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"Scale Guidelines For Making Buildings For 15mm Figures?" Topic


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Cacique Caribe26 Apr 2017 9:34 a.m. PST

Though the sculpted human figure itself might be something between 1/100 and 1/87 (HO) scale … I've come to the inevitable conclusion that, because of the washers/bases we put our 15mm figures on, we must begin to imagine them as if they were men walking on 9" heels (at the very least). :)

QUESTIONS:
So, does this look somewhat right to you, for residential door and window openings and for the ceiling (9ft/27mm)? Or should the ceiling clearing be a full 10ft/30mm? What about commercial buildings? By the way, each square is supposed to represent 1mm:

picture

link

Thanks,

Dan
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Cacique Caribe26 Apr 2017 10:14 a.m. PST

These are a couple of the residential sketches I used as a reference to come up with the 9ft clearance in the post above:

picture

picture

QUESTION:
Is this next drawing typical for a commercial building, for the ground floor to have a higher ceiling height than the subsequent floors above?

picture

link

Thoughts?

Dan

John Treadaway26 Apr 2017 10:23 a.m. PST

1/100th where possible, is my argument.

John T

GildasFacit Sponsoring Member of TMP26 Apr 2017 11:04 a.m. PST

Boy, you Americans have low ceilings ! My old house in Liverpool had 12'6" ceilings downstairs and 10' upstairs.

Most commercial buildings have considerable space between ceiling and the floor above, for the passage of services.

Skeptic26 Apr 2017 11:24 a.m. PST

That's 17mm feet-to-eyes! Isn't 18mm the current "scale"? grin

DisasterWargamer Supporting Member of TMP26 Apr 2017 11:25 a.m. PST

Unless you are doing skirmish gaming – I agree with Terrement – It is an abstraction – think of the base widths and depths for 1 stand representing 50 or 150 people.

For other than Skirmish gaming, I like 10-15mm sized buildings – where the height of the door is close the height of the stand and then ratio wise the rest of the building fits

Cacique Caribe26 Apr 2017 11:28 a.m. PST

@Skeptic: "That's 17mm feet-to-eyes! Isn't 18mm the current 'scale'? "

Lol. Not all gamers are skirmishing with the taller ones, so I had to average it. :)

Dan

Mako1126 Apr 2017 12:45 p.m. PST

I generally go with 3mm per foot, for 1/100th scale, which is how I'm scaling my current ones.

I plan on using fairly thin bases.

For doors, I generally go with 7' – 8' entries, depending upon if residential, or commercial buildings.

DungeonDelver26 Apr 2017 2:19 p.m. PST

There are two approaches depending on what and how you play games. For a representation game where the figures are representing a unit of some sort, buildings should also be representative and so smaller is often better.

But if you want something of a more skirmish 1 to 1 flavor, the ground scale, figure scale, and height scale can be closer to 1 to 1. As a skirmish player/dungeon crawler, I shoot for true 1/100. Attached is a picture of a sci fi door from my sci fi gun crawl set. It is 20mm to the top of the frame and 19mm interior. That makes the inside 7' 4" or so and pretty close to your architectural doors.

picture

Cacique Caribe26 Apr 2017 5:39 p.m. PST

DungeonDelver,

Very nice! Is that MDF?

Dan

Lion in the Stars26 Apr 2017 5:56 p.m. PST

@CC: Note that in your 65foot example, that's a mixed-use building with retail on the ground floor and housing above. Fairly common in older parts of town, where the owner lives above the shop.

A 9 or 10 foot height between floors is about normal for residential. I'd go with higher the newer the building is, at least that's been the lesson locally. More height between floors gives more space for utilities and HVAC ducting, particularly in commercial or government/school buildings.

DungeonDelver26 Apr 2017 6:32 p.m. PST

Dan

The base tiles are 1/4" MDF and the walls are 1/8" baltic birch.

There are more pictures at 15mmdungeon.wordpress.com

Thanks for your comments :>

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