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"Satisfaction: 18th Century Rules" Topic


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812 hits since 2 Oct 2017
©1994-2017 Bill Armintrout
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Personal logo Editor in Chief Bill The Editor of TMP Fezian02 Oct 2017 6:46 p.m. PST

On a scale of 1 to 10, how satisfied are you with the current crop of 18th Century rules? Where 10 is totally satisfied, and 1 is totally dissatisfied.

Winston Smith Supporting Member of TMP02 Oct 2017 7:07 p.m. PST

I'm not one to go for the "Ooooh! Shiny!" Latest rules.
Age of Reason is fine with me.
10

Captain Avatar02 Oct 2017 7:53 p.m. PST

18th Century has always been a tough one for miniatures games. Early 18th Century battles of the Great Northern War and Marlborough are different than the mid-18th Century battles of Frederick the Great, and the wars in North America were on a completely different scale. Age of Reason tried to capture the whole century and did a reasonably good job with only very slight modifications in organization and scale.

I prefer Koenig's Kreig, but you can't use them for AWI. I tried Black Powder, but I can't get over the armor saving throw mechanism Rick Priestley and Jervis Johnson brought over from Warhammer.

Lascaris02 Oct 2017 8:13 p.m. PST

I use Might & Reason and its a 10 for me.

Personal logo Cardinal Hawkwood Supporting Member of TMP02 Oct 2017 8:13 p.m. PST

M&R and it is 11

Battle Phlox02 Oct 2017 9:58 p.m. PST

I use Die Kriegskunst, 10

AussieAndy Supporting Member of TMP02 Oct 2017 10:32 p.m. PST

We only game European battles, so Might and Reason is just fine.

lloydthegamer Supporting Member of TMP02 Oct 2017 10:39 p.m. PST

GaPa is great for GNW and WSS. Love playing Maurice, totally different kind of game from GaPa, but like them both.

advocate02 Oct 2017 11:12 p.m. PST

As I say on all the 18th Century rules threads,King of the Battlefield. 10.
But I've been playing it for many years.

Midway Monster03 Oct 2017 2:31 a.m. PST

5
is any one ever completely happy with any set of rules?

steamingdave4703 Oct 2017 3:48 a.m. PST

I play early 18th with Twilight of the Sunking. 10 from me.

Frederick Supporting Member of TMP03 Oct 2017 5:14 a.m. PST

We use Age of Reason and Black Powder – everyone seems to like them and understand them and most of all we have a blast gaming with them so I give them a 10

21eRegt03 Oct 2017 5:27 a.m. PST

Nothing is perfect, but depending on the scale of game desired we use three different sets and all are 8 or 9.

Rich Bliss Supporting Member of TMP03 Oct 2017 5:42 a.m. PST

10. I don't expect to ever move on from Volley and Bayonet.

Joes Shop Supporting Member of TMP03 Oct 2017 5:59 a.m. PST

10.

Shagnasty Supporting Member of TMP03 Oct 2017 9:49 a.m. PST

BLB is great for the early 1700's but I haven't played one I like for the rest of the century.

138SquadronRAF Supporting Member of TMP03 Oct 2017 10:45 a.m. PST

Pretty dissatisfied. Our group chose Koenig Krieg and I see no good reasons to play them.

Same goes for BAR, Maurice, Final Argument of Kings, Black Power, Volley and Bayonet, Age of Reason.

Personal logo herkybird Supporting Member of TMP03 Oct 2017 11:16 a.m. PST

BTLB is a 8 for me, I hope version 3 puts this up to a 10!

My own 7YW rules are obviously a 10 for me, when you write your own they have everything you want!

Rallynow Supporting Member of TMP03 Oct 2017 11:21 a.m. PST

House rules for AWI are just fine would rate a nine. Been playing Fredrick's Battles only because the guy with the figures plays them. SYW version of NB. They seem to play better in the SYW version. Would rate them a solid seven. Hate the winners casualty though, otherwise I would have rated an eight. If I was running those rules I would house rule that away. If I ever decided to do SYW I would probably go with AOR.

noggin2nog03 Oct 2017 12:56 p.m. PST

King of the Battlefield – 10+.

Fast play (games last 3 hours typically) with loads of troops on the table (can control 20 – 30 units per player with ease). Multiple players per side.

We don't bother with any other 18th C rules.

Henry Martini03 Oct 2017 1:36 p.m. PST

The problem with most sets of rules for the early 18th century is that they invariably leave you with that awful sunking feeling.

saltflats192903 Oct 2017 1:56 p.m. PST

If I win, then 10. If I lose, they must be defective, so 1.

Sobieski04 Oct 2017 12:01 a.m. PST

"Ball and Bayonette". 11.3 – best set of rules I've written. :)

Yellow Admiral Supporting Member of TMP04 Oct 2017 8:10 p.m. PST

The only 18th C. warfare I play is the AWI, and I give both Guns of Liberty and Regimental Fire & Fury a solid 7 for that.

I've only played other people's games in other 18th C. wars/theaters, and wasn't really stoked enough by any of them to start collecting for a new period (though I thought AOR was fun enough that I bought the latest version from Todd himself at the 2017 SYW con).

- Ix

historygamer06 Oct 2017 10:12 a.m. PST

That is a pretty wide period to span for any one particular rule set. We play British Grenadier for our AWI battles and feel that they have the right feel to them for that time period.

Suvorov07 Oct 2017 8:41 a.m. PST

Hey All,

Long time lurker, recent member. I like HoW, which doesn't seem to be that popular hereabouts, and Maurice. I'd give them a 7 or 8.
Just downloaded a copy of herkybird's rules. They seem like fun based upon the cursory glance I've given them. I plan on trying them out soon.

Andy ONeill08 Oct 2017 5:44 a.m. PST

9
I like Maurice.

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