The base game is Combat Command (Tripoli to Tobruck is an expansion).
Atomic unit is a platoon (so player is roughly a battalion commander). Time scale: 15 minutes per turn; ground scale 6" = 500 yards/meters.
Integrated sequence of play (both players active in each phase). Command Phase (give orders using chits), Movement Phase (better quality troops decide who goes first/second), Fire Phase (stationary fire first in order of troop quality, then moving units fire in order of troop quality), Artillery fire resolved, Morale Phase (for units that took losses).
I think WargamesVault lets you look at the first few pages of the rules. Here is the back page "propaganda":
"In Combat Command you take the role of a Battlegroup Commander maneuvering a mixed force that can range from a reinforced infantry battalion task force to a battalion sized panzer kampgruppe. The game recreates World War II tactical battles by using an innovative integrated sequence of play which meshes the actions of each player in order to simulate the swirling battles of the period.
The game allows you to command forces modeled on historical battlegroups in games based on actual battles or in hypothetical match ups between roughly evenly matched forces. All technical data is presented in one table covering a wide range of equipment used in World War II from French Somuas to German Panthers. The easy to use Quick Reference data chart allows players to concentrate on maneuver and not on minutiae yet covers all the important weapon systems and hardware innovations.
The Basic Game contains the data for the standard equipment for most of the great powers and additional supplements will add the full range of equipment used by both the major and minor powers.
In Combat Command morale and troop quality are just as important as hardware. A unique move and fire sequence allows high quality troops to out maneuver lesser foes while high morale troops will stubbornly hold out from all but the most overwhelming firepower.
Deliberately designed to have an easy learning curve so that it can be used in large convention games but with a force balancing mechanism based on historical organizations so that players can fight tournament style match ups. A game for both the causal gamer and the hardcore World War II enthusiast."
We run games at Historicon, Seige of Augusta and NashCon every year (as well as monthly in Atlanta) if you would like to try out a game.
Thanks for the interest,
Thomas J. Thomas
Fame & Glory Games