Howdy,
Shown below is a map for a mini-campaign for Vikings raiding a far shore. Enjoy.
Spaces have a name and a two-number code.
First number of the code, the number of dice rolled to generate defending units d6 roll: 1 – No (0) units; 2 to 5 rolled – 1 unit; and 6 rolled – 2 units.
The Second number is the wealth or victory points for pillaging that location. Roll d6 to determine, as with defending units.
Units move 1 space per turn cross-country, or 2-spaces per turn along "red" roads.
Defending leaders may arise. Roll a d6 each turn. A die roll equal to or less than the number of turns since the raider landed means the presence of defending leader. Leaders can gather defending units and move toward the raiders.
While the campaign is primarily for solitaire use, a referee could be useful, and would allow hidden movement. Scouting range 2 spaces.
Ponder on,
JAS