captaincold69 | 04 Feb 2018 9:32 a.m. PST |
Lay it on me gentlemen (and gentleladies???) What rules do you like for the above mentioned criteria? I'll take a deeper look at all suggestions. Thanks |
mwindsorfw | 04 Feb 2018 10:06 a.m. PST |
To keep hexes, you could convert a boardgame like the Panzer series from GMT. Those games convert easily to miniatures. Otherwise, hexes help as a measuring tool, but I can think of a game designed for miniatures that relies on hexes. |
Extra Crispy | 04 Feb 2018 10:24 a.m. PST |
There are actually a good number of games that use either hexes or squares (and most convert from squares to hexes easily enough). Peter Pig's "Poor Bloody Infantry" is one. Sam Mustafa's new Rommel is another. Play Memoir 44 with minis. The old Axis and Allies collectible game was very simple but plenty of fun and more nuanced than you might expect. I believe the old Red Flags and Iron Crosses used hexes as well…. |
Dynaman8789 | 04 Feb 2018 10:55 a.m. PST |
Deluxe ASL. > Sam Mustafa's new Rommel is another. True, but it is far from being a company level game. Each stand might be a company however. |
Extra Crispy | 04 Feb 2018 3:24 p.m. PST |
Then we have to have the old "what does company level mean?" To some it means, I command a company. To others it means, a stand is a company…. |
captaincold69 | 04 Feb 2018 3:53 p.m. PST |
No more than a company per side, if that helps :) |
Dynaman8789 | 04 Feb 2018 5:03 p.m. PST |
> Then we have to have the old "what does company level mean?" To some it means, I command a company. To others it means, a stand is a company…. I think the latter except here where 99% take it as the former. Over on the boardgame sites a company level game would be mean the playing pieces are generally companies. |
John Secker | 04 Feb 2018 5:47 p.m. PST |
Tigers at Minsk might fit the bill. Designed for 10mm figures on 4" hexes, but it works fine with 6mm. Models are individual vehicles, support weapons and infantry sections, so a company a side would work I think. The rules are free to download from the author's site: link |
jdginaz | 04 Feb 2018 5:52 p.m. PST |
"I Ain't Been Shot Mum" Facebook page link Forum link |
stephen m | 04 Feb 2018 6:15 p.m. PST |
Check out Conflict of Heroes (CoH). I was going to go all in on ASL when I got back into the hobby after 25 years out. I even have 10 modules for it. Played a couple turns and realized why it is almost all NIB. Gave CoH a try and bang. I have been looking seriously at Chain of Command (CoC) lately but have come to the conclusion it works best at bigger (15 mm and up) scales. It is also a reinforced platoon per side. Great game but I am with you on company sized games. CoH uses ASL game scales. A game turn is a little undefined as play is less structured (much better than the multiple phases of ASL) but the ground and counter scale is pretty comparable. One counter is a squad or weapons team or single vehicle. The action points system allows you to do your actions in the sequence you want. Not strictly I go You go. Combat is 2D6, add your attack rating, and bonuses (close range, etc.) subtract penalties (long range) and compare to the target's defense rating (modified by cover). If your modified die roll equals or exceeds the defense rating pull a chit and apply the result. If it exceeds it by 4 the target is eliminated. Not too many modifiers so after a few games you rarely look at charts. The charts are 2 sides of one page. If you go to Academy Games web site you can download the rules, scenarios, charts (play aids) and game maps (reduced scale) free. The counters are shown in the rules. There are cards, also shown in the rules with quantity, which allow extra actions or some weapons. You have to register to download but they rarely send spam (I think I just had to click on a don't send me everything email). I plan on using minis, basing a squad on about 1 1/4" square bases. I may leave the info off the bases. The game maps and counters are works of art. I downloaded the maps and printed them out at 2" across hexes and 3" across hexes. At 2" they are handy but look great at 3". You rarely need more than a couple boards for infantry so 2 boards work well. Downside is the limited coverage. Presently the invasion of Poland (by both sides), Barbarossa, Guadalcanal (not my cup of tea), and Kursk (second edition soon to be released). They had plans for all kinds of things but based on those going AWOL on Board Game Geek (BGG) it looks much farther in the future. They are very slow releasing new items but when they come they are worth it. They also have a scenario generator and solo play system (very popular but I hate solo play so am not familiar with how good it is) so you are not limited to the included scenarios. There is also not the massive support like for ASL from other companies. I really don't know why. It is a cleaner more flexible system. Many players seem to want to have more stuff but few are stepping up to the plate to put things out. If this peaks your interest look it up on the forum at BBG for Awakening the Bear (barbarossa), Price(Pride?) of Honour (poland), or any of the others. One caveat. It is an infantry centric game. I love that as almost all battles were infantry. I have also stepped away from it for a while to try my hand at other systems (mostly CoC) so I didn't get into vehicles and armour. The same system for combat for infantry squads is used for tank versus tank battles. I can't say how it "feels". There is a difference between armour and non armour weapons effects in the game so don't think a squad of guys with no anti armour weapons are as effective as an anti tank gun, just the combat effects systems are the same. I really like the action point system, clean 2D6 combat with no huge stack of charts and tables and the overall feel. Scenarios run a platoon or two per side with support units. In the armour scenarios I have very briefly looked at they seem the same, a couple platoons per side. |
captaincold69 | 04 Feb 2018 9:00 p.m. PST |
I actually tried CoH and I found it gamey. Thanks though |
Bezmozgu7 | 05 Feb 2018 5:23 a.m. PST |
Another possibility is the Lock 'n Load Tactical board game. |
Jozis Tin Man | 05 Feb 2018 7:57 a.m. PST |
I picked up Combat Infantry from Columbia Games, but have not road tested it yet. Not sure how the fog of war with blocks could convert to miniatures. Each block is a squad or weapons team. Platoon and Company HQ's are also on the board. link |
daler240D | 05 Feb 2018 10:04 a.m. PST |
I would second Tigers at Minsk for this criteria. |
Comicbook Hero | 05 Feb 2018 12:11 p.m. PST |
I absolutely love Memoir44. It uses a hex board. Fast, simple and gives a real tactical feel in such an accessible package. Depending on my mood I either use the figures supplied with it or single based 15mm figures. 6mm would look awesome. Although it doesn't really have a scale (each unit is denoted by 4 Infantry figures and 3-4 tanks), it is easy to work out ORBATs at a squad or platoon level if you want. I'm also impressed with Airfix Battles. Out of the box it provides a squared off gaming mat and enough unit cards for a good sized game. It can be used with the provided counters or figures and I know some of the Facebook group use 6mm figures. Units are squads of 10 figures and single vehicles and all movement and firing is measured in squares. These rules have really impressed me. So much so I use them on a normal table with my 54mm figures now. Hope that helps. |
stephen m | 06 Feb 2018 8:11 a.m. PST |
What do you mean by gamey? I have heard that statement about other games but don't know what it means. What aspects off CoH put you off? I am asking as I am very interested in 6mm and hex based mini gaming. Thank you. |
stephen m | 06 Feb 2018 8:11 a.m. PST |
What do you mean by gamey? I have heard that statement about other games but don't know what it means. What aspects off CoH put you off? I am asking as I am very interested in 6mm and hex based mini gaming. Thank you. |
FlyXwire | 06 Feb 2018 8:41 a.m. PST |
Tank On Tank by Lock 'n Load games, if you want a "company's worth" of miniatures to push in the game (intent vs. command level is probably something you want to define too). ToT will give you the best feel for combined-arms WW2 warfare with the smallest rules footprint – but is this what you're interested in at "company level" gaming?. If so, and you want to layer on more complexity the system is very modifiable. I've converted it to use field areas from the original game's hex grid, but you can see it in action here (along with commentary of what I've changed to make the game more tactical): TMP link link link There's a West Front edition of the board game too. |
TacticalPainter01 | 06 Feb 2018 1:49 p.m. PST |
What do you mean by gamey? Generally this is a term used to describe a game where ‘the game' and its rules allow actions that are more about game play than reflecting the historical or period factors that the game purports to portray. While this doesn't mean it's a bad game it tends to mean the game mechanics allow events that are not in line with a common understanding of things like the tactics or command and control issues of the time. As an example, in Advanced Squad Leader a German tank crew abandoning a knocked out tank can be used as infantry, and as a result qualify to attempt to use a panzerfaust. I've seen crews abandon a knocked out tank, find a panzerfaust and knock out the tank that just hit them. This is allowed because the rules allow all German infantry in 1944-45 to attempt a panzerfaust attack. That doesn't sit with my understanding of the way the vast majority of crews acted when abandoning a tank, it's gamey because it allows play that is a legitimate use of the game rules but a poor reflection of the realities of WWII tank combat. |
stephen m | 06 Feb 2018 5:51 p.m. PST |
Great example. Thank you. Now curious how captain feels CoH is gamey, what aspects? I am kind of dense and miss the obvious most times. Thank you. |