Help support TMP


"Best Ruleset for Arab-Israeli Wars: Fistful of TOWs!" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Modern Product Reviews Message Board


Areas of Interest

Modern

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

Beer and Pretzels Skirmish (BAPS)


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article


Featured Profile Article

First Look: GF9's 15mm Falaise House

Personal logo Editor in Chief Bill The Editor of TMP Fezian explores another variant in the European Buildings range.


Featured Book Review


783 hits since 21 May 2018
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian21 May 2018 7:27 p.m. PST

The voting was close… TMP link

Joes Shop Supporting Member of TMP22 May 2018 7:00 a.m. PST

Interesting.

Oldgrumbler22 May 2018 10:53 a.m. PST

FFT is great for armor engagements. The infantry rules are a bit weak.

Neal Smith22 May 2018 11:34 a.m. PST

Oldgrumbler – Can you expand on the weak infantry rules part?

I am right in this spot of looking at rules for Arab/Israeli Wars (specifically '67, but others too) and I do want to run "infantry games" also.

I just decided that 1 stand = 1 platoon is "OK", but I do want infantry to make sense. :)

Dynaman878922 May 2018 2:01 p.m. PST

It goes into roughly the same level of detail as the Spearhead rules do.
The interaction of Infantry and Arty is elegant – usually arty causes them to pin rather than die allowing your forces to move forward.
There are only three states with infantry, OK, Pinned, and dead.
I usually prefer squad stands for infantry battles personally. Urban battles are better simulated by a lesser ground scale, 100 meters per inch drains a lot of the flavor out of it. Move up, close assault, wash, rinse, repeat. I find this a problem with any platoon level stand game however.

Sorry - only verified members can post on the forums.