Extra Crispy | 18 Apr 2018 5:59 a.m. PST |
A plea to all those MDF terrain makers out there: I see loads and loads of nice buildings with 2+ storeys, and access to the interior. But that access comes by listing off the roof, then "unstacking" the storeys. Why not have a side wall come off instead? That way you could pull off one wall (attach with magnets maybe?) gaining access to the inside, but not end up with the roof and top storey wandering off all the time! |
Cacique Caribe | 18 Apr 2018 6:06 a.m. PST |
Or better yet … as I've said before, when the second floor/roof comes off, it should take with it everything from the top of the first floor window frame. The space from the top of doors and windows to the ceiling is unnecessary and very restrictive. Should be doable with laser cut MDF, right? Dan |
wakenney | 18 Apr 2018 6:46 a.m. PST |
TTCombat makes buildings where the side walls are removable and the storeys are not meant to be unstacked. There is a slight issue with the tightness of the fittings, but it can be worked around. |
Hlaven | 18 Apr 2018 6:48 a.m. PST |
I like the idea. The whole back wall might be the way. Interesting Dan. |
etotheipi | 18 Apr 2018 7:55 a.m. PST |
Why not have a side wall come off instead? This is how dollhouses work. Most don't acutally have the closed wall on the 4th side, though some do. Quarterscale dollhouses (1:48) are roughly 25-28mm scale. |
coryfromMissoula | 18 Apr 2018 8:28 a.m. PST |
I've cut a few mdf buildings this way. A couple of issues immediately came up. The first is that no matter what wall was removable it seemed to interfere with other terrain and models. Next was its hard to get a good look at where models were inside the building, which matters more for some games than others. |
miniMo | 18 Apr 2018 9:35 a.m. PST |
Breakaway wall only work if the model is kept close enough to the table edge to be able to reach inside, and the reachable depth would only be finger deep. |
Der Alte Fritz | 18 Apr 2018 11:24 a.m. PST |
It would be difficult to put the model building on a base and add terrain effects to the base, and still be able to pull off the back wall. Interesting idea though. |
Cerdic | 18 Apr 2018 12:47 p.m. PST |
There were some people at Salute who had designed a modular building system. The idea was that the core was a standard piece and the outer skin was held in place with magnets. A building can be re-skinned in seconds for a completely different era, for example. Seemed like quite a cool idea! Sadly, I can't remember their name… |
robert piepenbrink | 18 Apr 2018 4:55 p.m. PST |
Has anyone else visited Queen Mary's Doll House in Windsor? ALL the outer walls lift off. But strictly from a wargame standpoint, I think either you have a garrison and someone holds the house, or you fight out the taking of that building room by room, floor by floor with everything actually on one level. Otherwise the interaction is going to get far too complicated. |
Winston Smith | 18 Apr 2018 9:10 p.m. PST |
I'm ok with lift off floors and roof. Just give me a stairway. |
darthfozzywig | 19 Apr 2018 5:14 p.m. PST |
Removable walls would be better for converting to ruins anyway for post-1950s buildings. Modern building design has a strong core with weak walls, creating the opposite of the typical wargamer ruin of "shell of walls with no interior". They are also more resilient under artillery. |
platypus01au | 19 Apr 2018 10:02 p.m. PST |
Or… Create separate layouts on another table, either modelled or on graph paper. Then move the figures to the layout when they enter the building. Then you don't have to reduce the structural integrity of your building by cutting it in half! John |
Marcoreds | 21 Apr 2018 6:05 p.m. PST |
@Cerdic: was this the one? link |
Frank Wang | 22 Apr 2018 10:28 p.m. PST |
I tried, removable wall instead of removeabale roof. Not good at all. by the way, this is what i am doing now:
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