"Fireteam Modern?" Topic
3 Posts
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18 May 2018 4:12 p.m. PST by Editor in Chief Bill
- Changed title from "Fireteam Modern" to "Fireteam Modern?"
- Removed from Modern Discussion (1946 to 2007) board
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alan L | 18 May 2018 12:17 p.m. PST |
Anyone able to give a opinion on these rules, particularly a compare/contrast against the like of Force on Force and No End in Sight? I am looking to use them for asymmetrical games in 20 and 28mm such as Vietnam, Russians in Afghanistan, African Bush Wars and Second Gulf War with perhaps 30-40 figures per side + a couple of vehicles. Thanks |
saltflats1929 | 18 May 2018 10:42 p.m. PST |
I don't think these rule sets are equivalent. Fof is squad based actions vs Neis is individual. |
Uparmored | 20 May 2018 2:38 a.m. PST |
I have both and ran FoF once, it ran well for 54mm but felt a little too abstracted for my taste, I want to know what each member of the fireteam is doing, in FoF you just add up all their weapons when firing into one roll. I plan on using No End in Sight in future, it just seems to have the feel I want, those individual dashes across open terrain and the ability for individuals to cover approaches. More of an RPG feel. One rule I plan on adapting from FoF tho is the helicopter ambient fire rule and also planning on taking the indirect and spotting fire rules from Twilight 2000. So I guess my perfect game is a hybrid of No End in Sight as the base with other specialised mechanics for certain elements rotated in. I guess this mix will change more and more as I play games, but I think No End in Sight will remain as my base rules, they're just cool. |
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