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"Rules - learning curve and teaching" Topic


8 Posts

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1,149 hits since 27 Apr 2018
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Comments or corrections?

captaincold6927 Apr 2018 12:30 p.m. PST

So, I've played Chain of Command once and have read the rules a couple times. This was over a year ago.

I read the Battlegroup rules a little and like what I see.

I was going to set up shop at my local game store by playing solo to help me learn the rules, and to eventually teach others. I figure word will get around. Also, the owner is an avid WW2 player and from time to time he'd join in.

So, question is, what set of rules is easier to absorb and then to teach in your opinion?

Thanks

PiersBrand27 Apr 2018 1:18 p.m. PST

Just play which ever one you enjoy most.

Your enthusiasm for the game will be what attracts other gamers to get involved.

David Grech27 Apr 2018 2:59 p.m. PST

It's very easy to get absorbed in complex rules if you have the mood
The problem is to find an opponent with the same level of commitment
Now I can introduce Rommel in 5 min and have a good game

David

nnascati Supporting Member of TMP27 Apr 2018 6:33 p.m. PST

I think it easier to learn and enjoy a set of rules if you have some basic knowledge of and interest in a particular period. My sole gaming opponent is my son in law, an eager player, but with little knowledge of history. Makes it difficult at times to get ideas across.

zoneofcontrol27 Apr 2018 7:42 p.m. PST

One suggestion… both Battlegroup and Chain Of Command have bunches of videos on you tube. If you have access to viewing them at your game shop, that may help speed things along.

Failing that, throw some terrain and a few troops on a table just to work your way through some of the game mechanics "live". Then set up a scenario and play a game.

saltflats192927 Apr 2018 9:03 p.m. PST

I've played a few games of CoC and 1 of BG. I feel they are similar in complexity, even though they are fairly different systems and are looking at different levels of play (platoon vs company level).
Whichever you choose just keep it simple, with a minimum of special units and rule options at first.

Thomas Thomas01 May 2018 1:25 p.m. PST

I specifically designed Combat Command so that I could run open games at game stores and conventions. I accept walk ups at all games and teach the rules as we go. Its worked great and we have steadily added players over the years.

Yet I've made every effort to make sure that players with lots of WWII knowledge can enjoy the game and appreciate the attempt to model grand tactical combat WWII style.

Have brought my son's high school game club into the historical fold using Combat Command not to mention countless 40K players who show up at the game store.

Thomas J. Thomas
Fame and Glory Games

VVV reply01 May 2018 2:41 p.m. PST

Two players help learn rules, one can pick up mistakes others miss.

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