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"Wounded leaders" Topic


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TacticalPainter0102 Jun 2017 11:37 p.m. PST

I've been working on converting figures to represent wounded leaders for Chain of Command. There are two types of wound. One that reduces the leaders command initiative for the remainder of the scenario, and another that incapacitates the leader for a single turn.

The first are for a wound that will last the remainder of the scenario. All figures are Plastic Soldier Company. The bandaged head comes with the Late War German Infantry set.

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For the incapacitated leader I've used an old ESCI 1/72 plastic figure pair from their British Infantry set. The British figure is unchanged, but as is clear the Germans are a conversion. More details on all of these on my blog link

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PrivateSnafu03 Jun 2017 8:17 a.m. PST

Cool idea.

I don't care much for wounded leaders in CoC or the bad things happen rolls for that matter. I think it tends to be too punitive. That's my opinion and I know it's in the minority.

Regardless you've done a great thing here! Thanks for sharing.

Syr Hobbs Wargames03 Jun 2017 8:37 a.m. PST

I love it when people do this and your work is great. thanks for sharing.

If interested, CP Models both their TQD line and their older CP Models 20mm WWII line have several wounded figures. Not easy to find all of them so you may have to dig, but here are a few examples from both lines

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TacticalPainter0103 Jun 2017 3:26 p.m. PST

PrivateSnafu thanks for the comment. Interesting that you don't like those elements of CoC, I think both are noteworthy design features. The game stresses the importance of leadership, so I like the way the risks leaders must take to lead effectively is reflected in the wound rule. That is minor compared to bad things happen, which when combined with accumulating shock, does a very good job of reflecting the way combat slowly degrades a unit's ability. One of the very neat features that I think make CoC the standout skirmish ruleset.

Redroom03 Jun 2017 4:15 p.m. PST

nicely done

Joes Shop Supporting Member of TMP03 Jun 2017 4:21 p.m. PST

Well Done!

PrivateSnafu03 Jun 2017 8:09 p.m. PST

"PrivateSnafu thanks for the comment. Interesting that you don't like those elements of CoC, I think both are noteworthy design features. The game stresses the importance of leadership, so I like the way the risks leaders must take to lead effectively is reflected in the wound rule. That is minor compared to bad things happen, which when combined with accumulating shock, does a very good job of reflecting the way combat slowly degrades a unit's ability. One of the very neat features that I think make CoC the standout skirmish ruleset."

I love your work and appreciate your comments. However, I think that 9 out of 10 people that say similar things have never experienced combat and are regurgitating what others have said. I've never been in combat so I would never suppose to assume what it would be like. You probably know better than I.

As far as a game goes I think its mechanics make it much different that other games I have experience with and as a result it is interesting and entertaining and you have to play it differently.

I don't really like wounds. Why not have the MG loader be wounded?

The problem with the bad things happens table is that there are no ignore results. Perhaps someone does get wounded and shrugs it off only to heroically lead the grunts to victory. My regular opponent says "well maybe the leader is crying, that would hurt morale" sure but maybe he's pissed and ready to fix bayonets.

I think the game tends to also isolate platoon action and effectiveness where the basic unit of maneuver and combat (modern combat) is the company. Things like the support have a lower rating than the platoon (when play elite) makes little sense to me. If something was organic to a company it should have the same morale. They did train together contrary to what the rules state.

Just a few niggles. Enjoy the game plenty.

Ceterman03 Jun 2017 8:42 p.m. PST

Great job there, TacticalPainter01! I love casualty figs, I use them for every period I game. For one thing you can follow where the fighting was & it looks cool! Again, great job!
Peter

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