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"Raidland Map" Topic


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974 hits since 25 Aug 2018
©1994-2024 Bill Armintrout
Comments or corrections?

Ponder Supporting Member of TMP25 Aug 2018 8:55 a.m. PST

Howdy,

Shown below is a map for a mini-campaign for Vikings raiding a far shore. Enjoy.

Spaces have a name and a two-number code.

First number of the code, the number of dice rolled to generate defending units d6 roll: 1 – No (0) units; 2 to 5 rolled – 1 unit; and 6 rolled – 2 units.

The Second number is the wealth or victory points for pillaging that location. Roll d6 to determine, as with defending units.

Units move 1 space per turn cross-country, or 2-spaces per turn along "red" roads.

Defending leaders may arise. Roll a d6 each turn. A die roll equal to or less than the number of turns since the raider landed means the presence of defending leader. Leaders can gather defending units and move toward the raiders.

While the campaign is primarily for solitaire use, a referee could be useful, and would allow hidden movement. Scouting range 2 spaces.

Ponder on,

JAS

Personal logo PaulCollins Supporting Member of TMP25 Aug 2018 10:54 a.m. PST

This seems very useful. Thanks for sharing.

KevinV25 Aug 2018 10:58 a.m. PST

Nice. Thank you.

Ponder Supporting Member of TMP31 Aug 2018 9:12 a.m. PST

Howdy,

You could also use this "system" with the old Soldier King map by GDW.

Ponder on,


JAS

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