My single favorite period for miniatures is the American rebellion, and more specifically the late war in the South (the region of my heritage).
Believing myself, rightly or wrongly, to be deeply steeped in the military history of that set of campaigns, and having a 50-year experience of miniatures gaming, I have developed, along with generous contributions from fellow gamers, a set of "home" rules that work for us and that we mutually believe to give a good simulation. I'll also say that these are detailed rules, fully written out, and the result of extensive play.
However, these "home" rules:
• Use simultaneous movement – my lengthy experience is that many gamers do not care for this.
• Will render a full decision in more than 4 hours – typically 6 to 8 hours.
• Are a bit dense – require, IMHO, one to three games to really become comfortable.
I am, therefore, on the lookout for a commercial rules set that can provide a reasonably historically accurate finished game in 4 or no more than 5 hours and could allow me to host games for "novices".
With this in mind, I seized upon the opportunity to attend an AWI game using Black Powder, which I know from TMP to be a pretty popular rules set.
Here are my impressions:
The book has high production values and is lavishly illustrated. It appears to have been professionally edited and laid out.
I was relying upon a book owned by the chap putting on the game. If there have been multiple editions I cannot say to which edition I was exposed.
The book is, IMHO, poorly organized. There is no index. The TOC needed more detail, especially given the lack of an index. Our experienced GM still spent quite a bit of time finding specific rules.
The book is conversational in style (in that regard it reminded me of a recent Osprey supposed rules set). Some or even many may find this characteristic appealing. I found it frustrating; I prefer clear, straight-forward rules.
While I see it claimed that many of the miniatures photos are intended to illustrate play, in fact anyone who knows publishing (as I do, professionally) knows that these were all staged photos, essentially mini-dioramas, and did not add to elucidation of actual wargame play.
The rules try to cover too long a period: from flintlock smoothbore muskets to magazine-fed bolt-action rifles. The result, for me, was that it failed to capture the essence of AWI warfare.
A specific error for AWI is the handling of so-called skirmishers. In historical fact, only riflemen, over-mountain rebels and Indians actually skirmished in battle; "regulars" performed skirmish activity only in picqet duty and in "affairs of posts". Artillery is also much too powerful.
I always applaud injection of fog of war, but this set's system whereby movement is totally random, injects, for me, far too much luck into the end results.
Last but not least, the price of these rules, while seemingly in line these days with other commercial horse-and-musket rule sets, is an obstacle for me.