"Troops, Weapons Tactics AAR - Into the Woods July 1944" Topic
3 Posts
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CaptainDarling | 28 Jun 2018 2:55 a.m. PST |
Well we revisited TW&T again this fortnight using a scenario I found online. This is the second game of TW&T for our group but I have a couple of extra games up my sleeve. We wanted to really test the rules out. July 1944 an Allied offensive around Caen has splintered the German defences. The British are attempting to push forward to find gaps that they can exploit, whilst the thinly spread German second line is attempting to stand firm until reinforcements can be brought up… Turned out to be an easy German victory as the poor Brits suffered trying to coss virtually open ground and drawing the short straw with the cards and random events! The rules worked well and the game raced by we'll be using these again soon and trying out the new version of them CoC… Germans watching the Tommies advance…
Just as the British mortar support got into the show a blaze broke out in a derelict building and the smoke obscured their view!
The full report with more pictures is on the TSOG Blog… link |
Achtung Minen | 28 Jun 2018 4:35 a.m. PST |
Smashing report, thanks so much. Love TW&T myself and my experience is the same… at the critical moment in the battle, the commander is always running back and forth across the battlefield trying to get his men to MOVE! Last game I played, the platoon CO ran clear across the table to jump in a ditch with the beleaguered ATR team who had a tank slowly churning its way forward to crush the (the last asset in my platoon that could possibly stop the tank). The CO rallied away the last surviving crewman's stress and got him to fire at the last minute, hitting the engine block and stopping that tank dead in its tracks! |
DestoFante | 28 Jun 2018 5:06 a.m. PST |
at the critical moment in the battle, the commander is always running back and forth across the battlefield trying to get his men to MOVE! Last game I played, the platoon CO ran clear across the table to jump in a ditch with the beleaguered ATR team who had a tank slowly churning its way forward to crush the (the last asset in my platoon that could possibly stop the tank). The CO rallied away the last surviving crewman's stress and got him to fire at the last minute, hitting the engine block and stopping that tank dead in its tracks! The best rules are the ones that do not bog down in "processes" but generate memorable stories straight out of the tabletop! |
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