All,
AKA, Ambush Alley in South Leon #3
It is now 0230 on 5 July 1990; two days ago militia members of the Free Leon Army (FLA, the bad guys) ambushed a South Leon National Police (SNLP) patrol. Task Force Razor, a Cuban paratrooper company led by Captain Soares and his trusty sidekick, Lt Hinajosa, moved out smartly, rescuing the SNLP officers, but at a cost of 1 KIA and 4 WIA to themselves. Everyone on the Cuban Liberation Expeditionary Force (CLEF) and South Leon government side were shocked; the FLA insurgency had been but a rumor of war for years, with various low-level bombings, assassinations, and sniper fire, but nothing anywhere near the size and ferocity of the attacks on 2 July. And now it was happening again…
Yesterday the FLA attacked an SNLP police station, then ambushed the SLA Quick Reaction Force (QRF) sent to aid them. Task Force Razor was called in to support; Captain Soares and his men were able to save the SNLP and QRF, then return to base, though it cost them: one paratrooper was killed and another seriously wounded. But not long after Task Force Razor returned to base, they received word the few remaining SNLP officers and SLA soldiers had abandoned the police station. Task Force Razor immediately mounted up, humped to the police station, and occupied it.
But it's 0230 in the morning now, and apparently the FLA is about to make its second assault on the SNLP police station.
Overview, somewhere in Diwala, north is up. Nothing fancy, just a 2' x 2' surface with plenty of buildings and walls. The police station, containing all of Task Force Razor, is at center, with bad guys all around. There are three insurgent groups in the west (left), and three in the east (right). The mission is simple: hold the police station (already being referred to as "The Alamo") for six turns, or, if you think you can't do that, evacuate your forces off the north edge of the table (top center), though you can't leave until after Turn 3.
I'm playing this out in 15mm using the old school "Ambush Alley" rules, as written. The is the first scenario out of the book, "Contracting Trouble," a classic of modern wargaming. My intent is to play out all five scenarios in the book in a row, to learn the rules, put them through their paces, and see if I dig'em.
Razor 01 looks on as a suspicious vehicle (red pickup truck) approaches the police station. We've finally got some Fog of War cards in action; is this friend or foe? Head on over to the blog to find out:
link
Major Fulgencio visited the company, and informing the paratroopers they were about to go on the offensive, looking to sweep the Mulan District of Diwala, a particularly troublesome neighborhood. "I'm not going to lie boys, I expect the fighting to be pretty intense, so get your gear ready and get your minds right."
And with that, Captain Soares sat down with his command group and began planning the assault.