"Optimum Width for 28mm Dungeon Corridors?" Topic
10 Posts
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12 Dec 2018 7:32 p.m. PST by Editor in Chief Bill
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Editor in Chief Bill | 11 May 2018 5:20 p.m. PST |
What is your recommended width for a typical dungeon hallway? |
ZULUPAUL | 12 May 2018 2:45 a.m. PST |
Years ago I did corridors with 2" width. They worked fine. |
keithbarker | 12 May 2018 3:15 a.m. PST |
Typical 2" Narrow 1" Wide 4" |
etotheipi | 12 May 2018 5:18 a.m. PST |
Starting with humanoid 28mm figures sit on a 1" diameter base: narrow = 1.5" This keeps it "single file" but allows room for some minimal line of fire around others. typical – 2" Figures can move around each other and maneuver, but with a party of 5+ the guy in the back can't "flank around" and get to the front without some deliberate thought and probably more than one combat round. wide 4" – Anything wider than 4" in a dungeon is a room … or the gullet of a really big monster. crevasse/nook/crack – 1" That's the smallest a humanoid can squeeze through and no maneuver except everyone straight forward or straight back until you're out of it. |
Dentatus | 12 May 2018 5:44 a.m. PST |
1,1/2" squares/flagstones, so 3" wide for narrow halls, increments of that for larger corridors and rooms. Wider space allows for larger, more dynamic figs, some scenic details, and (very important) to get your fingers down between the walls. |
Roderick Robertson | 12 May 2018 8:03 a.m. PST |
How wide the corridor supposed to be? 10' wide, D&D standard corridor should allow two guys in "open" order, three in a shield wall (assuming humans, of course). Now, how are your figures mounted? 1" bases? 3/4" pennies? 1 1/4 washers>? It's now a simple job of doing the math… |
Saber6 | 12 May 2018 11:52 a.m. PST |
WotC used 1" squares for DnD, works out to be @ 5' "in scale". So 2" is your standard 10' corridor |
CeruLucifus | 12 May 2018 12:46 p.m. PST |
I still use 1" = 5' so 2" wide corridors. The problem comes in, especially with 28mm and larger figures, is when your walls or other 3D terrain take up part of a square. The remaining partial square is usually insufficient to place a figure. To solve this, there is a crafter named Wyloch who makes a convincing case for 1.25" squares. This is so you can put 0.25" walls on a tile piece and still leave 1" to fit a figure. (search for him on YouTube) So his corridor tiles are 2.5" wide, leaving 2" play space between walls. Instead of this I avoid using partial tiles and fudge the floor plan if needed so the figures fit. The DM's dungeon drawing is a guideline, and I'm happy to depart from it to make a playable area for miniatures. I use 2.5D or isometric tiles, e.g., floor tiles with no walls. When a wall element is necessary I place stone blocks either outside the tile or wholly on a square, so I never have partial tiles. For doors; mine are usually on 1" square bases, so if the drawing shows a 1' thick wall, I just fudge it out to 5' thick so the door tile fits, then beyond that place floor tiles so the room is the right size. |
Howler | 16 May 2018 2:33 p.m. PST |
Wylock has some pretty cool techniques. Many thanks |
miniMo | 22 May 2018 6:40 a.m. PST |
1" squares are a terrible fit for 28mm figures in action poses. 30mm minimum squares for my dungeon corridors, 1.5" for luxury accomodations in a narrow width. Minimums = 30mm narrow, 60mm medium, 90mm wide. |
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