Help support TMP


"19th. Annual Drums at the Rapids Event List " Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't make fun of others' membernames.

For more information, see the TMP FAQ.


Back to the Conventions and Wargame Shows Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Showcase Article


Featured Profile Article

Editor Gwen: Good News & Bad News

Personal logo Editor in Chief Bill The Editor of TMP Fezian reports on how our senior staff editor is doing.


654 hits since 17 Apr 2018
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Kaiju Doug Supporting Member of TMP17 Apr 2018 8:18 a.m. PST

Here's the PEL for our little wargaming show May1 8/19 at Fort Meigs. If you reside in the Tri-State area, a trip to this reconstructed War of 1812 fort should be on your bucket list.

Friday 2pm to 6pm
Table 2 -The Battle of Escalon 1099 – Last Battle of the 1st Crusade The Crusaders have taken Jerusalem! The Vizier of the Fatamid Empire cannot let this insult stand and gathers an army to recapture Jerusalem. Using modified Hail Caesar and 15mm troops, we'll re-fight the last battle of the First Crusade. This game can take up to 8 players
GM Steve Verdoliva
Table 7 – Canvas Eagles WWI Air Combat, 1/144 scaleUp to 10 players Dawn Patrol – Individual fighter combat from mid to late World War 1. Easy to learn, dog fight in three dimensions. Shoot up the enemy before he gets you. It's sometimes harder than you think. Continuous running format.
Get shot down, return with a slightly inferior craft after one turn. Forced to leave due to low fuel, low ammo or too many holes, return with a clean craft after one turn. Each mission lasts 60 – 180 minutes depending number of players.
GM Dennis Schroder
Table 11 – 16th Century Renaissance Naval game, "With Fire and Steel!" 15mm galley warfare between Venetian and Turkish squadrons, rules "Cross and Crescent", up to 8 players, 5'X6' table, 4 hours,
GM Rich Smethurst
Table 13 – The Miami Strike Back! 1689 – Native American tribes clash for revenge and reward in the Old Northwest. 4-6 players, home rules.
GM Doug Johnson

Friday 7pm to 11pm
Table 1 – The Cavalry is coming? System: Song of Drums and Tomahawks Georgia, early days of the colony. The Spanish are fed up with the slave raids on their territories by the English Colonists and their Native allies. Plus this territory is rightfully Spanish. They and their Native allies are out for some pay back. If the blockhouse falls the women and children are headed south to florida, and not on vacation. Players 4-6
GM Mike Stelzer
Table 2 – The Battle of Escalon 1099 – Last Battle of the 1st Crusade The Crusaders have taken Jerusalem! The Vizier of the Fatamid Empire cannot let this insult stand and gathers an army to recapture Jerusalem.Using modified Hail Caesar and 15mm troops, we'll re-fight the last battle of the First Crusade. This game can take up to 8 players.
GM Steve Verdoliva
Table 3 – Iron Fleet II – Naval combat in the Age of Steam. Command your fleet in this fast-moving sea action game. 8 players, home rules. V2.0
GM Doug Johnson
Table 4 – TEST OF HONOUR. A samurai skirmish game with 28mm figures. It is quick moving and bloody.
GM Ken Bower
Table 5 – Last Man Standing – Rules:Gunfighters' Ball Period: Old West Players – 6 Scenario: Two rival gangs want control of the town but only one will be left standing after the smoke clears.
GM Ted Bender
Table 6 – TBA Dave Elmore
Table 7 – Canvas EaglesWWI Air Combat
GM Dennis Schroder
Table 9 – L'Art de la Guerre for ancient and medieval miniatures. Scenario TBD
GM Joe Alberti
Table 10 – Battle for Britain A bombing raid on London is on the way. Can the defenders stop the bombers while fending off raiding fighters? WW2 Rules: Wings of Glory
Scale: 1/200 Maximum Players: 6
GM Tom Oxley
Table 11 – 16th Century Renaissance Naval game, "With Fire and Steel!" 15mm galley warfare between Venetian and Turkish squadrons, rules "Cross and Crescent", up to 8 players, 5'X6' table, 4 hours,
GM Rich Smethurst
Table 14 – King Phillip's War 28mm. Pilgrims attack an Indian village. home rules.
GM Victor Hiris
Table 15 – -Circus Maximus – NASCAR Roman style! Climb into your XVII AD 4 horse power chariot and prepare to do battle. Could it be a fast chariot that wins? Or a chariot decked out for battle. You choose as you drive your team to eternal glory.
GM Michael Konwinsk

Saturday 9am to 1pm
Table 1 – Large scale Mayhem game Players 4-6
GM Keith Finn
Table 2 – Blood Red Skies- The Battle of Britain Will the RAF throw back the Hun or will the Luftwaffe clear the skies and start Operation Sealion! This will be a "come and go" style game where players will command a 2 or 3 plane squadron. When eliminated or ready to retire, drop out and come back later for another go. We'll be using Blood Red Skies. This is Warlord Games new fast play WW2 air combat game and the rules will be taught.Saturday from 10am – 4 pm. GM Steve Verdoliva
Table 3 – open
Table 4 – TEST OF HONOUR. It is a samurai skirmish game with 28mm fgures. It is quick moving and bloody. I can host up to 6 people a session.
GM Ken Bower
Table 5 – Death in the Dark – Rules: Modified Gunfighters' Ball Scale: 28mm Period: Star Trek Players: 6 Scenario: A Federation research station has gone quiet on LV-425 the Enterprise is rerouted to investigate, Oh, by the way its on the Klingon boarder.
GM Ted Bender
Table 6 – Confrontation: Ragnorok 28mm Fantasy Battle, Humans vs. The Wolfen. Standard mass fantasy battle style game. 6 players, rules will be taught. Children welcome with their parents.
GM Dave Elmore
Table 7 -Pulp Fiction A Clash of Cults at Tullyconor Moor: A Pulp Alley Adventure Four players, four hours The year is 1895. Word has spread in arcane circles: archaeologists have made astounding discoveries at the famous and mysterious Irish megalithic stone circle on Tullyconor Moor. Four cults with widely differing agendas have arrived at the site to seize the knowledge—and the artifacts—for their own purposes and will destroy anyone who gets in their way! A Pulp Alley adventure. Complexity easy to moderate, rules will be taught, ages 12+.
GM Michael O'Brien
Table 9 – A 25mm open tournament using the rules set: L'Art de la Guerre for ancient and medieval miniatures. Players may use any published army from the rules set. 200 point army lists. Three rounds. May 19 – Round 1 – 9:30. Round 2 – 1:30. Round 3 – 4:30.
GM Joe Alberti
Table 10 – Black Tuesday: Deadly Run In/Salvo and Go Korean War: 23 October 1951, 0940 hours, approaching Namsi, North Korea. Superfortresses of the 307th Medium Bomber Squadron are tasked with bombing a new jet- capable air field. This game is made up of two parts, the first scenario A Deadly Run In, and the second, if time permits, Salvo and Go. If the second scenario is played, surviving planes from the first scenario will be reset, maintaining any damage, and the second scenario will start up. Rules: Check Your Six Jet Age Scale: 1/300 Max. Players 9
GM Tom Oxley
Table 12 – Malaya ‘42 28mm skirmish using Chain of Command
Players will each be in charge if a recon platoon with some available supports. This is a meeting engagement in the jungles of Malaya. Can the Aussies slow down the advance of the IJA? 4 players
GM Rusty Parker
Table 15 -Circus Maximus – NASCAR Roman style! Climb into your XVII AD 4 horse power chariot and prepare to do battle. Could it be a fast chariot that wins? Or a chariot decked out for battle. You choose as you drive your team to eternal glory.
GM Michael Konwinsk

Saturday 2pm to 6pm
Table 1 – Smokin' Some Cubans – Wars of Insurgency rules Scale: 20mm Players: 2-6 Description: The Angolans and Cubans are retreating, repulsed at the Lomba River by the South African army and UNITA guerrillas. The South Africans and Jonas Savimbi's UNITA are in pursuit, keeping up the pressure and hoping to capture abandoned vehicles and equipment. They close in on an Angolan village, where their enemies have decided to fight a rearguard action. 20mm Modern Skirmish.
GM Mike Demana
Table 2 – Blood Red Skies- The Battle of Britain Will the RAF throw back the Hun or will the Luftwaffe clear the skies and start Operation Sealion! This will be a "come and go" style game where players will command a 2 or 3 plane squadron. When eliminated or ready to retire, drop out and come back later for another go. We'll be using Blood Red Skies. This is Warlord Games new fast play WW2 air combat game and the rules will be taught.Saturday from 10am – 4 pm. GM Steve Verdoliva
Table 3 open
Table 4 – TEST OF HONOUR. It is a samurai skirmish game with 28mm fgures. It is quick moving and bloody. I can host up to 6 people a session.
GM Ken Bower
Table 5 – A Quiet Town in the 1930s Midwest… Rules: Modified Gunfighters' Ball Scale:28mm Period: Prohibition-Era US 6 Players Scenario: It should be another quite day in a small sleepy town somewhere in the Midwest in the early 1930s. Except for the coppers, the mooks, the G-men, etc…… GM Jim Wonacott
Table 6 – All Quiet on the Martian Front. The Second War of the Worlds. This time in 1910, somewhere in the US. We should be able to get two games in. Come see what I've painted up new for this year….. 15mm, 6 players, rules will be taught. Children welcome with their parents.
GM Dave Elmore
Table 7 -Pulp Fiction A Clash of Cults at Tullyconor Moor: A Pulp Alley Adventure Four players, four hours The year is 1895. Word has spread in arcane circles: archaeologists have made astounding discoveries at the famous and mysterious Irish megalithic stone circle on Tullyconor Moor. Four cults with widely differing agendas have arrived at the site to seize the knowledge—and the artifacts—for their own purposes and will destroy anyone who gets in their way! A Pulp Alley adventure. Complexity easy to moderate, rules will be taught, ages 12+.
GM Michael O'Brien
Table 8 – AWI- Germantown October 1777 Rules: Hold-the-Line using 15mm troops & Geo like Hexes.Washington attacks British forces going into bivouac thinking the fight is over for the year. Play time about 3 hours 5-6 players.
GM Jim Kopchak
Table 11 – 16th Century Renaissance Naval game, "With Fire and Steel!" 15mm galley warfare between Venetian and Turkish squadrons, rules "Cross and Crescent", up to 8 players, 5'X6' table, 4 hours,
GM Rich Smethurst
Table 13 – The Miami Strike Back! 1689 – Native American tribes clash for revenge and reward in the Old Northwest. 4-6 players, home rules.
GM Doug Johnson
Table 15 -Circus Maximus – NASCAR Roman style! Climb into your XVII AD 4 horse power chariot and prepare to do battle. Could it be a fast chariot that wins? Or a chariot decked out for battle. You choose as you drive your team to eternal glory.
GM Michael Konwinsk

Saturday 7pm to 11pm
Table 1 – Smokin' Some Cubans – Wars of Insurgency rules Scale: 20mm Players: 2-6 Description: The Angolans and Cubans are retreating, repulsed at the Lomba River by the South African army and UNITA guerrillas. The South Africans and Jonas Savimbi's UNITA are in pursuit, keeping up the pressure and hoping to capture abandoned vehicles and equipment. They close in on an Angolan village, where their enemies have decided to fight a rearguard action. 20mm Modern Skirmish.
GM Mike Demana
Table 3 – LadySmith 1900 – Boers vs British – Small groups of Boers make it through the British defences and attack the town of LadySmith. Is this the End of LadySmith? Sons of the Desert Rules. ( Steven Lawrence ) 6 players Max. Easy rules. 25mm Miniatures.
GM Derek Johns
Table 5 – A Quiet Town in the 1930s Midwest… Rules: Modified Gunfighters' Ball Scale: 28mm Period: Prohibition-Era US 6 Players Scenario: It should be another quite day in a small sleepy town somewhere in the Midwest in the early 1930s. Except for the coppers, the mooks, the G-men, etc……
GM Jim Wonacott
Table 7 – Toledo War of 1835 – The Buckeyes take on those pesky Wolverines in this 19th. battle for bragging rights. home rules. The score to date: Ohio 10, Michigan 8.
GM Doug Johnson
Table 14 – Pirates! – Sea Battle 28mm.
GM Victor Hiris
Table 15 – Circus Maximus
GM Michael Konwinski

Personal logo Murphy Sponsoring Member of TMP17 Apr 2018 10:50 a.m. PST

Nice list but when and where is it?

princeman17 Apr 2018 12:34 p.m. PST

Murphy,
It is in Perrysburg Ohio just South West of Toledo.
May 18th & 19th.

mrwigglesworth17 Apr 2018 3:05 p.m. PST

I will be there on Saturday. Always fun!

Jeffrey P19 Apr 2018 5:47 a.m. PST

Here is a link to the event on the fort's web page.
See: fortmeigs.org/drums
Web site has maps and other background for visitors.
-- Jeff

Sorry - only verified members can post on the forums.