Lascaris | 22 Oct 2017 4:58 p.m. PST |
I am going to fight the same engagement with multiple rule sets to determine which I like best. I have TSATF, TMWWBK, and Gaslight but I'm wondering what else is out there. I know Congo is also individual based but I don't like the "everyone must be within 6"" restrictions. Thanks for any additional suggestions. |
nnascati | 22 Oct 2017 5:39 p.m. PST |
Flying Lead will work with Colonials, and Two Hour Wargames has I think it is called Colonial Adventures. But all Colonial rules are going to have a similar restriction. Why would you have troops spread out far from their comrades or leaders? |
Frederick | 22 Oct 2017 6:11 p.m. PST |
There is also the WarHammer Colonial but I have to agree with Nascati, colonial units liked to stay close together |
Extra Crispy | 22 Oct 2017 6:39 p.m. PST |
Rampant Colonialism uses individually mounted figures: link A brief blurb about the game: link |
Lascaris | 22 Oct 2017 8:22 p.m. PST |
With regard to staying close together I want the ability to detach a scout, or a messenger or to be in extended line etc rather than being constrained to a blob. |
Stryderg | 22 Oct 2017 8:34 p.m. PST |
The Two Hour Wargames title is Fortunes Won and Lost. It's got 2 optional add-ons, Lemuria and Mission St. Mary. link |
Black Cavalier | 22 Oct 2017 8:56 p.m. PST |
Soldier's companion link Don't be put off by it being part of the Space 1889 world, it's a good colonial set without the VSF |
Herkybird | 22 Oct 2017 10:27 p.m. PST |
Mine are free: link And are designed for solo play. |
CATenWolde | 23 Oct 2017 1:43 a.m. PST |
TSATF has rules for detaching scouts. They are my favorite for this period, but the Soldier's Companion is also a solid set of Colonial rules that might cater a bit more to individual figure skills – as mentioned above, simply ignore the VSF setting. |
martin goddard | 23 Oct 2017 1:47 a.m. PST |
How about the Featherstone "skirmish" set. Uses percentage dice. |
FlyXwire | 23 Oct 2017 5:11 a.m. PST |
Triumph & Tragedy (w/the Colonial Supplement) by Reichel and Steimel: link It's the "Muskets & Tomahawks" for the 19th-20th cen. Colonial/Imperial era, with editions for periods beyond. |
Extra Crispy | 23 Oct 2017 5:22 a.m. PST |
Most rules, as you have found, impose a command rage of some sort. Imperial units fought as units, so the rules usually require you to do the same. You'll probably have to "house rule" some of that. Extended line is easy enough. Messengers and scouts too though most rules have no particular use for them! |
Rudysnelson | 23 Oct 2017 7:21 a.m. PST |
Command range as EC said is very common. At the very least to stay in the line of sight. However most command ranges tend to be basd on voice range even though whistles were used. Most privates never ventured far from the NCOs who reacted to the officer who they had to be able to have contact with. Of course the scenario may be a forage situation, so soldiers would be more dispersed. A lot of situations can be tailored to your liking not by the rule designer but in setting up the scenario, ie by you. |
Ceterman | 23 Oct 2017 7:52 a.m. PST |
"I want the ability to detach a scout, or a messenger or to be in extended line etc rather than being constrained to a blob" EVERYTHING you said here, can be done with TSATF rules. All of these issues are in the rules. Just saying… |
Murvihill | 23 Oct 2017 9:53 a.m. PST |
If you play the ambush rules in TSATF scouts become important because they set off ambushes before the rest of the troops get too close. |
SgtGuinness | 24 Oct 2017 1:36 p.m. PST |
Lascaris, either TSATF (my personal favorite) or as I hear TMWWBK would work. TSATF is excellent for representing the proper colonial formations yet allows for endless flexibility!!!! Congo however will only work for very small units and very limited forces. I've recently played them for the first time and found them rather enjoyable though not my cup of tea, so to speak. Check out my blog to see many TSATF games in action to check basing and formations. Cheers, JB sgtguinness.blogspot.com |
afilter | 24 Oct 2017 8:03 p.m. PST |
Black powder is also an option. All our colonial troops for AZW are individial based. We then made up some simple movement trays for Zulu. You can see the Rorke's Drift scenario posted in this forum. Only required 4 figs per unit otherwise we use 12 Brits and 20 Zulu for larger battles. |