"radio bullet design" Topic
6 Posts
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Ottoathome | 29 Sep 2017 9:41 p.m. PST |
I've been noodling around with a different concept for a while, which can be called the title of this post. Basically for any object (an object is a unit, rule, procedure or quality) the attributes of that object are not on a sliding scale of odds, but either present or not. That is it can do this or it cannot. That is rather than assigning a percentage which must be tested against a die roll, the unit can either do it or not. Same with an army or a higher formation is has a property or does not. It's easy to see the similarity to "radio bullets" in a programming language which signify something is either on or off. |
Jeff Ewing | 30 Sep 2017 6:33 a.m. PST |
"Radio Buttons," in front-end anway. They are used, as you say, for exclusive choice, as opposed to checkboxes, which are used for inclusive. Pull down menus can be configured either way. |
UshCha | 30 Sep 2017 7:38 a.m. PST |
We do have a bit of both. Visibility from a tank. You can see a target or not. If it's out of arc you do not see it. Wolfhag has is so that you may see it out of arc but the probability falls. Depending on what you need either is acceptable. Yo can extend it, I understand there is one Napoleonic game that used no die. |
VVV reply | 30 Sep 2017 9:34 a.m. PST |
Like binary zero or 1. But I don't see how that gets you anywhere. |
Andy ONeill | 30 Sep 2017 11:19 a.m. PST |
I don't see the similarity to radiobuttons. Why would this not be a list of things it can do? Which would be a List<ability> and maybe checkboxes to select them. |
Wolfhag | 01 Oct 2017 11:48 a.m. PST |
I've done stuff like that in a spreadsheet. Wolfhag |
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