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"To Flood a Land: First AoS campaign AAR" Topic


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835 hits since 2 Jul 2018
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Pictors Studio02 Jul 2018 1:55 a.m. PST

The inside of the helmet was damp as the padding absorbed more and more sweat from the head inside it. The being wearing the armour wished he could say that it was the heat that was causing his perspiration but it was not.

His arms ached now as he brought his axe up and down smashing into the armour of fanatical worshipers of Khorne. The Blood God's supplicants were not careful of their lives and already a half dozen armoured warriors lay dead or insensate at the feet of Lord -Castellant Jeriah Garroche.

He was aware that the fighting atop the causeway was not limited to his Stormcast band and the Bloodbound.

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The stench of burned Orruk flesh indicated that the Greenskins on his left flank were still engaged fully with the weird daemons of Tzeentch that had appeared so suddenly on the beach.

Suddenly though there were no more Blood Warriors in reach. They had drawn back away from the Stormcast. Their weapons were still before them but they cast glances over their shoulders and some had turned to face the opposite direction.

A Prosecutor shouted down to Garrouche.

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"Ogors. An entire army of them."

"The Lord Cellestant had told me they were coming," Garrouche yelled in response.

The slaughter priest opposite him shouted out to his men, "What are they doing?"

In response one of the riders of the massive Juggernauts, that had just been fighting with the Stormcast and were only now barely held back with their steaming breath, said "They are trying to tear apart the causeway."

"He is right," said the Prosecutor prime.

The slaughter priest and Garroche turned and looked each other in the eye for a long minute.

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Suddenly the fanatic of Khorne turned his back on the Stormcast and raised his blood-slicked cleaver in the air yelling "Blood for the Blood God," as he led his force and advanced towards the Ogor horde.

Garroche raised his axe and pointed it at the Giant. No words were spoken but the Prosecutors streaked ahead directly towards the massive creature in the Ogor's midst.

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The rest of the Stormcast followed on the heels of the Bloodbound and Garroche saw that the Orruks and daemons were doing the same. The Orruk Warlord passed a brief glance in his direction before digging his heels into his boar mount and charging forward.

The Ogors were not slow to match the speed of their enemy and the two lines slammed into each other and multiple points.

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The Skullcrushers saw the Ogor tyrant and with the pounding of metal hooves they charged into the monster, the collision of the two forces making a sickening sound and the spray of blood from the Tyrant and the grinding sounds of his weapons smashing metal apart could be seen and heard the length of the battlefield.

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The Blood Warriors sensed the magical abilities of the Butcher and charged into him even as he was ramming remnants of some creature down his gullet to cast a spell.

They hacked at the massive mountain of flesh before them, cutting chunks of flesh from the Ogor and he sank to his knees before them.

Before they could finish him off a tidal wave of Ogor bulls plowed into their ranks, followed soon after by a trio of Maneaters and soon the Bloodbound warriors were smashed aside and pushed away from the magic wielding Ogor, who continued to practice his gastronmantic arts, little rivulets of energy moving about his body and stitching his wounds back together the while.

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The Tyrant fell to the charge of the Skullcrushers but not before he took one with him and caused another to flee before his might.

A mass of gnoblars swarmed over the remaining Skullcrusher and though they were not mighty their numbers told and the favoured of Khorne fell from his saddle, bled dry by a hundred little cuts. The small creatures had taken advantage of the areas where his armour had been smashed away by the Ogor tyrant.

Garrouche paid not attention to this. He and his liberators were in a life and death struggle with mounted Ogor warriors. They were being slowly forced back by the massive beasts when the Orruks hit the Ogor cavarly in the flank diverting their attention.

Many Orruks fell but eventually so too did one of the Ogors.

After that the Orruks fell back out of the combat to go chasing after the Giant who had made short work of the Prosecutors and some of the Tzeentch Daemons.

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The giant turned this way and that with enemies all about him. The Iron Guts fell before the assault of the Orruk Warlord and the giant was completely surrounded by enemies as the Orruks closed in with their former daemon foes.

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Wreathed in magical flame and slashed and hacked at by orruk blades, the giant fell, crushing two orruks as he did so.

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Seeing their opportunity to get to grips with the enemy fading quickly as groups of the Ogors fell before the massive onslaught of the allies, the Black Orruks charged into the numerous gnoblars.

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They made quick work of their diminutive cousins and soon the last of the Ogors who stood any chance of destroying the causeway fell under the magical fire of the Tzeentch daemons.

Garroche felled the monstrous cavalry before him and with his muscles screaming at him he leaped atop the still wheezing beast to survey the battlefield.

His left flank was aglow with aetheric fire and as he looked back he saw less than a handful of his warriors remained, those that had been in combat with him.

No more Bloodbound remained on the battlefield and the Ogors to his right had formed up a new battleline.

Seeing that the Orruks and daemons were victorious on the left Garrouche decided to pull his remaining forces back from the battle and see what the last of the Ogors might do.

With the danger to the causeway ended the Orruks resumed their battle with the forces of Tzeentch and the Ogors joined in the general melee.

On his long march home the eldritch flame could be seen in the distance as night fell over the Stormcast warriors.

PzGeneral02 Jul 2018 4:04 a.m. PST

As always Scott, nice painting. *Thumbs up*

Pictors Studio02 Jul 2018 4:57 a.m. PST

Thanks. I can't take credit for the orcs. I didn't do them.

Centurio Prime02 Jul 2018 7:54 a.m. PST

Nice report

Pictors Studio02 Jul 2018 12:20 p.m. PST

It was a fun game. The first of our summer campaign.
It was the Bringing Down the Mountain scenario from the Godbeasts campaign book that we used.

The Ogor army was the sunderers and the allies were the slaughterers. The Ogors had the giant, the lead belchers and the Iron Guts as their three sundering units.

They managed four sundering rolls but didn't get any sixes.

It was a major victory for the allies.

The campaign back ground so far:

The Great Maw existed in all of the realms. Great herds of Beastclaw Raiders thundered across the plains of Aqshy in search of the God of the Great Tribes. They uprooted trees in Ghyran to see if the Maw was hidden beneath. In Charon Firebellies got into great wars of combustion with the thralls of Tzeentch in their search for the deity.


The search was endless but something had conspired to bring the Tribes together. It was in Shyish that the Tribes turned to find not a rumour, not a promise, but a part of the Great Maw. In the realm of death even the great God of destruction was worn down. Through the power of Nagash wrought his way on the Great Maw.


It had lost a tooth.


The tooth had been carried by a mortal trader across the dread Stygax Sea, his ship assailed by Ogre pirates, it was quickly overcome. The fighting between the trader's ship and the three pirate vessels was fierce but in the end the ship caught fire and began to sink. Although the Ogre pirates were fanatical in their attempt to wrest the prize from the inferno, and although many died trying, they were unable to save the artifact from the depths.


From their the Butchers went among their tribes and preached about the Great Maw and the one Ogre who would rescue the tooth from the depths and from the realm of death. On would come Nasirath Nar and he would gather the tribes and unit them in purpose.


Now a full scale invasion of Shyish is on. Armies part before the determined march of the Gutbusters, they flee before the ravages of the Beastclaw Raiders and they hide in terror from the random destruction of the Firebellies, as the Tribes make their way to the closest Realmgate to launch their assault on the Realm of the Dead.


Their goal is the Sourcewall, the Nighthaunt Duchy of Rais Ur Duan, lays before it. The Sourcewall holds back the Stygax Sea and Nasirath Nar will smash down the mile high stack of corpses to flood the plains beyond so that they can get to the floor of the Sea and find the sunken remains of the ship that holds the Great Maw fang.


For a hundred years the Duchy has slept, but with the tread of iron shod boots the dead will awake to protect their home. With these long slumbering spirits awake the balance of power will shift in favour of Nagash in the Soul Wars. It is imperative that Nasirath Nar is stopped before he is able to arouse the Thousand-thousand souls and grant the Lord of the Dead a whole new army to oppose the other nine realms.

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