"Operation Rush Delivery, Fight #4" Topic
3 Posts
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Just Jack | 17 Apr 2017 7:25 a.m. PST |
All, AKA, the 13th fight of Operation Payback It's 0533 on 20 July 1990, and the invasion of Avalor, a small Caribbean island-nation near Cuba, upon which Castro-regime holdovers have been organizing, training, and launching attacks on the homeland, is underway. Previously three Reconnaissance and Surveillance teams from 10th Special Forces Group were inserted to support the invasion; one is in position in OP India, but the second team was compromised and extracted, and the third team (Rebel 33) was ambushed and wiped out. Now 1st Lieutenant Huerta's 18th Grenadier Guards of the 6th Parachute Battalion are jumping from C-130s onto three separate Drop Zones (DZs) in the pre-dawn darkness. They will immediately form up and march on their objectives, the terrorist training areas and barracks on Avalor, manned by terrorist trainees and their Venezuelan and Iranian trainers. In the last fight we saw Lt Jaramiho's 1st Platoon successfully seized DZ Crow. Here we pick up the action at DZ Bluebird, where bad guys alerted by the earlier firefights with Cuban R&S teams are watching paratroopers of 2nd Lieutenant Escobedo's 3rd Platoon descend and crash to the earth.
Overview, north is up. We've got a small village spread across the map, a dirt road running east-west, several crop fields, and scattered jungle. The table is 3' x 2' and I'm playing these fights solo using Ivan's "Five Men at Kursk," slightly modified to get a more modern (and deadly) feel. It's gonna be a real hoot! The Cuban paratroopers and bad guys are both spread across the entire map, intermingled, and the Cubans have a 7-man vs 6-man advantage.
The Cuban paratroopers have closed off the west end of the Drop Zone (top), but as they move up (behind trees at top right) the damn bad guys begin launching RPGs indiscriminately!!! To see how the fight turned out, please check the blog at: linkNow we move to the final DZ to see how 3rd Platoon does, probably posting on Thursday. V/R, Jack |
Defender1 | 18 Apr 2017 8:45 a.m. PST |
Just finished reading the AAR. A couple of observations: 1. Tex is lucky as hell. 2. That's a remarkably calm goat. What is the time scale of these rules as I am not familiar with them? How many turns are we seeing on average? Been meaning to ask you about your fields, did you make those or buy them? Overall another good job. Since I am now rooting for the bad guys I was pleased with the outcome even though I know they will ultimately get their butts kicked. |
Just Jack | 18 Apr 2017 12:20 p.m. PST |
Defender, Hey bud! 1. Absolutely. I just wish he'd have been a bit more accurate, and Sal had been a bit more lucky. 2. The goat's been around. He knows a thing or two about a thing or two. The rules don't really get into a timescale; for what it's worth, I'd say this whole thing played out in about 5-7 minutes. I don't recall off the top of my head how many turns this was but here's how it works: -each turn, every man (not dead or knocked down) gets to activate. And… -each turn, every man (not dead, knocked down, suppressed, or pinned) gets to react. So a turn goes like this: -Side A has five guys, so it rolls five activation dice. Each man is assigned an activation dice and carries it out (move, shoot, rally, etc…). -Every Side B guy that is able react fires during Side A's turn. -Side B had five guys, so it rolls five activation dice. Each man is assigned and activation dice and carries it out. -Every Side A guy that is able react fires during Side B's turn. That is one turn. Because of each man acting and reacting each turn, the game is very quick and violent; it usually takes me twice as much time to get the forces laid out, set up the table, and take down the table as it does to play the game (to say nothing of the time to transfer the pics, type, and post the batrep!). The fields are from Hotzmats, I love'em! "Since I am now rooting for the bad guys I was pleased with the outcome…" Commie! What is it about me that makes everyone want to root for my opponents? ;) V/R, Jack |
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