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"Range / effect curves" Topic


5 Posts

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772 hits since 26 Jun 2018
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Comments or corrections?

Andy ONeill26 Jun 2018 3:14 a.m. PST

I'm working on a computer wargame at the moment which covers 18th / 19th centuries.
( GeneralStaff: general-staff.com link
)

At the moment I'm building range multipliers. A category will have 100 values. One per percentage 1-100 of range. A multiplier will be looked up and applied. So 99% of range will be a pretty low multiplier, say 0.05 and 1% will usually be 1.0

I'm looking for thoughts / suggestions on the categories.
So far I can think of:

Musket/carbine/pistol ( shortish range ).
Rifle ( long range ).
Exceptional marksmen ( Sharpshooters, Boers ).
Cannon
Howitzer ( explosive shells )
Machine guns

Thanks in advance.

Stryderg26 Jun 2018 7:36 a.m. PST

Respectfully, I think you are over-engineering it.
I know computers are really good at crunching numbers, but as a player, will I really notice a difference between a 57% and 58% chance of hitting?

That aside, I think you've got the various weapon types down. Maybe add naval guns.

UshCha26 Jun 2018 9:24 a.m. PST

I think pistol should be very short range. Typicaly a few feet depending on what type. Even today pistol range is really only about 10 to 15 yds in combat, far further in a range where there is no stress. It can be accurate further than that but it then depends on excellent shooting an very high accuracy of powder fill.

Andy ONeill26 Jun 2018 9:50 a.m. PST

Units have range and reload time.
So a unit with carbines will have a bit longer range than one with just pistols.
50% wouod be a different range for each.

The user will be able to add categories of their own or edit those provided per scenario as they build them.

The reason there're 100 entries is because it's as much detail as anyone could want and we can deliver it fairly easily. Some people want detail. Others won't care either way.

To set a curve up i draw it with a mouse or stylus and work out the points. Code is simpler than it sounds.

Wolfhag02 Jul 2018 6:59 a.m. PST

Try doing it based on Time of Flight rather than arbitrary range bands.

Wolfhag

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