"Liegnitz 1760. Solo (using the best rules) ongoing report" Topic
3 Posts
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olicana | 30 Apr 2018 2:55 a.m. PST |
Solo game AARs posted. This is a Piquet game so there is no set 'move sequence'. A turn involves units getting multiple moves, at various points in a turn, and multiple points of shooting and melee – so a turn can be a big chunk of a game. Piquet is probably the best set of rules for solo play ever invented – though they were written for 'normal' play – due to the nature of initiative and sequence card mechanisms it employs. If you play solo, and you are unfamiliar with Piquet, check it out for a flavour of what you might get out of the rules. Turn 1 link Turn 2 link Turn 3 link
I hope you found it worth the gander, James |
18CTEXAN | 30 Apr 2018 6:12 a.m. PST |
"Very Much" worth an "extended gander"! Excellent job in all aspects of gaming, painting, & collecting! Cheers |
Au pas de Charge | 03 May 2018 9:24 p.m. PST |
Hello James, thanks for the visual treat. I am interested in a good set of solo rules for Horse and Musket tactical games to act as a sort of exoskeleton with my current tactical rules which are "Column, Line and Square". What do you need to be able to use this system with a prior set of rules? I wasnt sure which Piquet products you were using or which might be necessary just for the solo aspect. |
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