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"AAR A Visit To the Governors House Australian Civil Uprising" Topic


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596 hits since 27 Mar 2018
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Comments or corrections?

CaptainDarling27 Mar 2018 8:39 p.m. PST

Okay forgot to post the first game in our hypothetical Australian Civil Uprising, known as TGAA (The Great Antipodean Adventure) campaign! Game three is planned for mid year.

This scenario featured a Mob of Unionists in a drunken rage deciding to pull down the National Flag from the NSW Governor's House and replace it with one of their own banners…they enter the gaming table from the north edge, they must brush aside any Constabulary they encounter and exit the south board edge with their banner to continue onto the Governor's House.

It was a game of movement as the Mob only had 10 turns and they were victorious but a a terrible price! Almost two thirds of the Mob that entered the north edge became casualties, the professionalism and experience of the Police they encountered proved that in the long run the Mob would need more than enthusiasm and a belly of beer to prevail!

Turn 4 and two gangs of Unionists reach the Gate House and face a section of Coppers…despite the Mobs numbers they are held and a drawn melee ensues, this carries over to turn 5 and the Police were pushed back.

picture

Turn 5, a Section of armed Firemen arrive to assist the Police and immediately deploy in an attempt to cover the Unionists scooting around the Constables flank!

picture

Turn 8, Bruce Smith bearing the crucial Amalgamated Engineering Union banner exits the south edge surrounded by jubilant Union members! Off to the Governor's House lads! Victory to the Mob…

picture

The full AAR and comments on the A World Aflame rules on the TSOG blog…
link

This was our first test of the A World Aflame rules so featured only infantry, they rules were well received.

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