"Ogre on PC...and I am saddened." Topic
10 Posts
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Tony S | 16 Aug 2017 3:45 p.m. PST |
link I mean, I knew it in my heart of hearts. But I had that tiny flicker of hope that since the app is not particularly demanding on hardware, perhaps the developers would choose an engine like, say, Unity, or code in Delphi, where you can code once and compile to multiple platforms. Alas, just Windows. YouTube link |
chuck05 | 16 Aug 2017 4:17 p.m. PST |
I had a version for Commodore 64 way back when. I might have to check this out. |
Tony S | 16 Aug 2017 4:31 p.m. PST |
I had a version for Commodore 64 way back when Yeah, me too. From Origin. With a real dosimeter badge included! |
Royal Air Force | 16 Aug 2017 5:54 p.m. PST |
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Editor in Chief Bill | 16 Aug 2017 6:41 p.m. PST |
Good old Origin |
Chuckaroobob | 16 Aug 2017 6:51 p.m. PST |
This would be the only version of Ogre I don't already own: computerized! |
VVV reply | 16 Aug 2017 10:36 p.m. PST |
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nukesnipe | 17 Aug 2017 5:39 a.m. PST |
I was surprised by the quad-core processor requirement. Guess I'll have to upgrade my computer…. |
PaddySinclair | 17 Aug 2017 10:14 a.m. PST |
I mean, I knew it in my heart of hearts. But I had that tiny flicker of hope that since the app is not particularly demanding on hardware, perhaps the developers would choose an engine like, say, Unity, or code in Delphi, where you can code once and compile to multiple platforms. Alas, just Windows. I'd not point the finger at the developer on this one; Their other Steam titles hit all three Steam platforms. There may very well be licensing considerations we're not party to as externals. Just because you can deliver on a platform doesn't mean your contractual obligations let you. |
miniMo | 17 Aug 2017 3:25 p.m. PST |
I am saved and cannot be tempted by a non-Mac computer game. I have largely succeeded in avoiding that time-sinking vice. So that it will not detract from my miniature-painting time! |
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