"The creeping Evils Detail" Topic
4 Posts
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UshCha | 20 Jul 2018 8:54 a.m. PST |
We are looking at an issue 2 of our rules. This always raises the specter of wanting to add detail. The problem is although detail may be credible, the danger is it lengthens the time to play a bound. In our opinion less bounds in a given time can of itself detract from accuracy. It is difficult to model the ebb and flow of a battle if it only have a few bounds. For example there may not be the flexibility to launch a counter attack. So the trick is to write better rules not more. How do you see this thorny issue? |
Herkybird | 20 Jul 2018 9:38 a.m. PST |
It is always easy to add details, only add them if they add to the game. If it isn't necessary to add a rule, it is necessary NOT to. Focus on the game being fun. |
Stryderg | 20 Jul 2018 10:22 a.m. PST |
Fun is the key. The problem is: everyone's definition is different. Some folks love crunchy rivet counting, others love rolling a d6 and moving on, and there's the whole spectrum in between. One option is to write a core set of fast and abstracted rules, then write add-ons that increase the level of detail but slow the game down. Gives players the option of playing the style they like. An example is Full Thrust Continuum. Core rules in the front and lots of genre specific weapons later. |
CAPTAIN BEEFHEART | 24 Jul 2018 1:11 p.m. PST |
….Ditto, plus let players add their own. Canon can be so annoying. |
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