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"1 to 25 figure scale modification IN AOR !" Topic


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Paskal Supporting Member of TMP12 May 2017 9:30 a.m. PST

Howdy All

Well yes the page 48 of the third edition of AOR is still a little different from what we see in the second edition, pages 44 and 45!

Second edition:

The following ideas have not been extensively playtested by the authors, but have been suggested by those players who prefer this scale.

Third edition:

The following ideas have not been extensively playtested by the authors, but have been suggested by those players who prefer this scale.

Second edition:

Double the listed size of units (a 12 casting unit would be now a 224 (Sic)casting unit).All units should be at least two ranks deep.

Two ranks deep of figures I suppose ?
Third edition:

Double the listed size of units (a 12 casting unit would be now a 24 casting unit).All units should be two ranks deep in line.

Second edition:

In small arm fire, allow two ranks to fire and give +1 fo each group of 6 figures, rounding up, over 12.

As before, the fire modifier is given until all of the figure in a group of six are eliminated.

Example: A 30 casting unit receives a +3 modifier for figures over the base 12.

Third edition:

In small arm fire, allow two ranks to fire.The fie is done normally but each group of 6 casting over 12 it is + 1d6.

the fire modifier is given until all of the figure in a group of six are eliminated.

Example: A 30 casting unit receives a +3 modifier for extra figures.

Second edition:

A 25-30 casting unit would receive the same modifier until it was reduced to 24 castings, the next lowest group of 6.
Third edition:

A 25-30 casting unit would receive the same modifier until it was reduced to 24 castings, the next lowest group of 6.

Second edition:

In melee use all figures in the first two ranks plus 2 supporting ranks to fight, provided the rear ranks are aligned as per the regular melee rule.

Third edition:

In melee use all figures in the first two ranks for infanrtry and cavalry.

Second edition:

Change the artillery "to hit"number 12 to 6: like small arms fire,every multiple of 6 would now hit.

Double the listed cannister ranges.

Another method is to double the size of the units as above, figure the shots normally,but double all the hits.

Third edition:

Artillery fire procedure remains as per the standard rules but a battery is now composed of 2 gun models with 4 gunner figures each.


It is all that, but if you change the figure scale, by dividing it by two, you must multiply by two the range of shots and the distances of movements, right?

And yet, this is not specified!???

Cheers

Breton

advocate12 May 2017 12:57 p.m. PST

Is there a defined ground and timescale? It's not always required, so unit sizes might be easily adjusted without changing ranges and moves. If you prefer a more direct time-and-motion approach, these would not be the rules for you.
But did I miss something or was canister the only range that was doubled?

Paskal Supporting Member of TMP13 May 2017 2:06 a.m. PST

You write "Is there a defined ground and timescale?"

Yes page 5 of the 2nd edition: 1 inch represents approximately 50 yards with each turn epresenting between 30 and 60 minutes of real time.

Yes page 3 of the 3rd edition: 1 inch represents approximately 25 yards in 25 / 28mm and 40 yards in 15 mm each turn representing between 10 and 15 minutes of real time.

You write "But did I miss something or was canister the only range that was doubled ?"

No you read correctly I checked …

bruntonboy13 May 2017 3:45 a.m. PST

We play with double sized units. Our figures are based 6 to a base. We simply play the rules as written and consider each base as having three figures.

Paskal Supporting Member of TMP13 May 2017 5:31 a.m. PST

if you change the figure scale, by dividing it by two,
25 real men instead of 50, you must multiply by two the range of shots and the distances of movements, It is logical, otherwise there is a problem ?

PS:Ah I forgot,I put several ads to buy figurines,please see if you have to sell …

bruntonboy13 May 2017 2:38 p.m. PST

Figures are in two ranks. Therefore the length of unt is the same and ranges etc… stay the same. Just count each base as three figures or only count the first rank.

Paskal Supporting Member of TMP14 May 2017 12:05 a.m. PST

I prefer the logic:

2nd edition: If a figurine represents 50 real men,1 inch represents approximately 50 yards and if a figurine represents 25 real men,so 1 inch represents approximately 25 yards .

3rd edition:If a figurine represents 50 real men and 1 inch represents approximately 25 yards in 25 / 28mm so 2 inch represents approximately 25 yards in 25 / 28mm if a figurine represents 25 real men…

And if 1 inch represents 40 yards in 15 mm with a figurine for 50 real men so 1 inch represents 20 yards in 15 mm if a figurine represents 25 real men.

you must multiply by two the range of shots and the distances of movements in the rules, It is logical…

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