Skies-Check Your Six On September 15, 1918, over Bois de Warville, France, Rickenbacker was on a lone early morning patrol stalking a formation of six Fokkers who were in turn stalking a formation of the 2nd Pursuit Group. Seeing the Fokkers dive, Rickenbacker made his attack scoring a hit in the cockpit area of the tailing Fokker. The Fokker brust into flame and spun down while the remaining Boche scattered.

F: 463: 10 – Do you want to live forever? Belleau Wood 1918 Friday, 10:00 AM, 3hrs, Players: 5 GM: Steve Boley, Sponsor: Period: World War I, Scale: 28mm, Rules: Price of Glory (Modified) Iron Ivan The "Devil Dogs" have cross the field and are poised to attack the Boche in the woods to capture Hill 147. Will enough of them survive to take the hill or will they all be cut down in the gas covered moonscape that Belleau Wood had become?

F: 241: 14 – Trench Wars: France 1918--What Price Glory Now, Captain Flagg? – Theme Friday, 2:00 PM, 2hrs, Players: 12 GM: Frank Luberti, Sponsor: New York Wargamers Association Period: World War I, Scale: 25mm, Rules: Trench Wars (modified) Part One of the James Cagney WWI film doubleheader. 25mm skirmish game inspired by the film What Price Glory. Novices, children with adults, rules lawyers and GMs looking for revenge welcome.

F: 242: 16 – Trench Wars: France 1918--The Fighting 69th – Theme Friday, 4:00 PM, 2hrs, Players: 12 GM: Frank Luberti, Sponsor: Connecticut Game Club Period: World War I, Scale: 25mm, Rules: Trench Wars (modified) Part Two of the James Cagney WWI film doubleheader. 25mm skirmish game inspired by the film The Fighting 69th. Novices, children with adults, rules lawyers and GMs looking for revenge welcome.


F: 474: 18 – Balloon Busting 1918 Friday, 6:00 PM, 4hrs, Players: 6 GM: Greg Harding, Sponsor: none Period: World War I, Scale: 1/144th, Rules: Check Your 6/Colorful Skies It is 1918 and the air war rages over France. Balloons are used as artillery observers to direct the massive artillery barrages on the opposing lines. Come fly WW1 Bi-Planes to shoot the balloons down or to protect the Balloons. The Goal is to see who can Survive!

F: 145: 19 – Aerodrome(R) 1.1 World War I Aerial Combat – Theme Friday, 7:00 PM, 3hrs, Players: 10 GM: Stanley Kubiak, Sponsor: Aerodrome(R) Aerial Combat Games Period: World War I, Scale: 1/72nd, Rules: Aerodrome(R) 1.1 – World War I Aerial Combat Game A traditional, award-winning HMGS East and nationwide convention favorite for over 25 years! Fly colorful 1/72 scale WWI aircraft into combat using simulated wooden "cockpits". Rules taught; easy to learn and play, lots of fun for both experienced and new players. Up to 10 players per round; rounds last about one hour or less, run continuously through allotted time. Wings & Medals awarded for Victories and Valor! (Note: Pilots shot down may be required to yield seat to a waiting player.)

F: 406: 19 – Meeting in the North . . .Sea Friday, 7:00 PM, 4hrs, Players: 8 GM: Geoffrey Graff, Sponsor: none Period: World War I, Scale: 1:2400th, Rules: General Quarters, modified During World War I supply convoys moved across the foggy North Sea from Norway to Scotland. The British sent squadrons to protect them, and occasionally the Germans moved (cautiously) to intercept. Here we have a chance to explore what could have happened if they had met. A classic meeting engagement, in a foggy war zone.

F: 257: 20 – Deadly Way to Fight, Rossignol August 22, 1914 Friday, 8:00 PM, 3hrs, Players: 6 GM: Neil Carmichael, Sponsor: none Period: World War I, Scale: 28mm, Rules: When Technology Meets Tradition! In the early morning of the 22nd the French 3rd Division advanced North on the main road out of Rossignol in the direction of Neufchateau to secure billets believing the German main force was over 30km away. A German Cavalry force from the 12th Division encountered French Infantry moving north just south of the village Rossignol. The French drove off German Cavalry, cleared the village of Rossignol and push towards the wood but halted as resistances stiffened.

F: 499: 20 – LAWRENCE OF ARABIA: A WW1 QUEST GAME – Theme Friday, 8:00 PM, 3hrs, Players: 24 GM: Peter Panzeri, Sponsor: OLD GLORY Period: World War I, Scale: 28mm, Rules: Frontiers in Flames Your Team of 3-5 Play Lawrence, Major Tibbs, Sheik Faisal & other's to lead the Arab Army & famous characters on a 4-table raid against the Turks. It's a Wargame, a Strategy game, an amazing race and above all a SURVIVAL game. Face all challenges and try to make it through alive. DON'T MISS THIS RARE CHANCE TO PLAY a REWARDING AND FUN GAME. Reviewed as "Highly entertaining, surprisingly fun and funny."

S: 156: 09 – Centennial: Last Raid of the 20th Aero Squadron (Bombardment) Saturday, 9:00 AM, 3hrs, Players: 20 GM: Roxanne Patton, Sponsor: Period: World War I, Scale: 1/144, Rules: Colorful Skies-Check Your Six On November 5, 1918, a flight of 20th Aero Squadron DH-4s encountered a group of "very aggressive' Fokkers near Dun-surMeuse. The attacking Fokkers claimed three DH-4s while the Americans were able to claim four Boche and a successful bomb run.

S: 143: 10 – Aerodrome(R) 1.1 World War I Aerial Combat – Theme Saturday, 10:00 AM, 3hrs, Players: 10 GM: Stanley Kubiak, Sponsor: Aerodrome(R) Aerial Combat Games Period: World War I, Scale: 1/72nd, Rules: Aerodrome(R) 1.1 – World War I Aerial Combat Game A traditional, award-winning HMGS East and nationwide convention favorite for over 25 years! Fly colorful 1/72 scale WWI aircraft into combat using simulated wooden "cockpits". Rules taught; easy to learn and play, lots of fun for both experienced and new players. Up to 10 players per round; rounds last about one hour or less, run continuously through allotted time. Wings & Medals awarded for Victories and Valor! (Note: Pilots shot down may be required to yield seat to a waiting player.)

S: 236: 10 – The deadly sky above Verdun Saturday, 10:00 AM, 3hrs, Players: 12 GM: Peter Landry, Sponsor: none Period: World War I, Scale: 1/144, Rules: Wings of Glory WWI As the meatgrinder churned on and on across the ground around Verdun the sky also became a not so safe place to be. The French gathered many scout esquadrille to fight in groups to keep the Germans from owning the air above the battle below. Jean Navarre, the Sentinel of Verdun made his name and red N11 known to both sides above and below. Come fly N11s, MS type N & P, Caudron G4 vs Fokker E.III, Pfalz EII and III, Rumpler CI and more.

S: 307: 10 – Push for Glory! Dawn, November 11, 1918 Saturday, 10:00 AM, 4hrs, Players: 6 GM: Edward Harding, Sponsor: none Period: World War I, Scale: 28mm, Rules: Chain of Command Dawn, November 11, 1918 somewhere on the Western Front behind the Hindenburg line. Three Allied platoons, British, French and American are ordered by their glory seeking Colonels to capture objectives held by the Germans on the last day of the war to end all wars. Can their mission be achieved with minimal casualties to allow the long suffering PBI to survive the war? Can the 3 understrength platoons of German opposition troops deny them their glory while maintaining minimal casualties?

S: 185: 13 – Raid on Scarborough Saturday, 1:00 PM, 4hrs, Players: 10 GM: Mitch King, Sponsor: none Period: World War I, Scale: 1:2400th, Rules: Seekrieg V 0800 hours 16.December 1914 and Hun shells rain down on Scarborough Castle. Adm. Hipper and the German battlecruisers are raiding the east coast of England. Can Hipper and his battlecruisers get home past Adm. Beatty's battlecruisers before Adm. Warrender's dreadnaughts join the battle? A historical OOB for an action that nearly happened. Players will roll for hits. Computer program will adjudicate hits using Seekrieg V tables.

S: 254: 14 – Operation Schlussstein – 10 August 1918 – Theme Saturday, 2:00 PM, 6hrs, Players: 10 GM: Jay Wissmann, Sponsor: none Period: World War I, Scale: 1:6000th, Rules: Fear God & Dread Nought Add in equal portions of Germans, Russians and mines and what do you get? A very messy situation in the eastern Baltic Sea. Can the Bolshevik forces lay yet more mines in the approaches to St Petersburg or will the German succeed in clearing enough of the pesky things to enable the fleet to support the army's drive on the Russian capital?

S: 297: 14 – Battle of the Falkland Islands 1914 Saturday, 2:00 PM, 4hrs, Players: 4 GM: Ignac Jakovac, Sponsor: none Period: World War I, Scale: 1:2400th, Rules: Grand Fleets Maximilian von Spee after scoring a decisive victory at Coronel finds himself in British cross-hairs. Outgunned and outclassed, Germans' only option are hasty retreat towards the open ocean. Play the hunters or the runners in this asymmetrical engagement between British and Germans. Quick-playing, easy to learn ww1 fleet action in 1:2400! GM will run a quick demo for new players.

S: 144: 15 – Aerodrome(R) 1.1 World War I Aerial Combat – Theme Saturday, 3:00 PM, 3hrs, Players: 10 GM: Stanley Kubiak, Sponsor: Aerodrome(R) Aerial Combat Games Period: World War I, Scale: 1/72nd, Rules: Aerodrome(R) 1.1 – World War I Aerial Combat Game A traditional, award-winning HMGS East and nationwide convention favorite for over 25 years! Fly colorful 1/72 scale WWI aircraft into combat using simulated wooden "cockpits". Rules taught; easy to learn and play, lots of fun for both experienced and new players. Up to 10 players per round; rounds last about one hour or less, run continuously through allotted time. Wings & Medals awarded for Victories and Valor! (Note: Pilots shot down may be required to yield seat to a waiting player.)

S: 448: 15 – Convoy Search April 1918 Saturday, 3:00 PM, 4hrs, Players: 8 GM: Bill Cira, Sponsor: ODGW Period: World War I, Scale: 1:2400th, Rules: Fleet Action Imminent The German High Seas Fleet has sortied a select strike force consisting of its newest battle cruisers and battle ships. They are searching for either a British convoy en route to Norway, or the small but powerful force of British warships patrolling the convoy route. The result might be a sharp clash between the largest and newest ships from each fleet.

S: 238: 19 – Entente bomb run into Germany Saturday, 7:00 PM, 3hrs, Players: 12 GM: Peter Landry, Sponsor: none Period: World War I, Scale: 1/144, Rules: Wings of Glory WWI Late in the war the Independent Force flies deep behind the lines to bomb Manneheim to take out a munitions factory. The IF composed of many HP 0/400s and Caproni bombers escorted by the newest scout, the Sopwith Snipe, along with Camels, SE5as and more. The Germans are not about to let this be a milk run and send up everything they can by way of Fokker DVIIs, SSW DIIIs, Albatros DVas and their latest Fokker EV and DVIII

S: 261: 19 – Japanese American War of 1913. Saturday, 7:00 PM, 5hrs, Players: 12 GM: Timothy (Tim) Niesen, Sponsor: none Period: World War I, Scale: 1:1200th, Rules: Seekreig 5 The Japanese American War goes forward. The American Far Eastern Fleet meets a Japanese Fleet of cruisers in 1914.

47Ronin16 Sep 2018 10:34 a.m. PST

Nice job of listing all the WWI games, Neil. Thanks.

As we get closer to November, we'll see more on the news regarding 1918. Plus, POTUS is scheduled to go to France for the ceremonies.

Thanks to all the GMs who contributed games to the Fall In PEL. By my count, there are almost 400 games (plus tournaments) on the schedule. Something for everybody.

Hope to see you there.

Grumble8710619 Sep 2018 3:31 p.m. PST

Due to a glitch – mostly my fault – my WW1 game did not get in the first draft of the PEL. But it's in there now! I corrected two small errors in the blurb below, and I hope they will soon be corrected in the PEL as well! One of them had this as a WWII game.

F: 465: 13 – Unnamed WW1 Battles of East Africa
Friday, 1:00 PM, 4hrs, Players: 7
GM: Daniel Erdman, Sponsor: Test of Battle Games
Period: World War I, Scale: 20mm, Rules: Men Under Fire
1916: In East Africa, the British must secure their railway supply lines by reconquering areas from the Germans under Lettow-Vorbeck. South Africans, Indians and Askari campaign against German colonists, more Askari, and native Ruga-Ruga. No historical description will be given ahead of time of the tactical situation. As a commander for either side, you have to deal with the unknowns – and the jungle.

CoffeeCooler01 Nov 2018 11:58 a.m. PST

just thought I would give this a bump!

Grumble8710603 Nov 2018 12:14 p.m. PST

Thanks, CoffeeCooler. A week away now. Still busily painting WW1 Tommies for East Africa.

CoffeeCooler03 Nov 2018 7:28 p.m. PST

No problem Grumble…I just finished my last French Machinegun crew on Friday evening.

47Ronin06 Nov 2018 3:22 p.m. PST

Not to worry, Daniel.

The Brits always had a hard time sending enough troops to Africa in WWI to catch von Lettow.

Hope to see you at Fall In.

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