saltflats1929 | 05 Jun 2017 9:19 a.m. PST |
Any advice/ suggestions on how to use the Battlegroup rules with 4 players? Thanks in advance! |
nazrat | 05 Jun 2017 1:07 p.m. PST |
We play regularly with 4-6 players. We generally have one guy (who preferably is the most experienced BG player on the side) act as commander and distribute the orders each turn. We use chips for orders. The sides always seem to divide up the forces available in a nicely democratic manner. I run the games and try to make the games big enough to give everybody some infantry and/or some tanks. |
steamingdave47 | 05 Jun 2017 1:55 p.m. PST |
Just sorting out a 6 player game for tomorrow. Reinforced platoon each, each command has own BR and orders, but overall objective for each side. Played quite a lot with 3 or 4 players. Plays fine, just like any other set of rules really. |
Extra Crispy | 05 Jun 2017 5:20 p.m. PST |
We gave order dice to each player and bonus dice to the overall commander. So you might get a d6 (+1 for your platoon commander) and teh overall CO might have 3 bonus dice to distribute to subordinates( we usually play with 6-10 players). |
saltflats1929 | 05 Jun 2017 6:28 p.m. PST |
With a platoon per player do you give each player a battle rating (allowing individual platoons to break) or keep one overall BR? |
Thomas Thomas | 07 Jun 2017 9:57 a.m. PST |
When we tried the game with multi-players, we created a chain of command with each player having his own Command Die. This worked so well we started using it for all versions. The advantage is having a real chain of command. In the published version all command die are pooled so your Tiger always gets to act but your poor grunts are ignored. Obviously the grunt leaders aren't loaning their Command Control to the Tiger – they should get to act too. Keeps all players involved as they are sure to get at least some Commands. TomT |
pzivh43 | 08 Jun 2017 5:46 p.m. PST |
Most games I play have 2D6 orders (+ officers). The consensus here is that each player gets 1D6 order + any for officers. For a 6 player game that's 3D6 per side + officers? That seems like a lot of orders for each side? I'm interested to hear more of TomT's method. |
Thomas Thomas | 15 Jun 2017 11:57 a.m. PST |
But remember you only get to spend the orders on your own troops – so some will be wasted. Also its not necessary to add the extra officer +1 – each officer gets his own order die. (Why would all officers contribute to a pool which is often used on other units not even connected to that officer?) TomT |
number4 | 15 Sep 2017 8:29 p.m. PST |
When we did Seelow Heights a few years ago the battlefield was split into three sectors, and the attacking Soviet commanders were competing against each other to be the first to get a Red Banner party on to the German positions. Worked really well. You could run something like Omaha beach the same way |