"Scale Guidelines For Making Buildings For 15mm Figures?" Topic
13 Posts
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Cacique Caribe | 26 Apr 2017 9:34 a.m. PST |
Though the sculpted human figure itself might be something between 1/100 and 1/87 (HO) scale … I've come to the inevitable conclusion that, because of the washers/bases we put our 15mm figures on, we must begin to imagine them as if they were men walking on 9" heels (at the very least). :) QUESTIONS: So, does this look somewhat right to you, for residential door and window openings and for the ceiling (9ft/27mm)? Or should the ceiling clearing be a full 10ft/30mm? What about commercial buildings? By the way, each square is supposed to represent 1mm:
link Thanks, Dan TMP link TMP link TMP link |
Cacique Caribe | 26 Apr 2017 10:14 a.m. PST |
These are a couple of the residential sketches I used as a reference to come up with the 9ft clearance in the post above:
QUESTION: Is this next drawing typical for a commercial building, for the ground floor to have a higher ceiling height than the subsequent floors above?
link Thoughts? Dan |
John Treadaway | 26 Apr 2017 10:23 a.m. PST |
1/100th where possible, is my argument. John T |
GildasFacit | 26 Apr 2017 11:04 a.m. PST |
Boy, you Americans have low ceilings ! My old house in Liverpool had 12'6" ceilings downstairs and 10' upstairs. Most commercial buildings have considerable space between ceiling and the floor above, for the passage of services. |
Skeptic | 26 Apr 2017 11:24 a.m. PST |
That's 17mm feet-to-eyes! Isn't 18mm the current "scale"? |
DisasterWargamer | 26 Apr 2017 11:25 a.m. PST |
Unless you are doing skirmish gaming – I agree with Terrement – It is an abstraction – think of the base widths and depths for 1 stand representing 50 or 150 people. For other than Skirmish gaming, I like 10-15mm sized buildings – where the height of the door is close the height of the stand and then ratio wise the rest of the building fits |
Cacique Caribe | 26 Apr 2017 11:28 a.m. PST |
@Skeptic: "That's 17mm feet-to-eyes! Isn't 18mm the current 'scale'? " Lol. Not all gamers are skirmishing with the taller ones, so I had to average it. :) Dan |
Mako11 | 26 Apr 2017 12:45 p.m. PST |
I generally go with 3mm per foot, for 1/100th scale, which is how I'm scaling my current ones. I plan on using fairly thin bases. For doors, I generally go with 7' – 8' entries, depending upon if residential, or commercial buildings. |
DungeonDelver | 26 Apr 2017 2:19 p.m. PST |
There are two approaches depending on what and how you play games. For a representation game where the figures are representing a unit of some sort, buildings should also be representative and so smaller is often better. But if you want something of a more skirmish 1 to 1 flavor, the ground scale, figure scale, and height scale can be closer to 1 to 1. As a skirmish player/dungeon crawler, I shoot for true 1/100. Attached is a picture of a sci fi door from my sci fi gun crawl set. It is 20mm to the top of the frame and 19mm interior. That makes the inside 7' 4" or so and pretty close to your architectural doors.
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Cacique Caribe | 26 Apr 2017 5:39 p.m. PST |
DungeonDelver, Very nice! Is that MDF? Dan |
Lion in the Stars | 26 Apr 2017 5:56 p.m. PST |
@CC: Note that in your 65foot example, that's a mixed-use building with retail on the ground floor and housing above. Fairly common in older parts of town, where the owner lives above the shop. A 9 or 10 foot height between floors is about normal for residential. I'd go with higher the newer the building is, at least that's been the lesson locally. More height between floors gives more space for utilities and HVAC ducting, particularly in commercial or government/school buildings. |
DungeonDelver | 26 Apr 2017 6:32 p.m. PST |
Dan The base tiles are 1/4" MDF and the walls are 1/8" baltic birch. There are more pictures at 15mmdungeon.wordpress.com Thanks for your comments :> |
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