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"AAR The Big Gun Hypothetical Australian Civil Uprising" Topic


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CaptainDarling20 Mar 2018 5:19 a.m. PST

Sunday May 20 1932 and the All for Australia Party's 17th Volunteer Rifle Company entered Beaconsfield Park with the intention of recovering the old 18lber Gun kept there, little did they know the Anglican's of the 2nd Sydney Regulars where attempting the same mission…

Using the A World Aflame rules Dave and I went at it! It was another bloodbath! Both sides approached the objective and then a fire fight ensued with Armoured Cars operating on the flanks! In the end the All for Australia Party's boys won the day!

A period picture of the Randwick Armoued Car in action…it was a frightening beast the Anglican survivors later stated…here it is seen scoring telling hits on the Anglican truck with its HMG, it hit the motor and front tyres, during the barrage the driver to fled!

picture

Sergeant Bruce Anthony on the right of the All for Australia Party's force egged his men on against the Anglicans Crossley, "Come on lads lets show this Tin Can what our Molotov Cocktail can do…pass me the matches…who brought the matches…no matches errr…" the attacked failed!

picture

Here's the full AAR with lots of pictures…
link

The A World Aflame rules are proving to be a great basis for our games we've got them tweaked now so look forward to game three!

79thPA Supporting Member of TMP20 Mar 2018 6:05 a.m. PST

I guess the lesson learned is not to have a shoot-out on the village green.

Cacique Caribe20 Mar 2018 6:18 a.m. PST

Wow! Looks like you fellas had a boat load of fun.

So what's the general premise in the "A World Aflame" rules?

Dan

CaptainDarling20 Mar 2018 3:41 p.m. PST

Cheers Guys!

Dan, I've done a write up on my thoughts about the A World Aflame rules on the blog
link

Just Quickly; They are not the best set of rules I've ever seen BUT even without tweaks are perfect for the alternate VBCW type 'fun' gaming. I think also they'd be good for historical 1930's gaming even WW II 1939 Poland and 1940 France would work.

Simple moving/firing/melee mechanics that can be learned quickly. Written unit orders is included, units must try to follow these until changed by a HQ. Nice stuff; units activate in pairs giving interactive turn sequence, ammo limits & resupply, vehicles need to pass morale to approach cover terrain & Chance Cards. Morale is a bit over complex requiring noting units states. lots of Chrome type stuff as well & a sample Scenario in 3 parts is included.

You can download an earlier version for free 'And Jerusaleum was Builded Here'
PDF link

I bought a real copy shipped for just Aust$14

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