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"Matrix Game Ready to Begin, Road to Revolution" Topic


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522 hits since 1 Sep 2017
©1994-2017 Bill Armintrout
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Jozis Tin Man Supporting Member of TMP02 Sep 2017 9:15 a.m. PST

In case you are interested in following along at home and seeing how a Play by Email Matrix game works, we are kicking off at:
link

Enjoy!

Desert Fox02 Sep 2017 9:33 a.m. PST

Very cool!

Bob the Temple Builder02 Sep 2017 10:36 a.m. PST

Very interesting! I've been playing (and designing Matrix Games) ever since Chris Engle wrote the first issue of EGG (Expeimental Games a Group).

Jozis Tin Man Supporting Member of TMP02 Sep 2017 1:21 p.m. PST

Thanks! Stay tuned, first arguments are due Monday, so I should have the turn 1 results posted Tuesday.

Rallynow Supporting Member of TMP03 Sep 2017 10:02 p.m. PST

This is very interesting. In my line of work I deal a lot with the Cold War and this system maybe the ticket.

Bob the Temple Builder04 Sep 2017 12:11 a.m. PST

Rallynow,

The Matrix Game is one of the game systems being used by a number of governmental organisations as a planning/training tool.

Bob the Temple Builder04 Sep 2017 12:16 a.m. PST

Rallynow,

You might find the following of interest: link

Russ Lockwood05 Sep 2017 11:52 a.m. PST

Played a Brit Colonial Matrix Game run by Chris and thought it was quite interesting.

Ran one at my local club -- most thought it too hard to think up 'arguments' and 'reasons' on the spot, but the more creative among them loved the free form of it. Still remember one argument about how his Brit unit "charges and captures the small artillery piece" because: 1) My officer thinks it's within charge range, 2) the men are angry because it's been annoying us and picked off Private Percy, and 3) the gun will look good in the regimental museum.

That last one got a good laugh, the unit wasn't that far away, and the player rolled high enough to do so. Of course, I made him melee the gun crew, but that was quickly done. Today, that gun is indeed in the regimental museum (of my mind, anyway)!

Carried Chris' Experimental newsletter on MagWeb and found the issues just as interesting as the game.

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