Hello All,
I ran through a play-test today of a scenario I'll be hosting at Miniature Market's new retail store opening here in St. Louis next month, loosely based on the skirmishing which occurred north of Manhattan, as the British pushed out of New York and approach the American line arrayed along the Harlem Heights in Sept. 1776. I'm teaming up with a buddy for the game, using his 28s and my terrain. We're using Muskets & Tomahawks for the rules unmodified, except for the option of allowing each side to select out of a 3-card player hand to activate their units from (a standard options in the rules that we like).
Here's an opening view as part of the British advance guard probes northwards – there's American infantry in the woods beyond that seem intent on fighting.
A better look at the lay of the land – Knowlton's Rangers and riflemen are picketing along a wood line flanking the main road.
The British seem inclined to make a steady, coordinated advance, by forming up their just-arrived Line and Grenadiers, before pushing further. Or maybe it's for ham on a stick! ;)
The American skirmishers wisely retreat northwards against this display of Royal fortitude, and back up towards arriving reinforcements.
The Grenadiers hold the center, and pour continuous volley fire down the road against the Americans. Meanwhile, the British flankers are active.
The British sweep into the woods, receiving heavy musket and rifle fire, but they hold! Now the American line must pay the piper, and as the Redcoats level their firearms…..
This was nearing the moment of decision, and with a few more [early in the turn] activations by the British Regulars, they poured telling fire into the American line…..it waivered, and then fell away.
With the scenario tested, we agreed the game was fairly balanced as-is, and can be played again w/o modification.