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"Imperial Skies Gameplay Video" Topic

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531 hits since 3 Oct 2017
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inrepose Inactive Member03 Oct 2017 2:41 a.m. PST

A lengthy chat and overview of the game with some gameplay.

Madan Mitra04 Oct 2017 1:36 a.m. PST

Great video. Made my mind up and I'll get this rule set at the next show.

inrepose Inactive Member05 Oct 2017 3:01 a.m. PST

Excellent thanks! What shows do you attend?

Captain Gideon06 Oct 2017 10:13 a.m. PST

I saw the video as well and liked it a lot.

How are the cards coming along?


TheBeast Supporting Member of TMP07 Oct 2017 6:55 a.m. PST

Thanks, Michael. I was biting my tongue.

I ended up buying the PDF to print my own, but the sheets end up a bit fuzzy.

Here's a link to a post I put on LAF that in turn has links to a couple of video AAR's, and the video from the Kickstarter.

Least, I think it's from there.


Captain Gideon07 Oct 2017 8:29 a.m. PST

You're welcome Doug since I needed to ask that question regarding the cards.

On another note my friend was able to paint up the first 4 Spanish ships and they look very good when the rest are painted I'll post a link to the pictures.

Also have you heard that Brigade has redone some more French ships?

They redid the Loire Battleship and did a new French Battleship the Massena and they also redid their Les Arc Dig Carrier as well,and I heard that the British will be worked on early next year.

And lastly my Aeronef/Imperial Skies minis collection now stands at 1,096.


TheBeast Supporting Member of TMP09 Oct 2017 6:56 a.m. PST


Will try that link again. link


Captain Gideon09 Oct 2017 7:56 a.m. PST

Just watched the video Doug and it looked pretty good.

A question for you might it be possible for you to come up with some scenarios for me to use with my Aeronef/Imperial Skies games that I want to run at local conventions?


TheBeast Supporting Member of TMP10 Oct 2017 6:05 a.m. PST

Michael, we seem to be having parallel conversations between here and LAF. ;->=

Long answer there, short answer: We're just beginning, but we've ideas.


Captain Gideon10 Oct 2017 8:17 p.m. PST

Doug my problem is simple I have the ships but what I lack is good ideas for scenarios,although I've come up with a few scenarios but what I lack is the bigger scope of the scenarios.

I have enough ships to do almost any type of Battle but coming up with ideas is pretty tough for me.

So any help would be grateful.


TheBeast Supporting Member of TMP14 Oct 2017 5:08 p.m. PST

Michael, I'm not sure we're to the point of giving fleshed out documents to you, but I would suggest you look at other games and steal like a pirate!

Many of my schemes involve outright theft of ideas from spaceship games, naval games from Nappy on, and the like.

I will say, right now, I agree with Sean that IS is more mano a mano, and Aeronef might work better for multiple players, though I thought he did a sterling job at Recruits.

And, again, I was thoroughly trashed.


Captain Gideon15 Oct 2017 7:34 a.m. PST

Doug I'm not asking that I just need some help from time to time,but I'm sure to get some help from some of my friends.

For me it takes a lot longer to come up with an idea for a scenario than most people.

Adrian66 Inactive Member17 Oct 2017 7:12 a.m. PST

What is the maximum fleet size with the rules as is? The command dice rules would need changing for a grand fleet because 1d6 just wouldn't be enough.

TheBeast Supporting Member of TMP08 Dec 2017 8:28 a.m. PST

@Adrian66, sorry I missed your question.

To tell the truth, I agree the command dice rules are a bit off, but for smaller games. I think they dominate in the very small, and that number of points move to 'color' in the large games Mr. Fitton has spoken of.

I think he mentions 'thirty ships' somewhere.

Anyway, it would make sense to expand the rule, or in my case, restrict some of the commands to lessen the effects.

I've also considered breaking out the averaging dice, to make the rolls a bit less lopsided.

YMMV, as it does with most of the folk I game.


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