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"Whadda ya know?" Topic


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23 May 2019 1:48 p.m. PST
by Editor in Chief Bill

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Personal logo etotheipi Sponsoring Member of TMP11 Jun 2017 5:06 a.m. PST

Not much!

OK. But beyond that, in this thread, GreenLeader gets at the ambiguity in the OP. The issue is not "how do you know what you don't know", but "what do you need to know to know you know something". And specifically, what counts as "knowing" a historical battle?

The war it belongs to (vaguely time, place, and participants)?
The outcome (who won)?
The inputs (where it fits within the military and political context)?
The impact (so what)?
The turning point(s)?
Critical decisions by commanders (whether formal commanders, or just the people who effectively made a difference)?
The winning commander's breakfast menu?

Other stuff?

Hafen von Schlockenberg11 Jun 2017 6:11 a.m. PST

And I was afraid this was going to be another epistemology thread.

Whew.

zoneofcontrol11 Jun 2017 8:10 a.m. PST

If a husband speaks and there is nobody around to hear hem, is he still wrong?

A variation on this:

link

Ottoathome11 Jun 2017 3:06 p.m. PST

so it has come to this?

advocate11 Jun 2017 11:21 p.m. PST

I know there are some things I don't know, but I don't know what they are.

Personal logo etotheipi Sponsoring Member of TMP14 Jun 2017 9:53 a.m. PST

And I was afraid this was going to be another epistemology thread.

It is.

so it has come to this?

Every discussion about what is "rules for the sake of rules", "an anathema that they don't account for", why "simulation" is a dirty word, or why "fast play rules" are for children instead of wargamers never go anywhere because they start skipping the first consideration … what do you think is important?

Great War Ace14 Jun 2017 11:09 a.m. PST

I know when I don't like something. Which is why I write my own rules………….

Walking Sailor15 Jun 2017 4:04 p.m. PST

"If a husband speaks and there is nobody around to hear him, is he still wrong?"
Wife's answer: Did his lips move?

UshCha17 Jun 2017 3:10 a.m. PST

Don't care about real battles. Re-fights are not of interest to me in a wargame. They are of interest as accounts of what and why things went right or wrong.
Individual accounts of those in a battle give at least some evidence of how and what is percieved to happen in a battle.
Text books/manuals provide basic datya and training standards and actual battle dammage planing.

In a game you generate you own critical turning points, these may not be evident at the time and may only be visible with 20/20 hindsight, as with real battles.

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