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"Looking for fantasy combat rules with a bit more detail." Topic


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mwindsorfw18 May 2018 8:19 p.m. PST

I'm usually willing to put up with a generic/abstract combat systems in games, but sometimes I'm willing to invest the time and effort in more detail. Can anyone recommend a set of fantasy skirmish rules where there's more distinction between weapons and armor, where hits go to particular spots (rather than just mark off 2 of 5 "health points," and maybe tactics matter?

Palewarrior19 May 2018 1:41 p.m. PST

Perhaps you could mix aspects of a rpg combat system, in with your current skirmish system?

The Bibliophile08 Jul 2018 8:51 p.m. PST

It won't check all of the boxes you mentioned, but I think the old Ares skirmish rules had some nice crunch to them while remaining intuitive.

Logain31 Aug 2018 11:25 p.m. PST

Battlelust by Colombia games. It's excellent and highly detailed.

Ed the Two Hour Wargames guy03 Sep 2018 5:49 p.m. PST

Red Sand Black Moon

link

Fantasy Gladiators does exactly what you are asking. Has hit locations and armor as well.

Here's a step by step.


PDF link

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