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"Ultimate General - Civil War" Topic


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516 hits since 4 Jan 2018
©1994-2018 Bill Armintrout
Comments or corrections?

Trajanus04 Jan 2018 8:47 a.m. PST

Well, never be scared to start a New Year with a goof I ways say.

Purchase the above for my PC last month and have only just gotten round to playing it. Is it me or is it crazy hard?

Way too fast and way too much to remember for an old fool like me. I've played first person shooters with less activity per second.

No printed manual makes it a million times worse as I've never been any good at using on screen help and the fixed perspective (assuming it is fixed) is really a pain.Just can't seem to follow the idea of my own units attacking towards me!

So far I've only tried the ready made actions, God Alone Knows how much of your life you have to surrender to cope with the Career/Campaign mode.

Other than playing at the slowest speed and pausing every five seconds to try and see what's happening, or maybe read the "Help" screens if you can find the correct part, any advice for the overwhelmed?

VCarter Supporting Member of TMP04 Jan 2018 9:27 a.m. PST

I'm sure there are tricks to learn.

I remember an old FPS game called "Vietcong" I believe.

One of the adventures involved being a tunnel rat. They gave you a few glow sticks, however, they didn't tell you that you had a flashlight. After blundering around in the dark for several sessions, I finally hit the "L" key and the flashlight I didn't know I had toggled on.

Perris070704 Jan 2018 9:40 a.m. PST

Try playing Ultimate General Gettysburg first. Much easier.

67thtigers04 Jan 2018 1:59 p.m. PST

The campaign mode builds up. You don't get thrown in at the deep end. Play that instead.

BTW: the crazy hard battle is Chickamauga

Personal logo Scott MacPhee Supporting Member of TMP04 Jan 2018 2:57 p.m. PST

Send skirmish screens forward. It helps to know what the enemy is doing, and it can also slow and disorganize his advance.

Create supporting lines. Once an enemy closes to melee, your supporting brigade can fire on the enemy. It's an easy way to keep your defensive line intact.

In the attack, you can select a brigade, then double RIGHT click on an enemy unit to charge it. It took me a while to learn that one.

In the campaign mode you can build up your army above historical strength. The enemy also seems affected by losses in previous battles. So if, for example, you can crush Longstreet's corps at Suffolk, he seems much less strong at Gettysburg.

This should go without saying, but flanking the enemy does wonders. A flanked battalion will usually only stick around for 3-4 volleys before it breaks.

Trajanus04 Jan 2018 3:17 p.m. PST

OK that sounds like a plan. So what, you build up and arm a force in accordance with the money available, then you get a mission on a random terrain, that kind of thing?

I can imagine Chickamauga is a bit wild the real thing wasn't exactly a picture of well ordered conflict! :o)

Personal logo Scott MacPhee Supporting Member of TMP04 Jan 2018 7:22 p.m. PST

Yes, you get an allowance of money and men after each battle, and there are limits on armament as well. The battles are not on random terrain. You fight a series of historical battles.

Rallynow Supporting Member of TMP In the TMP Dawghouse04 Jan 2018 11:05 p.m. PST

The best one I ever played was "Sid Myers Civil War". Unfortunately I can't use it with Windows 7. If you find a way to use it on your computer I would recommend it. It is easy to learn and play. I wish it would be re-issued for Windows 7 or provide a patch for Windows 7 and 10.

It doesn't use a money system. You get historical numbers of units for the battles. I hate having to worry about buying units.

Trajanus05 Jan 2018 8:36 a.m. PST

Well there's twists and turns for all games I suppose. I have the Scourge of War ACW series and thought I was going to enjoy them more than I did.

Playing them on line with other ACW players and the game screwed down to "Command in the Saddle" has been fun but kind of ruins the game for non human player encounters afterwards.

Certainly the most realistic idea of what it must have been like to command in the field without the helicopter of other games and the table top. In fact in someways a little too restrictive at times.

Playing at that level against the AI isn't much fun as your subordinates do not communicate effectively as to location and activity etc. Obviously not unknown in real life but in the game its a permanent state of affairs and effectively leaves you unable to do anything but react all the time.

Trajanus05 Jan 2018 11:39 a.m. PST

Just had some baby steps in the UG-CW Campaign setting.That's more like it!

Still find it odd for a game to have "Campaign Mode" more accessible in play terms than the set pieces but there you go! Doesn't help that you can wander into all those resource management screens without realising you don't need them to start with.

Anyway, thanks to the TMP Crew, as usual !

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