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"Warhammer 40,000 Kill Team – Our Thoughts" Topic


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766 hits since 21 Jul 2018
©1994-2024 Bill Armintrout
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Tango0121 Jul 2018 9:46 p.m. PST

"Kill Team – the two words together in Warhammer 40K is nothing new. The name and concept have been done for years under Games Workshop within the grimdark setting. There was Kill Team, then there was Shadow War: Armageddon, a fun bastardised version of skirmish warfare. Necromunda came not long after, luring in all the grizzled veterans to lapse back into the fold. Now Kill Team is back, clearly off the hot demand that Shadow War generated. But what does the Kill Team box from Games Workshop deliver? Well, I'm glad you asked…

If the term skirmish is a little alien to you in wargaming, I'll give you the skinny. When you think Warhammer 40K you might thing a conference table plastered with scenery and huge armies. Tonnes of models clogging a landscape in the name of dominating warfare. Skirmish games shy away from this to provide a typically smaller, more manageable game. Kill Team is no different with players typically taking between 3 – 10 models. This, of course, means fewer models to buy needing less time to paint. Kill Team runs with this as an almost ideal starting point for 40K initiates. One box of Primaris Marines or Genestealer Cultists and you've theoretically got all the models you'll need…."
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