"Looking for fantasy combat rules with a bit more detail." Topic
5 Posts
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mwindsorfw | 18 May 2018 8:19 p.m. PST |
I'm usually willing to put up with a generic/abstract combat systems in games, but sometimes I'm willing to invest the time and effort in more detail. Can anyone recommend a set of fantasy skirmish rules where there's more distinction between weapons and armor, where hits go to particular spots (rather than just mark off 2 of 5 "health points," and maybe tactics matter? |
Palewarrior | 19 May 2018 1:41 p.m. PST |
Perhaps you could mix aspects of a rpg combat system, in with your current skirmish system? |
The Bibliophile | 08 Jul 2018 8:51 p.m. PST |
It won't check all of the boxes you mentioned, but I think the old Ares skirmish rules had some nice crunch to them while remaining intuitive. |
Logain | 31 Aug 2018 11:25 p.m. PST |
Battlelust by Colombia games. It's excellent and highly detailed. |
Ed the Two Hour Wargames guy | 03 Sep 2018 5:49 p.m. PST |
Red Sand Black Moon link Fantasy Gladiators does exactly what you are asking. Has hit locations and armor as well. Here's a step by step. PDF link
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