Help support TMP


"Tripoli to Tobruck Supplement for Combat Command Released" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't make fun of others' membernames.

For more information, see the TMP FAQ.


Back to the 20mm WWII Message Board


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Link


Featured Showcase Article

1:72 Italeri Russian Infantry, Part II

The mortar men have been based up.


Featured Profile Article

First Look: 1:100 Grenadier Company

What's in the Grenadier Company set, revised as part of the D-Day releases from Battlefront?


Featured Book Review


Featured Movie Review


593 hits since 29 Jun 2018
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Thomas Thomas29 Jun 2018 12:52 p.m. PST

Fame and Glory games announces the release of Tripoli to Tobruck – Battlegroup Lists for the Mediterranean Theater of Operations September 1940 – December 1941 a Combat Command Supplement.

The lists cover typical Battlegroups fielded from the Italian offensive into Egypt to the relief of Tobruck during operation Crusader. It also includes Battlegroups for the campaign in Greece and the airborne assault on Crete.
Equipment lists and Battlegroup listings for the British Common Wealth, Greek, Italian and German armies are included.

You can use lists in historical scenarios or create your own hypothetical battle between roughly evenly matched forces. We have also included three historical scenarios covering aspects of Beda Fomm, Battle Axe and Crusader. This is our fourth supplement for Combat Command.

Again let me thank the stalwart body of Combat Command players and developers who have greatly contributed to the development of this supplement. They have battle sandstorms, fought across wadis, gotten hung up on "the Wire" and gallantly dashed across the open desert to both victory and defeat. We could not have done it without you.

We continue our dedication to bringing our fellow gamers (especially those who enjoy 20mm) the most playable and historically accurate WWII game system possible.

Tripoli to Tobruck and Combat Command are available through WargameVault.

Thomas J. Thomas
Fame & Glory Games

stephen m29 Jun 2018 6:26 p.m. PST

Do you have an overview of your game? I am looking at scale, sequence, maybe a table of contents. Thank you.

Schogun30 Jun 2018 2:44 p.m. PST

Wow. My post has disappeared. I would like more info, too, but more detail -- Command & Control, activation/initative, combat resolution and morale.

Thomas Thomas02 Jul 2018 7:26 a.m. PST

The base game is Combat Command (Tripoli to Tobruck is an expansion).

Atomic unit is a platoon (so player is roughly a battalion commander). Time scale: 15 minutes per turn; ground scale 6" = 500 yards/meters.

Integrated sequence of play (both players active in each phase). Command Phase (give orders using chits), Movement Phase (better quality troops decide who goes first/second), Fire Phase (stationary fire first in order of troop quality, then moving units fire in order of troop quality), Artillery fire resolved, Morale Phase (for units that took losses).

I think WargamesVault lets you look at the first few pages of the rules. Here is the back page "propaganda":

"In Combat Command you take the role of a Battlegroup Commander maneuvering a mixed force that can range from a reinforced infantry battalion task force to a battalion sized panzer kampgruppe. The game recreates World War II tactical battles by using an innovative integrated sequence of play which meshes the actions of each player in order to simulate the swirling battles of the period.

The game allows you to command forces modeled on historical battlegroups in games based on actual battles or in hypothetical match ups between roughly evenly matched forces. All technical data is presented in one table covering a wide range of equipment used in World War II from French Somuas to German Panthers. The easy to use Quick Reference data chart allows players to concentrate on maneuver and not on minutiae yet covers all the important weapon systems and hardware innovations.

The Basic Game contains the data for the standard equipment for most of the great powers and additional supplements will add the full range of equipment used by both the major and minor powers.

In Combat Command morale and troop quality are just as important as hardware. A unique move and fire sequence allows high quality troops to out maneuver lesser foes while high morale troops will stubbornly hold out from all but the most overwhelming firepower.

Deliberately designed to have an easy learning curve so that it can be used in large convention games but with a force balancing mechanism based on historical organizations so that players can fight tournament style match ups. A game for both the causal gamer and the hardcore World War II enthusiast."

We run games at Historicon, Seige of Augusta and NashCon every year (as well as monthly in Atlanta) if you would like to try out a game.

Thanks for the interest,

Thomas J. Thomas
Fame & Glory Games

Thomas Thomas05 Jul 2018 2:19 p.m. PST

Opps ground scale is 6" = 250 yards/meters.

But again for those interested in trying out the game – just grab the Basic Game (cheap – but good) and running a few games with the basic Battlegroups covered in the appendix. If you find it gives you a fast but historically reasonable game – by all means add some Supplements. If not you have our permission to pass on the rule set to another interested party.

In any case good gaming.

Thomas J. Thomas
Fame & Glory Games

Sorry - only verified members can post on the forums.