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"Scenario for comparing Platoon level rules" Topic


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World War Two on the Land

2,137 hits since 29 May 2018
©1994-2019 Bill Armintrout
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Pyrrhic Victory06 Jun 2018 12:39 p.m. PST

Williamb,

I am sorry you were confused by the title, but looking at the link provided anything where 1 figure = 1 man is "infantry skirmish" whether the player is controlling a squad, a platoon or a company, so was trying to differentiate between those. It seems like maybe the definitions haven't kept up with where the rules marketplace has gone? If I had it to do o er again ( or could figure out how to edit the title! ) I'd add "infantry skirmish" in parentheses…

Thanks for the feedback!
Ed

P.S. I really wish the rules directory was still up to date…

williamb06 Jun 2018 6:00 p.m. PST

Ed, no apologies are necessary.I also play skirmish level rules. What you are planning on doing will help with those I haven't tried yet. How many men a player can handle for 1:1 skirmish rules depends a lot on the actions each player has to perform. A local gamer has been developing a set of 1:1 rules where the most one person can handle is five men. Flames of War and Fireball Forward are 1:1 also, but players can command up to a battalion. I look forward to seing the results of your playtesting.

UshCha06 Jun 2018 11:58 p.m. PST

Pizzagrenadier,
Somebody really screwed up. The tank should have been getting out if its support was so poor. A dead tank is no good to your friends.

jdginaz07 Jun 2018 2:21 a.m. PST

The panzerfaust has a Max range of 60m

The is true it's max range is 60m but the chances of a hit at that range were very poor. Besides the Panzerfaust wasn't issued until late in '44 so most likely a squad/section would have the 30m version.

It would be good to remember that the pazerfaust was just a tube with rudimentary sights and a black powder charge in it that when fired lobed a shaped charge warhead on the end of a wood stick with flimsy sheet metal fins attached. It wasn't a rocket, it had a trajectory like a rainbow and except for the warhead was pretty basic.

Pizzagrenadier07 Jun 2018 6:23 a.m. PST

UshCha: should have.

By that logic, no tank should have ever been lost to panzerfaust fire and taken further, why would the Germans have ever bothered to develop such short range infantry AT weapons if tanks were never close enough to use them on?

Still don't see how German infantry using one in this situation is a poor simulation.

Maybe the T34 didn't hit reverse fast enough :D

UshCha07 Jun 2018 8:57 a.m. PST

No, I said either its poor general ship or poor rules. Looks like somebody did not learn form the experiences in WW2.

Pizzagrenadier07 Jun 2018 10:19 a.m. PST

Well, seeing as it's a platoon leader, he might not have had much choice in the matter when ordered to go forward.

Not sure it's always possible to stay 400m back from infantry in the fluid battles of WWII in the often crowded terrain of Europe.

Why play platoon level games at all then?

jdginaz07 Jun 2018 11:37 a.m. PST

It's really wasn't that uncommon for tanks to get that close or even closer to infantry when attacking. Lots of tanks were knocked out by panzerfausts and even by infantry using the magnetic anti-tank mines.

VVV reply12 Jun 2018 2:28 p.m. PST

It would be good to remember that the pazerfaust was just a tube with rudimentary sights and a black powder charge in it that when fired lobed a shaped charge warhead on the end of a wood stick with flimsy sheet metal fins attached. It wasn't a rocket, it had a trajectory like a rainbow and except for the warhead was pretty basic

But when you make them by the million, they don't have to be that accurate individually. And they did make a nice big hole when they hit.
Americans used them, Russians used them. Good A/T weapon.
You just have to ask what was T34 doing that close to infantry?

If German infantry got close enough to push A/T mines under the over-hang of a T34 turret. Then I think we can say they were getting very close indeed. In fact when you get close to a tank, you get inside its dead zone and it cannot bring its weapons to bear so it relies on other tanks or supporting infantry to keep the enemy infantry at bay.
Want to find out what the US army did about infantry/tank co-ordination, read Closing with the Enemy, chapter 2.
But allowing tanks to rampage through infantry does not make for much of a game.
Pyrrhic Victory I will try your scenario out under my rules and report back how it played out.

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