ItinerantHobbyist | 22 Apr 2017 5:23 a.m. PST |
Just bought the PDF (discounted for a short period) and hard copies being delivered at Salute as we speak. Others will go out Monday to us poor souls unable to fly to Britain to get 'em. link |
Todd636 | 22 Apr 2017 6:12 a.m. PST |
What kind of changes from 2 to 3? |
79thPA | 22 Apr 2017 6:41 a.m. PST |
What was wrong with versions I and II? |
ItinerantHobbyist | 22 Apr 2017 7:10 a.m. PST |
There wasn't much wrong with them. I really enjoyed II. They have cleared up and simplified a couple things. They've also made a couple changes that I don't prefer. But what I'm most happy about is that a strong company is re-energizing the ruleset and hopefully we start to see a few more people playing. From the forums: . For the existing BKC gamers, you'll probably want to know what's changed in BKC-III? Generally, this 3rd Edition remains true to the BKC you're familiar with, but with a bit of a refresh on the text. All of the core elements remain in the game and everything should run much the way it always has. Things that you may find work slightly differently include: Scale – Established at '1 base = 1 platoon' Terrain (movement, visibility and cover) – Revamped and simplified in places. Basic Actions – Now set out in defined actions list. Unit Abilities (including profiles) – Revamped. Command Units – Revamped and can now fight and be knocked out like other units. Close Assault – Streamlined. Off-table Support – Streamlined. Engineering – Streamlined and moved to command phase. Recce Actions – Streamlined. Exceptions & Special Rules – Extracted into formal 'special abilities' for units. Army Lists – Revamped and increased. If you know and love Blitzkrieg Commander already then BKC-III should hopefully feel familiar but fresh to you. For those new to these rules, grab yourself a copy and see what everyone is talking about!" |
miniMo | 22 Apr 2017 7:20 a.m. PST |
Nothing wrong with the earlier editions. A little polishing once in awhile is always in order. |
coopman | 22 Apr 2017 10:04 a.m. PST |
Excellent! And the $15 USD pdf price is very reasonable. |
skinkmasterreturns | 22 Apr 2017 12:22 p.m. PST |
Anything in the pipe for Cold War and Future War? |
ItinerantHobbyist | 22 Apr 2017 9:10 p.m. PST |
I believe cold war is next. Don't know the date. It seems to me that FWC is a ways off. |
skinkmasterreturns | 23 Apr 2017 1:15 a.m. PST |
Excellent. I would love to do CWC with the 3mm armor. |
Leon Pendraken | 23 Apr 2017 4:33 p.m. PST |
Thanks for the post, CWC is due to be started later this year and I'm aiming to release at Salute 2018. |
Schlesien | 23 Apr 2017 5:03 p.m. PST |
Looking forward to my copy. Hoping artillery is better/faster to resolve. |
saltflats1929 | 23 Apr 2017 7:59 p.m. PST |
Are "hits" still removed/reset at the end of the turn? |
Leon Pendraken | 24 Apr 2017 3:08 a.m. PST |
They are, yes. There was a lot of discussion about that but in the end we decided to keep it the same as BKC-II. There is an optional rule in there though, for folks who want to keep the hits on. |