Nick Stern | 01 Aug 2018 2:31 p.m. PST |
I am currently reading through Bolt Action 2nd Edition and I cannot find any rules for throwing hand grenades. I am especially interested in making use of smoke grenades. Sigh, my kingdom for an index! |
Captain Cook | 01 Aug 2018 2:57 p.m. PST |
No grenades in BA, abstracted into close combat. Except for rifle grenade launchers but these are detailed in the Armies of France book. |
Nick Stern | 01 Aug 2018 3:22 p.m. PST |
I guess when you cover pistol shots to air support you've got to drop some details. |
Garryowen | 02 Aug 2018 6:03 a.m. PST |
Try Nuts! from Two Hour Wargames. You can throw hand grenades, break your squads down, do other cool, historically accurate things. twohourwargames.com/ww2.html Tom |
Nick Stern | 03 Aug 2018 11:26 a.m. PST |
Garryowen, thanks. I've got it. Tried it. I think it's fine for a two player game, but I am looking for something that works for 6 -8 players in a convention setting. |
Garryowen | 04 Aug 2018 5:25 a.m. PST |
I have run it (or its Vietnam variation FNG)a number of times at the HMGS conventions. I run both at home a lot. I have done it with as many as eight players. The only thing I do differently is let all players on the active side activate groups simultaneously. If they are going to affect each other, only then do we do them one at a time. A couple of history professors from West Point often come to the HMGS eastern conventions and run Nuts with at least three payers per side. They do it the same way. Tom |
Gravett Islander | 05 Aug 2018 4:52 a.m. PST |
For an index, try PDF link You could always make local rulers for smoke grenades, if you think it would add to gameplay. |
Nick Stern | 05 Aug 2018 1:02 p.m. PST |
Gravett Islander, thanks!! |
Grumpsh | 07 Aug 2018 1:21 p.m. PST |
I like the abstract approach. The myth that the hand grenade was the grunt's go to weapon is wrong. They were difficult to use, and almost as dangerous to the thrower as the target. They took planning and thought to use effectively and were close range weapons only. Also limited in number as the common load was two. |
Thomas Thomas | 08 Aug 2018 12:19 p.m. PST |
Nick: Bolt is not great in a convention setting because its unit by unit random activation. So most of the time players are sitting around watching the one active player do something. OK for one on one gaming but not great for multi-player. TomT |
uglyfatbloke | 08 Aug 2018 2:14 p.m. PST |
BA is easy for lots of players; just set up a deck of cards – turn a red over and all the Allied players use a dice and for a clack card all the axis players. |
miniMo | 13 Aug 2018 6:09 p.m. PST |
Bolt Action works great for convention games. The all players on a side do one activation is one good mechanism. Another is to break the table into zones with very limited line of fire into other zones. Each zone runs on their own time and their own order dice, when a unit crosses into another zone, move its die to the new zones back the next time that zone starts a new turn. |