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"Too much "realism" in wargames?" Topic


22 Posts

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27 Dec 2017 9:48 p.m. PST
by Editor in Chief Bill

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Comments or corrections?

peterx Supporting Member of TMP04 Jun 2017 8:58 a.m. PST

Do you find there is too much "realism" in some wargame rule sets? What could or should be left out of a wargame? What could be more "real"?

peterx Supporting Member of TMP04 Jun 2017 9:02 a.m. PST

Why does it pop my question up twice? I use a iPad mini, and TMP does this to my posts a great deal. Maybe it isn't configured properly for iPads. Or it could be me with my big meaty fingers.

Personal logo aegiscg47 Supporting Member of TMP04 Jun 2017 9:44 a.m. PST

"too much"? Not enough in my opinion. You should have been around in the 70s and 80s, where most rules sets took things probably a bit too far! Most of today's rules are streamlined for fast play and realism is way down the priority list. I'm not saying that's a bad approach, but realism in war-games is one of those "eternal" arguments.

Mick the Metalsmith04 Jun 2017 10:03 a.m. PST

There is realism and there is granularity and complexity. The two are not synonymous nor exclusive but often conflated together.

JimDuncanUK04 Jun 2017 10:07 a.m. PST

Ipads and other Apple devices have a somewhat history of double posting.

So I have heard.

attilathepun4704 Jun 2017 10:10 a.m. PST

Realism? Realism is boredom, malnutrition, exhaustion, and brutality, occasionally punctuated by clouds of gunsmoke and hot lead singing about your ears.

KSmyth04 Jun 2017 11:16 a.m. PST

Agree with aegis. Today's rules are much more playable, and geared for our lack of time and competing interests. Not suggesting that's bad, but it does tend a bit more toward vanilla.

Glengarry504 Jun 2017 12:08 p.m. PST

As Mick says realism and complexity are not the same thing. The mere fact that wargamers looking down at a table with a Gods eye view of the action unavailable to commanders at a battle (usually the narratives of historical battles are the creation of historians, who sometimes get things wrong or at least debatable) make wargames totally unrealistic.

peterx Supporting Member of TMP04 Jun 2017 1:12 p.m. PST

I suppose you could approach this from the complexity angle. I was thinking about games that make you keep track of bullets/ tank shells and have the players reload, etc. I find that slows down the game without adding any element of interest (for me), although I am sure the designers were trying to add realism and complexity/granularity to their rules set. That is what I was thinking about.

Ragbones04 Jun 2017 1:51 p.m. PST

One of the things I love about the hobby is that there's something for everyone. There's a wide variety of rules available. From realistic (however one defines it) to Hollywood. From complex to simple. And lots of things in between. And if you can't find a published set of rules or a game that you like, make up your own. After all, the only person you have to please is yourself.

Ceterman04 Jun 2017 3:08 p.m. PST

+1 Ragbones.

Dwindling Gravitas04 Jun 2017 3:44 p.m. PST

1980s = ALL BAOR = DRUNK .. not covered by any ruleset I've used to date (personal mods excl.)

Dynaman878904 Jun 2017 5:26 p.m. PST

Here we go again.

21eRegt04 Jun 2017 6:30 p.m. PST

+1/2 to Ragbones. I disagree in that you have to have something acceptable to the group. I'll stop playing if I ever have to game solo.

In regards to "limited playing time," that is your choice of priorities. There are still 24 hours in a day and I will always make time for my hobbies.

BobGrognard04 Jun 2017 11:46 p.m. PST

Surely if we are attempting to make a game out of war then we need to replicate the issues that are real in war? Obviously not the bullets, the mud, the boredom, but the decisions that are you commander has to make? Get that bit as real as possible and I would've thought that would be the perfect wargame.

Personal logo Flashman14 Supporting Member of TMP05 Jun 2017 5:51 a.m. PST

One thing that continues to be wildly extracted away is Napoleonic units that surrendered. In the batreps of the day, it's a frequently occurring event.

So is the never ending capture, repulse, capture again sequence.

nazrat05 Jun 2017 7:37 a.m. PST

"1980s = ALL BAOR = DRUNK"

Absolutely no idea what this gobbledegook means.

Mollinary05 Jun 2017 8:43 a.m. PST

I think what DG is trying to say is that an aspect of the Cold War that is infrequently modelled in Wargames is the fact that (in his opinion) the British Army of the Rhine was permanently DUI (Driving under the Influence (of alcohol?)).

Mollinary

USAFpilot05 Jun 2017 11:13 a.m. PST

A wargame is a ultimately just a game. The author of the game picks a few areas which interests him and tries to simulate them. The more you simulate, the more the game becomes bogged down. The more bogged down the game, the less fun it is to play. It's a delicate balance choosing what you want to simulate and what you want abstracted.

dilettante Supporting Member of TMP05 Jun 2017 7:17 p.m. PST

USAFpilot,

I think that you've expressed the situation perfectly.

attilathepun4705 Jun 2017 11:03 p.m. PST

@USAFpilot,

Ditto to what dilettante said.

foxweasel06 Jun 2017 3:08 p.m. PST

Nail on the head USAFpilot, the more we try to replicate real life the duller the game gets.

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