"Modding Schwere Kompanie for 1/72 play" Topic
3 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please remember that some of our members are children, and act appropriately.
For more information, see the TMP FAQ.
Back to the WWII Rules Message Board
Areas of InterestWorld War Two on the Land
Featured Hobby News Article
Featured Recent Link
Featured Ruleset
Featured Workbench ArticleThe campaign in North Africa is one of combatpainter 's favorite historical WWII theaters to game and model.
Featured Book Review
Featured Movie Review
|
bpmasher | 29 May 2018 4:24 p.m. PST |
I noticed that the SK rulebook uses ranges suitable for 6mm miniatures in the Deluxe ASL manner. I want to use my single-based 1/72 plastics (and metals) to play ASL scenarios I have (bundles of them). Having played ASL before, the SK rules seem to suit me just fine. I was wondering how badly would the scaling of distances affect the gameplay (triple the distances for HQs, artillery and other stuff)? Random rolls for artillery deviation might be ok, considering that the Artillery "template" would become a 6" diameter area instead of 2". What ground scale would suit my minis best? |
Dynaman8789 | 29 May 2018 4:52 p.m. PST |
When I played it with 15mm troops I doubled all measurements (so 1" in game is 2" on the table) and it worked fine. The same should work for 1/72 |
Asteroid X | 29 May 2018 6:47 p.m. PST |
You could try tripling the distances. That would be, a bit more, in line with 1/72. |
|