Help support TMP


"Models of war 1770–1830: the birth of wargames...." Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Historical Wargaming in General Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Recent Link


Featured Showcase Article


Featured Workbench Article

Using LITKO's BaseMaker

Need custom bases?


Featured Profile Article

The Simtac Tour

The Editor is invited to tour the factory of Simtac, a U.S. manufacturer of figures in nearly all periods, scales, and genres.


Current Poll


541 hits since 27 Mar 2018
©1994-2024 Bill Armintrout
Comments or corrections?

Tango0127 Mar 2018 10:14 p.m. PST

…..and the trade-off between realism and simplicity.

"The first sophisticated wargames (military board games) were developed between 1770 and 1830 and are models of military conflict. Designers of these early games experimented fruitfully with different concepts that were formulated in interaction with the external dynamics of the military systems that they tried to represent and the internal dynamics of the design process itself. The designers of early wargames were confronted with a problem that affects all models: the trade-off between realism and simplicity, which in the case of wargames amounts to the trade-off between realism and playability. I try to show how different game concepts were developed as an answer to this problem, and how these seemingly arcane concepts form a relevant topic of investigation in the history of ideas. Moreover, a direct offshoot of this conceptual experimentation between 1770 and 1830 was the ‘free' German wargame (Kriegsspiel), which became an integral part of German operational planning in the nineteenth and twentieth centuries, thus adding another chapter to the story of the influence of ideas on human history…."
Main page
link

Amicalement
Armand

Personal logo War Artisan Sponsoring Member of TMP28 Mar 2018 5:47 p.m. PST

The author's research is impressive, but his assumption that there is an inherent trade-off between playability and what he calls "realism" is the result of his having begun by defining "realism" as "complexity". This is neither the only nor the best yardstick for measuring how "realistic" a wargame is.

Still, the paper is worth reading for its comparative exposition of the earlier attempts to model war.

Tango0129 Mar 2018 11:22 a.m. PST

Glad you enjoyed it my friend!. (smile)

Amicalement
Armand

Sorry - only verified members can post on the forums.