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"Scrappers - A Rules Review " Topic


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779 hits since 2 Aug 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Tango0102 Aug 2017 9:10 p.m. PST

Of possible interest?

"…The rules follow the now typical three section layout of; Intro, background and crew creation, main game rules, and finally campaigns.

The background is a far future where several global AI's had a misunderstanding causing near global annihilation and resulting in nuclear war, famine, mutations and synthetic life forms all roll around making the remaining human survivors battle over scare resources. The milieu has a definite American written feel about it in style and colour and the author/s are indeed American so that can be forgiven.


There are, within the rules milieu, seven factions, or more correctly six factions (Ecotopians, The Purge, Gamma Lords, Palladium Athena, Architechs, and the Sons of Entropy) and a catch all for everyone else (Freelancers), available for your warband creation.All of these fit within the usual stereo-archetypes and can be made up of the three races; True Humans, Synthetics and/or Mutants…."

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Full review here
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Amicalement
Armand

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