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"WATERLOO by EMPEROR Quick-Play Rules. Testgame." Topic


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2,072 hits since 19 Jul 2017
©1994-2017 Bill Armintrout
Comments or corrections?

Sho Boki20 Jul 2017 9:25 a.m. PST

EMPEROR Rules are ready and uploaded, but wait for correction to proper English.
They are best for multiplayer games, where players act as Corps Commanders.
boki.ee/Wargame/EMPEROR/EMPEROR/EMPEROR.htm


But recently I invented Quick-Play version, based on EMPEROR engine, to play big battles between two players with one-two hours, using single bases for "Divisions" and two times smaller tables.
Main differences from main Rules are described in Chapter 5.

After I played first test game with 8mm infantry only and was very happy with results, I continued with preparations for full scale Waterloo by these rules. I don't have enough proper 6mm or 8mm figures yet, so this is game with bright colored 60x25, 60x30 bases (with some markers on bases).

Dr Jeckyll as Napoleon and HKDW as Wellington were very helpful to support me with testing and yesterday we started test game through e-mail. Now 2nd Turn started..
boki.ee/Wargame/QPW/QPW.htm

This theme here are for questions and discussions.
And maybe we find here even new players, as we all know, that Napoleon and Wellington aren't the only ones, who may appear on table in this battle..

This test game is open for public and there are no secrets or fog-of-war. All orders and moves will be described and analyzed.

Also players used possibility to change a little the initial historical deployment. So we started at 11:00 a'clock with 1st turn.

French side:

Orders:

Napoleon try to command d'Erlon.
His Experience Value is 3 and in Quick Play starting level for initiative orders is 2.
So Napoleon must throw 1d6 with result 5 or below.
Also Napoleon have Morale 2, so he may throw (1+2) 3d6.
Dice throwed. Better (smallest) result was 1, so Napoleon may command.

Napoleon: "D'Erlon, advance acrosse the valley towards the allied line!"

D'Erlon try to understand command.
His Drill Value is 3 and Quick Play starting level for understanding orders is also 3.
So d'Erlon must throw 1d6 with result 6 or below. Wich mean automatic success.

D'Erlon rides to Donzelot Division and repeated Napoleon's order to Corps.
Repeating orders is free, without Commanding tests.
Also troops taked orders without tests and delay, when they are in good order and in uninterrupted line.

Whole d'Erlon Corps moves forward.


.
British side:

Orders:
Wellington try to command Hill.
His Experience Value is 3 and in Quick Play starting level for initiative orders is 2.
So Wellington must throw 1d6 with result 5 or below.
Also Wellington have Morale 2, so he may throw (1+2) 3d6.
Dice throwed. Better (smallest) result was 2, so Wellington may command.

Wellington: "Hill, go and defend Hougoumont!"

Hill try to understand command.
His Drill Value is 3 and Quick Play starting level for understanding orders is also 3.
So Hill must throw 1d6 with result 6 or below. Wich mean automatic success.

Hill rides to right wing.

Sho Boki22 Jul 2017 12:34 a.m. PST

Second turn, 11:20 a'clock.
British opened cannonade, and very luckily for him.


French Orders:
Napoleon: "Ney, take command of the right wing (d'Erlon, Milhaud and Simmer) and destroy the allied left wing."
Ney rides to Simmer: "Simmer, forward! Follow Donzelot."

Fire:
From British artillery fire Donzelot get 2 hits/disorders (lost Drummer and Flag) and Marcoqnet 1 hit (lost Drummer).
Saxe-Weimar and Durutte exchanged musketry salvos, both lost one live.

Move:
Allix and Marcognet moved to Battle Contact and stopped.
Donzelot continued to move.
Simmer started to move.

British Orders:
Wellington: "Uxbridge, send Vivian to throw back French cavalry on our left flank!"
Uxbridge: "ADC, ride to Vivian and charge Jacquinot. Secure the left flank of Pappelote."
ADC rides toward Vivian.
Orange: "Open artillery fire against French infantry columns!"

Fire:
Artillery from Bylandt (1d10 – 2), Chassé (1), Ompteda (10) and Alten (7) fires.
3 hits to French.
Saxe-Weimar and Durutte exchanged musketry salvos, both lost one live.

Sho Boki23 Jul 2017 2:37 a.m. PST

Some hints (for 3rd Turn):

Allix (in full order) are in Battle Contact with Ompteda and therefore have three options.
1. Stand where he is and enemy have superiority in artillery – Alten and protected Ompteda.
2. Move closer for line fire musketry. Ompteda then on next turn will throw one dice (1d10 – "6" or less for kill) and Allix two dices (2d10 – "4" or less for kill).
Allix with his numerical superiority need only one resultative throw to rout Ompteda.
Moving closer is free, no order from generals needed.
3. Charge. D'Erlon or Ney must come and give this order.
If initial charge is successful, Ompteda will be routed immediately and village captured.
Otherwise Omptedas morale in village is 8 against Allix 5 (or 7, if Ney lead the charge) and Ompteda may repulse the charge.

Donzelot loses all order points (Drum, Flag) and next Hits caused Kills.
So best solution is to stop Division before moving in Battle Contact and restore order.
D'Erlon ride inside this Division and may give order to restore. One Restore Order from General removes one disorder from Division.
So also Ney may come in and remove another disorder, then Division may enter in Battle Contact on next turn with full order.
Removing Disorders is one of main tasks for Generals, to keep their troops in good order.

Marcognet is in Battle Contact with Bylandt, without Drum.
Because missing Drum causes less effective musketry and in skirmishing (Type Values) French are better, moving closer is not a good option.
So for Marcognet it is best to stand and fight and wait for some General to restore Order.

Retiarius924 Jul 2017 11:32 a.m. PST

drummer and flag hits on this scale?, strange

Sho Boki24 Jul 2017 12:12 p.m. PST

Drum and flag are markers. You may use something else instead of these.

Sho Boki26 Jul 2017 2:18 a.m. PST

Hints for Chain of Command.

Every turn starts with Commanding Phase.
This is game inside game.

All generals are commanding ressource for player.
Every general may give one order per turn.
To give order, general must be in contact with addressee on table.

ADC are mainly used as messengers to transport orders to distant generals/units. ADC will replace their generals, when they are killed.

Restriction: generals cannot give independent move or "activation" orders, until they himself don't have "activated" from stay/defend status to move/charge status with concrete destination. Higher and already "activated" general in Chain of Command may "activate" lower one.

Therefore all corps and higher generals are placed near (in contact with) Commander in Chief figure at beginning of game. So CiC may activate them quickly and send to tasks.

Generals have 3 types of main orders to give units and other generals: Move, Charge, Restore.

With Move order general give units their direction, destination and route.
When Unit is in Battle Contact, general may order Charge, and result is determined immediately.
Restore is most useful order, with this generals remove disorders from units. One Restore order removes one disorder. Unit must not move, salvo fire or participate in Charge on this turn. But may be in Battle Contact and use skirmish and artillery shooting.

Units have two order points. Every Hit eliminate one point and cause disorder instead. When unit have two disorders, every next Hit causes killing one of units lives.
Therefore it is is very important to use generals for Restore Order tasks. Generals inside standing units do this automatically.

Sho Boki27 Jul 2017 7:57 a.m. PST

3rd turn at 11:40.

French Orders:
Napoleon: "ADC, go and send Duhesme to near to Pappelote."
ADC rides to Duhesme and repeat order.
Ney rides back to Napoleon and activates Milhaud: "Milhaud, move your corps to right flank, cover Jacquinot and sweep off enemys flank!"
D'Erlon halted Donzelot with order to restore.

Fire:
Allix battery fired 1 against Ompteda. But as Opteda was protected, the firing result is 1+1=2. Result – two Hits instead of three.
From British artillery fire Allix get two disorders and lost one life.
Donzelot get Hit, but as fully disordered, the Hit becomes to Kill and Donzelot lost one Life.
Durutte caused one Hit to Saxe-Weimar with skirmish fire, but lost his last life in volley fire and routed.

Move:
Donzelot stops.
Simmer stops behind Donzelot.
Duhesme started to move to Pappelote.
Routed Durutte run away.

Restore:
D'Erlon restores one order in Donzelot Division, but one disorder stays.

.

British Orders:
Uxbridge's ABC rides to Vivian and transmit order to move forward, against Jacquinot.
Wellington: "ADC, go to Nassau and move this troops behind Bylandt."
ADC rides to Nassau and command: "Form column, follow me!"

Fire:
Batteries of Bylandt(6), Chasse(4), Ompteda(2) and Alten(2) continued fire. 4 Hits was caused, but they have now ammo for only one turn left.
French artillery fire caused 2 Hits to Ompteda. La Haie Sainte is on the edge of fall.
French skirmishers caused 1 Hit to Saxe-Weimar, but in volley fire Durutte lost his last life and rout.

Move:
Vivian moved forward against Jacquinot.
Nassau moved behind Bylandt.


OOB at 12:00, after one hour of fighting..

Sho Boki29 Jul 2017 3:20 a.m. PST

4th turn at 12:00 o'clock.

French Orders:
Napoleon: "2nd ADC, ride to Artillery Reserve and send one Battery to Jerome!"
2nd ADC rides to Artillery Reserve and 1st ADC returns from Duhesme.
D'Erlon rides to Allix: "Restore order!"
Ney rides to Donzelot: "Forward! Vive l'Empereur!"
Milhaud rides to his Corps: "Cuirassieurs! Now our time! Toward Jacquinot, forward march!"

Fire:
French fire on this turn causes only light wound to Orange's ADC in La Haie Sainte.
But Allix lost life from Optedas artillery fire thanks to disorder and Marcognet was decimated under devastating carronade from Bylandt.
Marcognet lost his last order and two lives.
D'Erlon have now only 1/3 of his initial power in fight.

Move:
Duhesme continues moving, Milhaud pivoted and moves toward Jacquinot.
Donzelot moves to Battlecontact, Marcognet closes to salvo distance with Bylandt.

Charges:
Vivian charges Jacquinot.
Badly outnumbered Jacquinot was crushed completely and British got 1 Victory Point for eliminating enemy's Unit.

Restore:
One disorder was removed from Allix by d'Erlon.


.


British Orders:
Orange with ADC rides to Ompteda in La Haie Sainte to Restore order.
Wellington's ADC commands Nassau to stop and form Battleformation behind Bylandt.
Uxbridge's ADC commands Vivian to Charge.

Fire:
Artillery fires from Bylandt(1), Chassé(8) and Ompteda(5), causing 4 Hits.
Totally Allied artillery fire was devastating so far, but these batteries are out of ammo now.
French artillery haved no effect on this turn, except Orange's ADC was lightly wounded.

Charge:
Vivian charges Jacquinot.
Badly outnumbered Jacquinot was crushed completely and British got 1 Victory Point for eliminating enemy's Unit.
There was danger to Uxbrige's ADC during charge, but bullet missed.

Restore:
Orange restored one of Omptedas order.
Another disorder stays, as Orange's ADC was wounded during artillery fire and can't command on this turn.

Sho Boki29 Jul 2017 4:57 a.m. PST

After examining the results of artillery fire, I concluded, that casualty rates are higher than estimated.
So I added additional throw of dices to very lucky original throwing results, to decide how mutch luckily they really are.

So after throwing "1" or "2" for artillery fire with 1d10, additional throw of 1d6 decide, how many additional Hits will be added to original 1 Hit.

I throwed dices and recalculated this backward and as result Marcognet still have 3 lives and Allix 2 lives, instead on one. Wich is more realistic.

Sho Boki08 Aug 2017 12:48 a.m. PST

5th turn at 12:20 a c'lock.

French Orders:
Napoleon: "1st ADC, ride to Morand and send him behind to Jerome."
ADC rides to Morand.
Ney and d'Erlon restored order for Donzelot and Allix.
2nd ADC repeated Napoleon's order to Reserve Battery to move to Jerome.

Fire:
Artillery causes one disorder to Chassé and wounded badly Orange's ADC. ADC dies.
Marcognet and Bylandt exchanged volleys. Marcognet lost 1 life.

Moves:
Milhaud, Duhesme and Reserve Battery moved.

Restore:
D'Erlon fully restored Allix division.
Ney fully restored Donzelot division.

.

British Orders:
Wellington: "Uxbridge, go to our left wing cavalry and hold frontline there!"
Uxbridge rides to Ponsonby.
Uxbridge's ADC leads Vivian back to initial position.
Orange continues to restore Ompteda's order.
Wellington's ADC returned from Nassau.

Fire:
French artillery causes one disorder to Chassé and wounded badly Orange's ADC. ADC dies.
Marcognet and Bylandt exchanged volleys. Marcognet lost 1 life.

Move:
Vivian rides back.

Restore:
Orange fully restores Ompteda's troops.

Sho Boki13 Aug 2017 4:17 a.m. PST

Dr Jeckyll. Long time no replies to e-mail.. are all OK with you?

Sho Boki25 Aug 2017 7:09 a.m. PST

6th turn at 12:40 a'clock.

French Orders:
Napoleon: "Drouout, ride to Old Guard Grenadiers and follow with them to Young Guard. Give me Victory on my right flank!"
Drouot rides to Friant and commands: "Follow me!"
Ney and d'Erlon rides to Marcognet to restore order.
2nd ADC returned to Napoleon.
1st ADC repeated Napoleon's order to Morand to move behind Jerome.

Fire:
French artillery misses but Donzelot skirmishers caused another disorder to Chassé.
Marcognet and Bylandt exchanged volleys. Marcognet lost 1 life again.
D'Erlon lost his horse but Orange was triple killed, getting one heavy and two mortal wounds.

Move:
Milhaud, Duhesme, Friant and Morand moved.
Duhesme get Battle Contact with Saxe-Weimar.
Durutte leaved battlefield and are safe now.

Restore:
D'Erlon and Ney fully restored Marcognet division.


.

British Orders:
Wellington: "ADC, go to Nassau and take positions of Bylandt after Bylandt move!"
Wellington's ADC moves to Nassau.
Uxbridge: "Ponsonby, follow me!"
Uxbridge's ADC finished Vivian maneuvres.
Orange rides from Ompteda to Bylandt with order to "Charge!".

Fire:
French artillery misses but Donzelot skirmishers caused another disorder to Chassé.
Marcognet and Bylandt exchanged volleys. Marcognet lost 1 life again.
D'Erlon lost his horse but Orange was triple killed, getting one heavy and two mortal wounds.

Move:
Vivian returned to initial positions.
Ponsonby followed to Uxbridge to left flank of Vivian.
As Orange was killed, Bylandt don't get "Charge!" order and don't charged, also Nassau don't moved.

What if?
I unofficially played Byland's possible charge and the result was complete annihilation of Marcognet and therefore 1 Victory Point to British.


.

Unknown troops are seen on horizont, closing to battlefield. Estimated arrival after 2-4 hours.


At 13 a'clock..

Sho Boki26 Aug 2017 5:48 a.m. PST

For those, who follow our Testbattle and are unhappy with bright colored bases, I want remember, that these bases are such only for testing purposes.

Players may use any bases they want or have, or not to use bases at all. Like I do..


Also in future games there will be hidden staffs for players and Fog of War, not without any secrets like in this Test Battle. Even tournamets are possible after I finish tables about units costs.

Sho Boki31 Aug 2017 1:41 p.m. PST

7th turn at 13:00 a c'lock.

French Orders:
1st ADC returned to Napoleon.
D'Erlon moved to behind of Donzelot.
Ney rides to Milhaud: "Stop advancing! There are killing zone on front of you."
Milhaud don't understand order (failed in commanding test).

Fire:
Donzelot skirmishers caused another disorder to Chassé. Chassé lost one life, because of full disorder.
Bylandt skirmishers caused disorder to Marcognet.
Duhesme lost his horse.
DuPlat's artillery open fire and killed Jerome (Divisional general).

Move:
Milhaud continues moving.
Duhesme reformed to battleformation.
Drouot on head of Old Guard continues moving.
Morand stands behind Jerome.

.

British Orders:
Wellington's ADC returned to Wellington.
Wellington with ADC rides to Chassé: "Restore order!"
Uxbridge: "Ponsonby, form battleformation!"
Uxbridge's ADC returned to Uxbridge.
Hill ordered to open cannonade against Jerome.

Fire:
Donzelot skirmishers caused another disorder to Chassé. Chassé lost one life, because of full disorder.
Bylandt skirmishers caused disorder to Marcognet.
Duhesme lost his horse.
DuPlat's artillery open fire and killed Jerome (Divisional general).

Move:
Uxbridge managed to form superior battleline against Milhaud.

Restore:
Wellington with ADC restored full order for Chassé.

Robert le Diable Inactive Member01 Sep 2017 5:56 a.m. PST

Assuming that the figures in the photograph sent on 26th August are the 6mm or 8mm ones mentioned at the beginning of this posting, could you tell me – relatively ignorant of anything smaller than 15mm – the manufacturer, or indeed manufacturers? The nearest horse strikes me as an excellent casting, and the soldiers themselves appear to be of similar quality. It may be some time before I can get back to a Computer, but I'll certainly respond. Good Luck.

Sho Boki01 Sep 2017 6:58 a.m. PST

Hi Robert.
All figures visible here, both 6mm and 8mm, are my own sculpts.
Not all figures on photos are ready for production yet, but some are available here..
boki.ee

About sculpting 8mm ones..
boki.ee/Miniature_Sculpting/C00004/Boki_Miniatures.htm

Rallynow Supporting Member of TMP01 Sep 2017 3:28 p.m. PST

For goodness sakes! Just get a copy of "L'Armée du Nord" or "Napoleon at Waterloo" or any number of games on the battle. Got to be better than this.

Sho Boki01 Sep 2017 3:38 p.m. PST

Both games, you named, are hexagonal boardgames without figures.
So I don't understand your point.

Royal Marine03 Sep 2017 1:23 p.m. PST

Hmm, I too and confused by Rallynow. Anyway, this look intriguing. Is the translation complete? Is this going to be a commercial set of rules or something that will support your figure ranges? It has similarities to Big Bloody Battles in it scale even though the game turn appears to be 10 minutes each.

Sho Boki03 Sep 2017 2:15 p.m. PST

Main EMPEROR rules texts are translated by me and uploaded/available, but my poor English need to be corrected and illustrations must be added.

Quick Play rules here are with the same engine but simplicated. For now there are described only the main differencies in main rules Chapter 5, but later I create separate rulebook for Quick Play rules too. These are best for full big battles and tournaments.
Based on this testgame there may be some changes in rules.
Artillery fire is already modified. Other elements works well so far.

Rules are free for use. Only PDF will be commercial.

As cavalry charge between Milhaud and Uxbridge is inevitable now, I already played this and prepare full separate report, because Minibattle rules are lightly simplified and changed too.
This was an epic Minibattle, I may say.

Sho Boki03 Sep 2017 2:23 p.m. PST

The "unknown troops" on the horizont are already visible.
So in October, if we continue with same tempo, the new testplayer needed. Who want to try?

Even now somebody may join and try to play as Ney.. then it will be multiplayer game.

Sho Boki12 Sep 2017 6:11 a.m. PST

Epic cavalry Minibattle between Milhaud and Uxbridge.


Here are presented, how goes Minibattle between Uxbridge and Milhaud. Without bright bases.
Because I don't have proper British cavalry painted, Austrians will proxy the British.
Uxbridge managed to line up British cavalry to have wider front against Milhauds cuirassieurs in deep order.
Odds clearly favored British. French will use 2 dices for clash, but both British Units will be use the best result from two dices.
As only one kill per Turn may be caused by one unit, the British clearly are able to change their 5:4 superiority in "lives" to even bigger 4:2 advantage.

Little green dots near Units names indicates Units characteristics. Similar markings are with Units on table, like flowers in the meadow.
First column from left shows the type of Unit. Two dots mean light cavalry and three dots mean line cavalry.
Second column shows Unit's Drill level and third column shows Unit's Experience level. Fourth column shows Unit's extra Morale (Bravery).
Infantry have the same markings but Cavalry additionally have fifth column, showing Horse Size/Quality.
Last two dots here are order/disorder markers and these are presented on table by separate markers, like flags, drums, officers etc. Accordingly to your taste.


Charge. Charge Values are different for Infantry and Cavalry.
Cavalry Charge Value is Type-2 + Drill + Horse Size + both Order markers. So for French Cuirassieurs this is 7.
For success French player must throw 7 or less. French player throws 3 and 2. Two Hits, first of them will be Kill.
Ponsonby's Charge value is 9. British player throws 6 and 0. Now he may choose, which one to use, because "0" causes hit against General in enemy's Unit.
Killing the troopers is more important now, so Ponsonby choose to use result "6".
Because the French haved cuirasses, "1" will be added to result. But "7" is anyway smaller than "9", so Ponsonby causes Kill to French. Vivian do the same.


Casualties are marked. French loses all their first line killed, two "lives". Vivian loses one "live" and Ponsonby get one disorder (Trumpeter marker removed).
All goes predicable.


First Bravery Test. Cavalry Unit's Bravery Value is Experience + Moral + Horse Size + High Order marker (Flag, Officer).
For Milhaud Cuirassieurs this is "7". Milhaud throws "0" ("10") and failed.
But French cavalry was in deep formation (more than 2 "lives"), so they may repeat test for second line.
On second throw French get "5". But as their enemys line was wider, 1 will be added to result.
Anyway, "6" is smaller than "7" and French passed the Test.

Ponsonby's Bravery Value is "6". He throw "4". From this result will be subtracted Uxbridges Morale (Initiative) Value "1" because Uxbridge is inside of Unit.
"3" is smaller than "6" and Ponsonby passes the Test. Vivian do the same.


As both sides refused to retreat, fighting continues with "Melee" cycles until one side will break or be destroyed.
Cavalry Melee Value is 2-Type + Experience + Moral + Horse Size + High Order marker.
For Milhaud Cuirassieurs this is "6". Milhaud throws "3" and "6". Two Hits.
Ponsonby's Melee value is "5". Ponsonby throws "4" and "5", but as French wear double cuirasses, "1" will be added to results. One Hit.
Also one Hit from Vivian.


Milhaud get full disorder.
Ponsonby and Vivian loses one order point/marker both.


Bravery Test after Melee. No bonuses from wider front and second line anymore.
Milhaud and Ponsonby are in full disorder and their basic bravery are smaller thanks to missing of High Order marker.
All units passed the Test and Melee continues.


As Ponsonby and Milhaud both are in full disorder, every Hit will cause Kill to them.
This mean, that Milhaud may be completely destroyed in this Minibattle turn.
But all contesters throwed so big results, that no casualties caused at all.
However, Ponsonby throw "0", so there are danger to General Milhaud.
But Milhaud escapes from threat by throwing "2" with 1d6, losing only his horse.


On next Bravery Test Vivian suddenly breaks and fleed from Melee.
Ponsonby and Milhaud stays head to head now with equal strenght in numbers but with lightly better odds for Milhaud because of experience and cuirasses.
British supremacy is broken.


One Hit from both in Melee.
All is equal.


Both loses one "life". Because of full disorder Hit becomes to Kill.


And now suddenly breaks Ponsonby.
British Cavalry flees. French pursued and caused another Hit. Ponsonby is routed.


Unexpected and glorious Victory for French.
Also Pyrrhic Victory, as both sides loses 3 "lives" and Milhaud have only one "life" left.

If Milhaud continue charge, he will hit the flank of Collaert.
There are chance, that Collaert will be broken and flee even before he have possibility to fight back.
But if they have such possibility then every scratch will destroy fully disordered Milhaud.

Sho Boki12 Sep 2017 6:21 a.m. PST

8th turn at 13:20 a c'lock.

British Orders:
Wellington with ADC rides to Bylandt: "Charge!"
Uxbridge: "Ponsonby, Vivian, Charge!"
Hill ordered to stop cannonade against Jerome.

Fire:
Duhesme causes full disorder to Saxe-Weimar.

Charges:
Uxbridge (Ponsonby, Vivian) charged Milhaud. (See Minibattle review.)
Wellington (Bylandt) charged Marcognet and win. Marcognet flees in disorder.
French Young Guard charged and taked Pappelote, routing Saxe-Weimar. Duhesme was heavily wounded.


French Orders:
Ney moves near to D'Erlon.
Milhaud: "Charge!"
Duhesme: "Charge!"
Drouout: "Old Guard, form battleformation, turning on left!"

Fire:
Duhesme skirmishers caused full disorder to Saxe-Weimar.

Move:
Friant turned to left and formed battleline.

Charges:
Milhaud charged Uxbridge (Ponsonby, Vivian). (See Minibattle review.)
Wellington (Bylandt) charged Marcognet and win. Marcognet flees in disorder.
French Young Guard charged and taked Pappelote, routing Saxe-Weimar. Duhesme was heavily wounded.

Sho Boki14 Sep 2017 7:10 a.m. PST

9th turn at 13:40 a c'lock.
British Orders:
Wellington with ADC rides to Nassau: "ADC, move Nassau to left flank of Bylandt!"
ADC leads Nassau.
Uxbridge with ADC rides to Collaert: "ADC, ride to Somerset and bring them to Charleroi road behind Picton!"
ADC rides toward Somerset.

Fire:
Ompteda and Donzelot loses one order point (Drum).

Move:
Nassau moves.
Routed Saxe-Weimar and Ponsonby leaved the battlefield.

French Orders:
Napoleon: "ADC, send Quiyot to Drouout."
ADC rides and transfers order.
Ney rides to Marcognet: "Turn around!"
Milhaud wanted to command "Charge!" but failed in Commanding test. Again!
Drouout: "Old Guard, forward march! Engage with Bylandt."

Fire:
Ompteda and Donzelot loses one order point (Drum).

Move:
Friant moved to battlecontact with Bylandt.
Quiyot moved toward right flank.
Marcognet turns around.

Sho Boki15 Sep 2017 4:15 a.m. PST

Wellington moved outnumbered thin line of poor nassauers and belgians against superior Young and Old Guard.
They may stop Guard for 2 or maybe 3 turns, if Guard choose to destroy them with fire. Or they may be be pushed back immediately, if Guard will charge.
This sacrifice may buy time and space for dealing with Milhaud and perhaps bringing Picton in line.

I played situation for this turn, like Milhaud suceeded with "Charge" command. Collaert flees and "Domino-effect" continues. For next turn there are again no units fronted against Milhaud.
Well, Milhaud fails to charge and British are lucky, but situation stays the same. Collaert may raise his odds for passing Bravery Test to fifty-fifty, if he himself will "charge" Milhaud with his flank.

After one hour (3 turns) countdown for arrival "unknown" troops will start. On every turn 1d6 will be throwed.
Can Napoleon fulfill his plan to destroy Wellinton before Blücher arrive? There are no compact reserves left for Napoleon to block Blücher.

Sho Boki16 Sep 2017 12:37 p.m. PST

10th turn at 14:00 a c'lock.


British Orders:
Wellington rides to Picton: "General, move your troops to left flank of Chasse!"
Uxbridge rides to Vivian: "Turn around!"
Hill rides to Alten: "Engage with Allix!"

Fire:
Ompteda and Donzelot losed another order point (Flag).
Milhaud's horse artillery caused maximum possible damage to Collaert – full disorder.

Move:
Nassau, Picton, Alten and Somerset moved.
Vivian turned around.
French Guard are in close battlecontact with Nassau and Bijlandt.

French Orders:
Napoleon: "Reille, destroy Hill's column near Hougoumount!"
Reille rides to Jerome and ADC returnes to Napoleon.
Ney to Marcognet: "Restore order!"
D'Erlon rides to Donzelot: "Restore order!"
Milhaud is probably drunk, he failed in Commanding test again.
Drouout rides to Duhesme: "Young Guard, forward march!"

Fire:
Ompteda and Donzelot losed another order point (Flag).
Milhaud's horse artillery caused maximum possible damage to Collaert – full disorder.

Move:
Guard moved to close battlecontact with Bylandt and Nassau.
Quiyot moved to right of Pappelote.

Restore:
Ney restored Marcognet.
D'Erlon restored Donzelot.

Sho Boki19 Oct 2017 7:55 a.m. PST

11th turn at 14:20 a c'lock.

British Orders:
Wellington's ADC rides back to Wellington and together they ride to restore Vivian.
Picton: "Form Battleformation!"
Uxbridge rides to Somerset: "Form Battleformation toward Milhaud!"
Hill rides back to right wing.

Fire:
Allix get full Disorder because of fire from Alten.
Friant loses one order (Drum).
Bylandt loses one life.
Nassau was under heavily fire from Young Guard and are routed.
D'Erlon was wounded.

Move:
Picton and Somerset formed Battleformation.

Charge:
Milhaud Charged Collaert and win. Collaert loses one life and run to near Mont St.Jean.

Restore:
Wellington with ADC fully restored Vivian

.

French Orders:
Napoleon: "Kellerman, support Reille!"
Kellerman rides to his Cavalry Corps.
Reille: "Jerome, move and engage with duPlat!"
Ney to Marcognet: "Restore order!"
D'Erlon to Donzelot: "Restore order!"
Milhaud: "Charge! Charge! Charge!"
Drouout rides to Quiyot: "Move to road on hill! Secure the right flank of Young Guard!"

Fire:
Allix get full Disorder because of fire from Alten.
Friant loses one order (Drum).
Bylandt loses one life.
Nassau was under heavily fire from Young Guard and are routed.
D'Erlon was wounded.

Move:
Jerome started to move.
Quiyot moved to top of hill.

Charge:
Milhaud Charged Collaert and win. Collaert loses one life and run to near Mont St.Jean.

Restore:
Ney fully restored Marcognet.
D'Erlon failed to restore Donzelot because was wounded.

Marc at work21 Oct 2017 5:46 a.m. PST

You need a blog.

Looks good

Sho Boki23 Oct 2017 5:25 a.m. PST

Thanks! :-)

12th turn at 14:40 o'clock.

British Orders:
Wellington with ADC rides to restore Collaert.
Picton, duPlat and reserve artillery opened fire.

Fire:
Milhaud is routed.
D'Erlon and Duhesme were under fire but saved.
Old Guard's three turns massive fire against Bijlandt causes lost of half of Belgians, but they still stand in full order. True heroes.
Old Guard is out of ammo now and will charge with bayonets.

Move:
Jerome marches to battlecontact with duPlat. Foy followed.

Restore:
Wellington with ADC fully restored Collaert.

.

French Orders:
Napoleon: "ADC, ride to Morand. He must support Reille!"
ADC rides to Morand.
Reille: "Foy, follow Jerome!"
Ney rides to Donzelot: "Restore order!"
D'Erlon rides to Allix: "Restore order!"
Friant: "Restore order!"
Drouout rides to between Duhesme and Friant.

Fire:
Milhaud is routed.
D'Erlon and Duhesme were under fire but saved.
Old Guard's three turns massive fire against Bijlandt causes lost of half of Belgians, but they still stand in full order. True heroes.
Old Guard is out of ammo now and will charge with bayonets.

Move:
Jerome marches to battlecontact with duPlat. Foy followed.

Restore:
Ney fully restored Donzelot.
D'Erlon restored one order of Allix.
Friant fully restored.


From next turn it is possibe, that "unknown troops" in Paris Woods may be enter on table.
1d6 will be throwed on every turn.
For entering the result must be "1" on first turn, "2" or less for next turn, "3" or less for third turn, and so on..

We have player for Blücher. If anybody else also want to participate in this testbattle, let me know.

Sho Boki25 Oct 2017 1:15 a.m. PST

For these, who want to see the picture of battle, designed by the rules, here are a little sector of battlefield with units with all markers and troopers and without bright bases.
Sadly, not with proper uniforms.

Soon there will be another epic clash, between Picton and Imperial Guard.

Sho Boki31 Oct 2017 3:20 a.m. PST

13th turn at 15:00 o'clock.


From this turn it is possibe, that "unknown troops" in Paris Woods may be enter on table.
1d6 will be throwed on every turn.
For entering the result must be "1" on first turn, "2" or less for next turn, "3" or less for third turn, and so on..

On this first turn "5" was throwed.


British Orders:
Wellington promoted his ADC de Lancey to replacement general for Orange troops.
De Lancey rides to near Ompteda.
Uxbridge turn Collaert around and line up with Vivian.
Hill: "Dornberg, form maneuver column and follow me!"

Fire:
Quiyot's artillery causes disorder to Picton.
D'Erlon and Ney were under fire but saved.
Jerome's Grand Battery and skirmishers unleashed hell to duPlat. DuPlat now are fully disordered and have only one life left.
Alten and Allix exchanged salvos. Both loses one life.

Move:
Duhesme marches to battlecontact with Picton.
Foy formed battleformation.
Morand, Kellerman and Dornberg started to move.
Collaert turned around and formed battleline with Vivian.
Foy formed battleformation.

Charge:
Friant charged Bijlandt. Belgians taked their last stand and not retreated. All falls as heroes.

.

French Orders:
Napoleon's ADC: "Morand, follow and support Reille!"
Morand: "Guard, forward march!"
Kellerman: "Forward! Follow infantry!"
Napoleon: "ADC 2, ride to Morand and change the Order. He must now march toward Plancenoit."
ADC 2 rides to Morand.
Reille: "Foy, form battleformation!"
D'Erlon: "Allix, restore order!"
Friant: "Old Guard, Charge!"
Drouout: "Young Guard, engage with Picton!"
Quiyot: "Artillery, fire Picton!"

Fire:
Quiyot's artillery causes disorder to Picton.
D'Erlon and Ney were under fire but saved.
Jerome's Grand Battery and skirmishers unleashed hell to duPlat. DuPlat now are fully disordered and have only one life left.
Alten and Allix exchanged salvos. Both loses one life.

Move:
Duhesme marches to battlecontact with Picton.
Foy formed battleformation.
Morand, Kellerman and Dornberg started to move.
Collaert turned around and formed battleline with Vivian.

Charge:
Friant charged Bijlandt. Belgians taked their last stand and not retreated. All falls as heroes.

Restore:
D'Erlon fully restored Allix.

Sho Boki02 Nov 2017 6:58 a.m. PST

14th turn at 15:20 o'clock.

Blücher is coming!!!
Von Bülow's Corps enter on table.
Random countdown started for next Corps.


British Orders:
Wellington rides to Alten: "Charge!"
De Lancey: "Ompteda, restore order!"
Uxbridge: "ADC, lead the first line of cavalry to charge against Quiyot!"
Uxbridge's ADC: "Vivian, Collaert. Follow me!"
Picton: "Restore Order!"
Hill: "Dornberg, form Battleformation!"

Fire:
Duhesme's artillery causes second disorder to Picton.
Alten's salvos routed Allix.
Jerome's Grand Battery routed duPlat.

Move:
Morand, Kellerman, Piré, Simmer and Marcognet moved.
Vivian and Collaert moved.
Young and Old Guard moved closer to Picton.
Dornberg formed battleformation.

Charge:
Alten charged routed Allix. Allix surrender.

Restore:
De Lancey restored Ompteda.
Picton restored Highlanders.

.

French Orders:
Napoleon's ADC returned to Napoleon and rides to rear with order: "Send last reserve battery to leading Division of Reille!"
ADC 2 transmitted new order to Morand.
Morand: "Guard, form maneuvre column, toward Plancenoit forward march!"
Reille: "Piré, you cannot stand against Dornberg, take cover behind the infantry!"
Kellerman: "I see British Light Dragoons. Cuirassieurs! Form maneuvre column, follow me to new positions behind the Farm!"
D'Erlon rides to Marcognet: "Division, go and garrison Plancenoit!"
Ney rides to Simmer: "Pivot to left, against Alten!"

Fire:
Duhesme's artillery causes second disorder to Picton.
Alten's salvos routed Allix.
Jerome's Grand Battery routed duPlat.

Move:
Morand, Kellerman, Piré, Simmer and Marcognet moved.
Vivian and Collaert moved.
Young and Old Guard moved closer to Picton.
Dornberg formed battleformation.

Charge:
Alten charged routed Allix. Allix surrender.

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