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"Is there a Team Yankee house rule anywhere" Topic


10 Posts

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Rev Zoom21 Jun 2018 8:34 a.m. PST

For the absolutely ludicrous combat result of crews bailing from their tanks and them later re-crewing the vehicle? I keep trying very hard to like Team Yankee, but I just cannot get around that crew bailout thingy. It seems ridiculous and several buddies who actually served in armor are still holding their sides in hilarious laughter when I asked them if that would happen.

Personal logo Extra Crispy Sponsoring Member of TMP21 Jun 2018 8:39 a.m. PST

I have never taken the bail out to be taken literally. I have always viewed it as "Suppressed" and the mechanic is a way to make you pay for tank crews.

SBminisguy21 Jun 2018 8:43 a.m. PST

Not needed, Houses already provide a cover modifier. :P

Bronco5321 Jun 2018 2:11 p.m. PST

I dislike Team Yankee, as I always thought the old Flames of War rules were on the edge of over-simplified already and TY took that to extremes, but I agree with Extra Crispy on this one: don't take it literally.

"Bailed out" just means "someone shot at them, and may or may not have even hit them, and may or may not have had any penetration of the armor whatsoever, and may or may not have actually inflicted any damage at all, but for some reason, has taken the vehicle out of the fight temporarily while they fix a track/recalibrate their FCS/replace a shattered sight prism/steel their nerves to charge once more unto the breach."

Lion in the Stars21 Jun 2018 3:11 p.m. PST

Yeah, I don't know why they called that effect 'bailed out' (all the way back when Flames of War v1 came out in 2005 or 6). 'Crew stunned' would probably be more accurate.

Once you bailed out of a tank, it was effectively dead, nobody was going to get back in until well after the shooting stopped.

Ivan DBA21 Jun 2018 3:53 p.m. PST

Agree, this is really just a case of bad terminology, not a bad rule.

Personal logo Saber6 Supporting Member of TMP Fezian21 Jun 2018 6:43 p.m. PST

I view it as a temporary disable. NOT the crew getting out

Thomas Thomas22 Jun 2018 12:59 p.m. PST

Its a game mechanic (though not a particularly good one). They just made up a stupid name.

Very little in the FOW/Team world should be taken literally. Its a game using miniatures shaped like historical vehicles. Its like asking why you roll 2d6 to move in Monopoly (can't I just take a cab to Boardwalk?)

TomT

Lion in the Stars22 Jun 2018 7:07 p.m. PST

(The 2d6 in Monopoly is to see how long you are stuck in traffic evil grin )

Tgunner24 Jun 2018 7:00 a.m. PST

I think the concept is fairly accurate for WWII- crews would high tail it out of their track for fairly minor damage only to recrew it later when the fighting was over.

For moderns, yeah, it's a crew stunned or similar effect. I've seen it in real life where something happens and a tank is out of action for a bit- getting stuck on a stump, mired down, a hit that sets off the fire suppression system, getting your bell rang from a hit, stuff like that. It's basically anything that makes your track go combat ineffective for a time.

I don't see that a lot in my games, do you?

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