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"Kampfgruppe Commander III" Topic

8 Posts

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World War Two on the Land

980 hits since 18 May 2018
©1994-2019 Bill Armintrout
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Tango01 Supporting Member of TMP18 May 2018 3:17 p.m. PST

"Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening games that start at 7:30 and end at 10:00 sharp. These rules allow large battles to be fought to a decision in two-and-a-half-hours.

Kampfgruppe Commander emphasizes aspects of World War II combat typically left out of, or not given enough emphasis in other rules. Tired of the same old line-them-up-and-shoot- them-down tank-to-tank battle? Kampfgruppe Commander has placed just as much thought into infantry, artillery, and support asset tactics as it has armored combat. Because of the command system, units of all arms have personality. And infantry gets into the action just as quickly as the tanks. The rules also represent flanking fire tactics, scouting, falling back to reduce casualties, the creeping barrages of Soviet artillery, Force Morale that decisively ends games if one…."
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deephorse19 May 2018 4:58 a.m. PST

Nothing "entirely new" in that product description.

thomalley19 May 2018 9:39 a.m. PST

Only WWII rules we've used since the first edition as "Clash of Armor".

Bandolier Supporting Member of TMP20 May 2018 9:24 p.m. PST

Nothing "entirely new" in that product description.

It means entirely new compared to the second edition.

An excellent set of rules.

tribunemike21 May 2018 6:14 a.m. PST

Will FOW basing work with these rules? I have a large collection but as we stopped playing FOW I would to try these out if I do not have to re base.


thomalley21 May 2018 6:41 a.m. PST

Infantry stand is 1and 1/4 inch of 15mm. But anything close works. The number of figures on the stand don't matter and armor doesn't need basing. Most heavy guns (105/155) are going to off table as scale is 1" = 100 yds. Your AT mortars will generally be on board. Infantry company is 3 stands plus any support units like AT or engineers. We actually use a round stand for support stands, but we're weird.

captaincold6923 Sep 2018 5:40 p.m. PST

Are there any AAR's of this anywhere? I can't find a thing about this game, or, will it be very similar to the 2nd Ed?

deephorse24 Sep 2018 2:36 a.m. PST

It means entirely new compared to the second edition.

Then they should have made that clear.

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