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"Kill team - Does anybody really die..!!!! " Topic


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soulman04 Aug 2018 10:02 a.m. PST

Hi all. Been watching a few kill team demos and enjoy them. But after the game you roll for your mortal wounded guys and on a 1 of a D10 they die.

Just surprised in the 40K world its not easy to die !!! Seems your team gets bigger with no worry about your people dying. Your thoughts please, people may have the rules and know more. Thanks

Ping Pong04 Aug 2018 10:20 a.m. PST

it seems to be how GW approaches skirmish games. AoS skirmish is the same way, IIRC.

Moonbeast04 Aug 2018 11:47 a.m. PST

Sounds about right, though I'm not biting on the Kill Team bait until I see Terminators/Chaos Termies on the availability roster.

the trojan bunny04 Aug 2018 11:35 p.m. PST

This has always been the case with their campaign based games (Necromunda, Gorkamorka, Mordheim, etc). It's always been pretty hard for a character to actually die. Unless you have a lot of bad luck with the dice.

Personal logo Legion 4 Supporting Member of TMP05 Aug 2018 7:41 a.m. PST

it seems to be how GW approaches skirmish games.
Very much so with any/most GW games IMO. … They have said before they are primarily a model company first than a "war" game maker. And based on so many of their rule sets over the decades. They continue to demonstrate that and then some, IMO …

Ivan DBA05 Aug 2018 10:37 a.m. PST

This is a standard feature of campaign systems for skirmish games. It's also realistic. Most casualties in combat are not killed outright. Instead, most are just injured or even just stunned or demoralized to the extent that they can no longer fight.

We don't make this distinction in mass battle games, or in one-off games, because in those games, it does not matter whether a given figure who is eliminated would in reality live to fight another day. But with a skirmish campaign, where you follow the same squad through multiple battles, you need to track who is actually KIA, versus wounded. And assuming you have a system where your guys gain skills/XP during the campaign, that death roll at the end of the game can be pretty tense!

alpha3six05 Aug 2018 4:06 p.m. PST

It's not a GW thing. Who wants to play sequential campaign games watching their team of raw recruits get KIA'd by the lavishly equipped veterans run by that guy who never loses?

PMC31707 Aug 2018 6:55 a.m. PST

I played three games back-to-back last week and both of us had one of our casualties die, and there was a "miss next game" serious injury too. So it's not unusual.

The H Man07 Aug 2018 6:13 p.m. PST

Two things.

1 With necromunda and such a model dying may be the least of your worries. A model may be injured and becomes nearly useless on the battlefield, causing other models to have to pick up the slack.

2 If models die you can just use the same fig for the next guy. If they don't, but may be wounded, you have to buy a new fig for the next guy. Add to this the figs come in boxes of 10? or so (Unlike classic necro's blisters of 3) and you may need to buy a new box. =happy GW. That said, you will at least have extra figs for any more figs needed, but they still got you to buy an extra box. Multiply by number of players worldwide…

In the end its better for business if figs don't die (easily) in such games.

billthecat07 Aug 2018 6:27 p.m. PST

I received my copies of Kill Team in the mail today, and am looking forward to trying them out soon. Looks like a nice clean game, 40K skirmish style much as I have been promoting for some time. If it maintains an FLGS presence, this could be a really positive thing for a lot of people.

Pictors Studio07 Aug 2018 6:33 p.m. PST

"2 If models die you can just use the same fig for the next guy. If they don't, but may be wounded, you have to buy a new fig for the next guy. Add to this the figs come in boxes of 10? or so (Unlike classic necro's blisters of 3) and you may need to buy a new box. =happy GW. That said, you will at least have extra figs for any more figs needed, but they still got you to buy an extra box. Multiply by number of players worldwide…"

Except that in most gangs you don't get 10 models for 1000 credits. In my Van Saar gang, for example, I could barely fit 6 in and that was with 3 of them equipped with almost nothing.

The biggest starter gang we had in our last campaign had 7 models in it.

So there is a decent chance that you will have some left over figs to build extra gang members later.

The H Man07 Aug 2018 7:16 p.m. PST

Thats good to hear. Though I guess going horde may change things?

What about kill team?

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