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"WATERLOO by EMPEROR Quick-Play Rules. Testgame." Topic


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956 hits since 20 Jul 2017
©1994-2017 Bill Armintrout
Comments or corrections?

Sho Boki20 Jul 2017 10:25 a.m. PST

EMPEROR Rules are ready and uploaded, but wait for correction to proper English.
They are best for multiplayer games, where players act as Corps Commanders.
boki.ee/Wargame/EMPEROR/EMPEROR/EMPEROR.htm


But recently I invented Quick-Play version, based on EMPEROR engine, to play big battles between two players with one-two hours, using single bases for "Divisions" and two times smaller tables.
Main differences from main Rules are described in Chapter 5.

After I played first test game with 8mm infantry only and was very happy with results, I continued with preparations for full scale Waterloo by these rules. I don't have enough proper 6mm or 8mm figures yet, so this is game with bright colored 60x25, 60x30 bases (with some markers on bases).

Dr Jeckyll as Napoleon and HKDW as Wellington were very helpful to support me with testing and yesterday we started test game through e-mail. Now 2nd Turn started..
boki.ee/Wargame/QPW/QPW.htm

This theme here are for questions and discussions.
And maybe we find here even new players, as we all know, that Napoleon and Wellington aren't the only ones, who may appear on table in this battle..

This test game is open for public and there are no secrets or fog-of-war. All orders and moves will be described and analyzed.

Also players used possibility to change a little the initial historical deployment. So we started at 11:00 a'clock with 1st turn.

French side:

Orders:

Napoleon try to command d'Erlon.
His Experience Value is 3 and in Quick Play starting level for initiative orders is 2.
So Napoleon must throw 1d6 with result 5 or below.
Also Napoleon have Morale 2, so he may throw (1+2) 3d6.
Dice throwed. Better (smallest) result was 1, so Napoleon may command.

Napoleon: "D'Erlon, advance acrosse the valley towards the allied line!"

D'Erlon try to understand command.
His Drill Value is 3 and Quick Play starting level for understanding orders is also 3.
So d'Erlon must throw 1d6 with result 6 or below. Wich mean automatic success.

D'Erlon rides to Donzelot Division and repeated Napoleon's order to Corps.
Repeating orders is free, without Commanding tests.
Also troops taked orders without tests and delay, when they are in good order and in uninterrupted line.

Whole d'Erlon Corps moves forward.


.
British side:

Orders:
Wellington try to command Hill.
His Experience Value is 3 and in Quick Play starting level for initiative orders is 2.
So Wellington must throw 1d6 with result 5 or below.
Also Wellington have Morale 2, so he may throw (1+2) 3d6.
Dice throwed. Better (smallest) result was 2, so Wellington may command.

Wellington: "Hill, go and defend Hougoumont!"

Hill try to understand command.
His Drill Value is 3 and Quick Play starting level for understanding orders is also 3.
So Hill must throw 1d6 with result 6 or below. Wich mean automatic success.

Hill rides to right wing.

Sho Boki22 Jul 2017 1:34 a.m. PST

Second turn, 11:20 a'clock.
British opened cannonade, and very luckily for him.


French Orders:
Napoleon: "Ney, take command of the right wing (d'Erlon, Milhaud and Simmer) and destroy the allied left wing."
Ney rides to Simmer: "Simmer, forward! Follow Donzelot."

Fire:
From British artillery fire Donzelot get 2 hits/disorders (lost Drummer and Flag) and Marcoqnet 1 hit (lost Drummer).
Saxe-Weimar and Durutte exchanged musketry salvos, both lost one live.

Move:
Allix and Marcognet moved to Battle Contact and stopped.
Donzelot continued to move.
Simmer started to move.

British Orders:
Wellington: "Uxbridge, send Vivian to throw back French cavalry on our left flank!"
Uxbridge: "ADC, ride to Vivian and charge Jacquinot. Secure the left flank of Pappelote."
ADC rides toward Vivian.
Orange: "Open artillery fire against French infantry columns!"

Fire:
Artillery from Bylandt (1d10 – 2), Chassé (1), Ompteda (10) and Alten (7) fires.
3 hits to French.
Saxe-Weimar and Durutte exchanged musketry salvos, both lost one live.

Sho Boki23 Jul 2017 3:37 a.m. PST

Some hints (for 3rd Turn):

Allix (in full order) are in Battle Contact with Ompteda and therefore have three options.
1. Stand where he is and enemy have superiority in artillery – Alten and protected Ompteda.
2. Move closer for line fire musketry. Ompteda then on next turn will throw one dice (1d10 – "6" or less for kill) and Allix two dices (2d10 – "4" or less for kill).
Allix with his numerical superiority need only one resultative throw to rout Ompteda.
Moving closer is free, no order from generals needed.
3. Charge. D'Erlon or Ney must come and give this order.
If initial charge is successful, Ompteda will be routed immediately and village captured.
Otherwise Omptedas morale in village is 8 against Allix 5 (or 7, if Ney lead the charge) and Ompteda may repulse the charge.

Donzelot loses all order points (Drum, Flag) and next Hits caused Kills.
So best solution is to stop Division before moving in Battle Contact and restore order.
D'Erlon ride inside this Division and may give order to restore. One Restore Order from General removes one disorder from Division.
So also Ney may come in and remove another disorder, then Division may enter in Battle Contact on next turn with full order.
Removing Disorders is one of main tasks for Generals, to keep their troops in good order.

Marcognet is in Battle Contact with Bylandt, without Drum.
Because missing Drum causes less effective musketry and in skirmishing (Type Values) French are better, moving closer is not a good option.
So for Marcognet it is best to stand and fight and wait for some General to restore Order.

Retiarius924 Jul 2017 12:32 p.m. PST

drummer and flag hits on this scale?, strange

Sho Boki24 Jul 2017 1:12 p.m. PST

Drum and flag are markers. You may use something else instead of these.

Sho Boki26 Jul 2017 3:18 a.m. PST

Hints for Chain of Command.

Every turn starts with Commanding Phase.
This is game inside game.

All generals are commanding ressource for player.
Every general may give one order per turn.
To give order, general must be in contact with addressee on table.

ADC are mainly used as messengers to transport orders to distant generals/units. ADC will replace their generals, when they are killed.

Restriction: generals cannot give independent move or "activation" orders, until they himself don't have "activated" from stay/defend status to move/charge status with concrete destination. Higher and already "activated" general in Chain of Command may "activate" lower one.

Therefore all corps and higher generals are placed near (in contact with) Commander in Chief figure at beginning of game. So CiC may activate them quickly and send to tasks.

Generals have 3 types of main orders to give units and other generals: Move, Charge, Restore.

With Move order general give units their direction, destination and route.
When Unit is in Battle Contact, general may order Charge, and result is determined immediately.
Restore is most useful order, with this generals remove disorders from units. One Restore order removes one disorder. Unit must not move, salvo fire or participate in Charge on this turn. But may be in Battle Contact and use skirmish and artillery shooting.

Units have two order points. Every Hit eliminate one point and cause disorder instead. When unit have two disorders, every next Hit causes killing one of units lives.
Therefore it is is very important to use generals for Restore Order tasks. Generals inside standing units do this automatically.

Sho Boki27 Jul 2017 8:57 a.m. PST

3rd turn at 11:40.

French Orders:
Napoleon: "ADC, go and send Duhesme to near to Pappelote."
ADC rides to Duhesme and repeat order.
Ney rides back to Napoleon and activates Milhaud: "Milhaud, move your corps to right flank, cover Jacquinot and sweep off enemys flank!"
D'Erlon halted Donzelot with order to restore.

Fire:
Allix battery fired 1 against Ompteda. But as Opteda was protected, the firing result is 1+1=2. Result – two Hits instead of three.
From British artillery fire Allix get two disorders and lost one life.
Donzelot get Hit, but as fully disordered, the Hit becomes to Kill and Donzelot lost one Life.
Durutte caused one Hit to Saxe-Weimar with skirmish fire, but lost his last life in volley fire and routed.

Move:
Donzelot stops.
Simmer stops behind Donzelot.
Duhesme started to move to Pappelote.
Routed Durutte run away.

Restore:
D'Erlon restores one order in Donzelot Division, but one disorder stays.

.

British Orders:
Uxbridge's ABC rides to Vivian and transmit order to move forward, against Jacquinot.
Wellington: "ADC, go to Nassau and move this troops behind Bylandt."
ADC rides to Nassau and command: "Form column, follow me!"

Fire:
Batteries of Bylandt(6), Chasse(4), Ompteda(2) and Alten(2) continued fire. 4 Hits was caused, but they have now ammo for only one turn left.
French artillery fire caused 2 Hits to Ompteda. La Haie Sainte is on the edge of fall.
French skirmishers caused 1 Hit to Saxe-Weimar, but in volley fire Durutte lost his last life and rout.

Move:
Vivian moved forward against Jacquinot.
Nassau moved behind Bylandt.


OOB at 12:00, after one hour of fighting..

Sho Boki29 Jul 2017 4:20 a.m. PST

4th turn at 12:00 o'clock.

French Orders:
Napoleon: "2nd ADC, ride to Artillery Reserve and send one Battery to Jerome!"
2nd ADC rides to Artillery Reserve and 1st ADC returns from Duhesme.
D'Erlon rides to Allix: "Restore order!"
Ney rides to Donzelot: "Forward! Vive l'Empereur!"
Milhaud rides to his Corps: "Cuirassieurs! Now our time! Toward Jacquinot, forward march!"

Fire:
French fire on this turn causes only light wound to Orange's ADC in La Haie Sainte.
But Allix lost life from Optedas artillery fire thanks to disorder and Marcognet was decimated under devastating carronade from Bylandt.
Marcognet lost his last order and two lives.
D'Erlon have now only 1/3 of his initial power in fight.

Move:
Duhesme continues moving, Milhaud pivoted and moves toward Jacquinot.
Donzelot moves to Battlecontact, Marcognet closes to salvo distance with Bylandt.

Charges:
Vivian charges Jacquinot.
Badly outnumbered Jacquinot was crushed completely and British got 1 Victory Point for eliminating enemy's Unit.

Restore:
One disorder was removed from Allix by d'Erlon.


.


British Orders:
Orange with ADC rides to Ompteda in La Haie Sainte to Restore order.
Wellington's ADC commands Nassau to stop and form Battleformation behind Bylandt.
Uxbridge's ADC commands Vivian to Charge.

Fire:
Artillery fires from Bylandt(1), Chassé(8) and Ompteda(5), causing 4 Hits.
Totally Allied artillery fire was devastating so far, but these batteries are out of ammo now.
French artillery haved no effect on this turn, except Orange's ADC was lightly wounded.

Charge:
Vivian charges Jacquinot.
Badly outnumbered Jacquinot was crushed completely and British got 1 Victory Point for eliminating enemy's Unit.
There was danger to Uxbrige's ADC during charge, but bullet missed.

Restore:
Orange restored one of Omptedas order.
Another disorder stays, as Orange's ADC was wounded during artillery fire and can't command on this turn.

Sho Boki29 Jul 2017 5:57 a.m. PST

After examining the results of artillery fire, I concluded, that casualty rates are higher than estimated.
So I added additional throw of dices to very lucky original throwing results, to decide how mutch luckily they really are.

So after throwing "1" or "2" for artillery fire with 1d10, additional throw of 1d6 decide, how many additional Hits will be added to original 1 Hit.

I throwed dices and recalculated this backward and as result Marcognet still have 3 lives and Allix 2 lives, instead on one. Wich is more realistic.

Sho Boki08 Aug 2017 1:48 a.m. PST

5th turn at 12:20 a c'lock.

French Orders:
Napoleon: "1st ADC, ride to Morand and send him behind to Jerome."
ADC rides to Morand.
Ney and d'Erlon restored order for Donzelot and Allix.
2nd ADC repeated Napoleon's order to Reserve Battery to move to Jerome.

Fire:
Artillery causes one disorder to Chassé and wounded badly Orange's ADC. ADC dies.
Marcognet and Bylandt exchanged volleys. Marcognet lost 1 life.

Moves:
Milhaud, Duhesme and Reserve Battery moved.

Restore:
D'Erlon fully restored Allix division.
Ney fully restored Donzelot division.

.

British Orders:
Wellington: "Uxbridge, go to our left wing cavalry and hold frontline there!"
Uxbridge rides to Ponsonby.
Uxbridge's ADC leads Vivian back to initial position.
Orange continues to restore Ompteda's order.
Wellington's ADC returned from Nassau.

Fire:
French artillery causes one disorder to Chassé and wounded badly Orange's ADC. ADC dies.
Marcognet and Bylandt exchanged volleys. Marcognet lost 1 life.

Move:
Vivian rides back.

Restore:
Orange fully restores Ompteda's troops.

Sho Boki13 Aug 2017 5:17 a.m. PST

Dr Jeckyll. Long time no replies to e-mail.. are all OK with you?

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