"Functioning Waterfall" Topic
7 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please don't call someone a Nazi unless they really are a Nazi.
For more information, see the TMP FAQ.
Back to the Scratchbuilding Message Board Back to the Terrain and Scenics Message Board
Areas of InterestGeneral
Featured Hobby News Article
Featured Link
Featured Showcase ArticleIt's probably too late already this season to snatch these bargains up...
Featured Workbench ArticleCould artificial intelligence take a photo of an unpainted figure and produce a 'painted' result?
Featured Profile Article
Featured Book Review
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
tkdguy | 26 May 2017 3:32 a.m. PST |
I'm a fan of Wyloch's Crafting Vids on YouTube. Here's a really neat idea: a waterfall with flowing water. YouTube link Probably too much work to be practical, but still pretty cool. |
Tgerritsen | 26 May 2017 4:56 a.m. PST |
Too loud to be practical, but very cool. |
Greylegion | 26 May 2017 9:52 a.m. PST |
Agreed. Neat tabletop gimmick, but too loud to be practical. |
Baranovich | 27 May 2017 12:00 a.m. PST |
Cool concept, but my problem with it beyond the noise distraction is that real water doesn't "scale" well if that makes sense. When I look at that water fall next to the miniatures, it doesn't look or feel like a miniature water fall and pools. It still FEELS like full-scale water in the full-scale world. In other words, a dribble of real water falling downwards isn't flowing at the same rate or degree of power that a water fall that size would if it was in scale if that makes sense. One would think that as a wargamer, having real flowing water on your tabletop would be the ultimate terrain. But it really isn't. I would think that this would work better if real water was simply used to fill a channel on a board and then left stationary, for example a sealed terrain piece that you could pour water into for a lake or pond. Or even a river that has its bed painted in a dark color and sealed off at both ends and then filled with water. If you did hook up some kind of water pump to a river channel, I would think that the effect would be much more convincing if it was flowing slowly. This is very cool as a concept, but in the end to me it feels like you have a yard/garden/aquarium decoration on your tabletop as opposed to actual miniature terrain. |
Cacique Caribe | 27 May 2017 3:27 a.m. PST |
Holy crap! That's just functioning crazy! Dan |
Parzival | 29 May 2017 7:24 p.m. PST |
I would instead propose a wide rotary belt painted or otherwise treated to look like falling water, with the edges hidden by the sides of the "waterfall," and the top hidden just under an overlapping edge of the upper "pool," while the bottom descends into the lower pool.
______ |O| | | | | -------|O|
Basically, my idea is a vertical conveyor belt with both ends obscured by fixed terrain. If the edges of the upper pool and lower pools are flexible and the water effect on the belt has some protrusions, the movement could even make both pools appear to ripple as the protrusions rub the pool's material. I hope my description and crude depiction are clear. Making this would be beyond my skills currently. |
tkdguy | 29 May 2017 7:54 p.m. PST |
Good point about scaling the water. Still, some folks would be willing to overlook it. The noise would remain a problem, though. Interesting idea, Parsival. |
|