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"Last Days: Zombie Apocalypse Review " Topic


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Must Contain Minis27 Jun 2018 9:38 p.m. PST

Over on Must Contain Minis we took a look at a review copy of Last Days: Zombie Apocalypse. The short of it, this is a cool ruleset with lots to like.

For more, check out our first impressions article at… link

picture

Source: link

pzivh43 Supporting Member of TMP28 Jun 2018 3:35 a.m. PST

Nice review. I plan on buying this set.

Must Contain Minis28 Jun 2018 3:41 a.m. PST

Thanks pzivh43

CAPTAIN BEEFHEART28 Jun 2018 4:31 a.m. PST

A well written review. If you have time, could you elaborate more on the 'keyword' mechanic? Also perhaps any other rules you felt were unique. While it is intriguing, it seems like a clone of 'All Things Zombie' by THW.

CAPTAIN BEEFHEART28 Jun 2018 6:24 a.m. PST

…which is not a bad thing.

Must Contain Minis28 Jun 2018 8:46 p.m. PST

Captain Beefheart…. just off the top of my head…

Each figure has a keyword. Players can choose one of 3 leader types – each with a different keyword and abilities. Some are Selfish, some are Elite and I forget the third category (something along the lines of good).

Police and military folk fall under the category of Elite. Leaders with the Elite trait can start their groups with better weapons than other leaders.

The keyword mechanic deals mostly with force composition. I don't recall any effects outside of that.

CAPTAIN BEEFHEART29 Jun 2018 2:27 a.m. PST

Thanks

Tony S29 Jun 2018 4:40 p.m. PST

It's definitely not a clone of ATZ. ATZ is more a RPG lite, with a heavy emphasis on solitaire play. Last Days is more like Necromunda, with the added fun of zombies. Before their turns, players alternate activating a zombie until all the zombies on the table have been moved. The zombies don't move randomly – you move them to inflict maximum annoyance and damage on your opponent.

The focus in ATZ is survival. The focus in Last Days is more like the Walking Dead show – other human groups are the primary enemy.

Besides being somewhat like a gang fight, Last Days is also like Necromunda in that it is designed as a campaign game. There are a number of scenarios. After each battle, your people get experience, advance, scavenge, that sort of thing. It is definitely not suited to solo play (unless you think Necromunda is good solo game).

And I'm using Necromunda to describe the play style, not the rule mechanisms themselves. LD rules are fairly straightforward, but they seem clean and simple with the caveat I haven't played it yet myself, just read through it. The keywords, as Jacob said, are for force composition, so that the force you choose can be – if I may use Walking Dead archetypes – like the Saviors, or Rick's group or Hilltop, or the Junkyard people.

Also, and I find this quite unusual a Osprey hardback book, it is quite well organized. (I've found most Osprey hardback rules, like Force on Force, or Tomorrow's War, or Field of Glory, to be poorly organized). I found it easier to read and digest than ATZ to be honest.

Part time gamer18 Jul 2018 11:45 p.m. PST

Tony S
The focus in ATZ is survival. The focus in Last Days is more like the Walking Dead show – other human groups are the primary enemy.
Tony is right on the money. Ive seen a cpl of games of 'LD' here on TMP, they looked pretty good.
IMHO, Compared to ATZ, with LD, the Zeds are simply something you use to annoy your opponent, but don't really seem to play 'that' big of a part in the game.
If your really looking to fight Zeds, I'd say its ATZ that ya want.

I think ATZ could be a pretty good sys. for a campaign game. After all in an APOC situation, scavenging is not an option if you want to survive. If you just 'sit in your safe house', you starve.

The Angry Piper25 Jul 2018 5:27 p.m. PST

Thank you for doing this. I play No More Room in Hell, but I've been looking for something else and I saw an ad for this. I find Osprey games to be hit or miss, but I was considering buying this game…Now I will.

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