Help support TMP


"Does BattleTech Need More Structure?" Topic


11 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the SF Discussion Message Board


Action Log

21 Nov 2017 7:53 p.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board

Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

One-Hour Skirmish Wargames


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Futuristic Samurai from Kremlin Miniatures

Building a sci-fi army from the Power Spike line.


Featured Book Review


Featured Movie Review


1,415 hits since 5 May 2017
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Zardoz

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Personal logo Editor in Chief Bill The Editor of TMP Fezian05 May 2017 9:27 p.m. PST

TMP member Pythagoras once wrote:

…the game had no structure. You had to set up the game and each person had a different idea how to do that. Other than the published narrative missions, there is no consistent way to play on the table.

Do you agree that the current ruleset fails to provide sufficient structure?

Weasel05 May 2017 10:15 p.m. PST

From a tournament perspective sure.

From the target audience's perspective? Naw, it's fine.

GypsyComet06 May 2017 5:51 a.m. PST

First they complain about no scenarios, then they complain about too many.

Battletech has always been a bit of a mash-up, ruled more by enthusiasm than editing. While in better shape now, its balance has generally been dodgy even within a particular period, taking more of a historian's view of warfare than a gamer's view. That makes it less suited to high end competitive play than some might want, but that's an affliction of many games, including some very popular on the tournament circuit.

Structure is in the eye of the beholder. As a game of duels that has delusions of mass combat adequacy, Battletech may not need more structure than it has.

Bashytubits06 May 2017 7:50 a.m. PST

Maybe if you are inner sphere.

Jonathan197106 May 2017 9:11 a.m. PST

Not at all. The current edition of Total Warfare has a scenario generator in it starting on page 256.

Tgerritsen Supporting Member of TMP06 May 2017 9:34 a.m. PST

I'm sorry, I've played Battletech since it was BattleDroids. I just don't get the premise. There's quite a bit of structure to Battletech, more than many other games I've played. I'm not sure why you would state that. Has it sometimes been a bit all over the place, sure, but it's always had quite a bit of structure.

Personal logo miniMo Supporting Member of TMP06 May 2017 11:33 a.m. PST

Premise makes no sense.
No.

Tgunner06 May 2017 3:57 p.m. PST

I think it is better now than it was back in the good old days. However I don't think we had issues even back then. It was a fun game of stompy robots and everyone grabbed their favorite 'mech, we tossed out a few game boards, and then went to town for a couple of hours. It was a blast.

Now you have the scenario sections with various scenarios that use BVs, points, whatever. I'm not sure just how balanced it is, but it looks like every other game out there to me.

Paint it Pink08 May 2017 7:45 a.m. PST

No, not really.

SouthernPhantom11 May 2017 10:06 p.m. PST

No, it's a sandbox game intended for accountants and engineers. Very much a 'make your own fun' with giant robots, tanks, and ASFs.

Shakespear12 May 2017 6:15 a.m. PST

I think it would help the game/company if it had clear point costs and missions as an option. Most games seem to have this nowadays

Sorry - only verified members can post on the forums.